Kozmos
Jew Detective
Nope. Bioware just lazy.
Nope. Bioware just lazy.
The thing is that it wasn't even lazy. They spent a lot of time on that ending as it was, and according to the Final Hours interviews released recently, most of the conversation at the end was actually cut. (This is backed up by the November leaked script, which contains quite a few unused lines. Part of the reason I was unhappy with the final conversation when I played it was not that it didn't make sense - I already knew it was fairly questionable - but that it made even less sense than it had in November.) So it's not like making the ending this way involved less work.Agreed, there was no masterplan here. They legitimately thought their lazy shoehorned ending was clever. Im sure they had plans for DLC, but it was all likely multiplayer and pre-ending missions to add to the readiness that really doesnt matter anyways.
Some people are also unhappy that the ending is not an incredibly happy Return of the
Jedi ending, but those complaints can be safely dismissed.
Ray Muzyka, one of the two founders of BioWare, has already stated (earlier today) that there will be content added to the ending. We don't know what it will entail.
Yeah and it still doesn't make the ending good.
Come on. This is the same fanbase that claimed that Mass Effect 2 wasn't a darker game than the first one, despite the unpreventable genocide of hundreds of thousands of humans (and then the mass slaughter of hundreds of thousands of batarians at Shepard's own hands in Arrival), purely because every Normandy crew member could come back from the Suicide Mission alive. You know very well that many of these people don't give a damn about what happens in the wider galaxy, so long as they can build their space waifu a house on the homeworld or grow old and have a bunch of little blue children in the epilogue. These people want to be assured that everything turns out well for "their" Shepard and his or her chosen friends, and little else.I wanted a happy ending. A happy ending that can only be reached by doing almost every side mission and getting almost every war asset. And happy in this context means 'Reapers are defeated with no civilization-ending additional cost'. It would still leave us with a death toll in the billions and the devastation of a lot of homeworlds
Indoc theorists are set on this notion that indoctrination works like Matthew 4:1-11 or some nonsense, when every single thing we've been told about indoctrination in the games before that contradicts it. On that basis alone, the whole theoretical edifice should be rejected - even ignoring the grasping at straws at other "evidence" as though the game was a Dan Brown novel. It's prima facie idiotic, and a lot of indoc theorists are going to be very disappointed come April when the new ending content is supposedly going to be released.GoodSarmatian said:I assumed as much. I refuse to believe this was supposed to be the real ending and thatSpoiler :the indoctrination clues are just coincidence and completely unintended by Bioware.
Honestly, I can't wrap my mind around such a ridiculous notion. Even if it was true, I would just be unable to process the idea that idiotic nonsense like this, going completely contrary to everything the game was about and everything that was promised for years, was actually considered good not only by one person, but by a whole team.But yes, everything points to the part of the team responsible for the endings having legitimately believed that these were decent endings and that they wrapped up the story well. Indoctrination theory is a bunch of bogus headcanon to make people feel better.
Actually, one of the strongest point of the Indoc theory is that it just fills near-perfectly in everything that was told before.Indoc theorists are set on this notion that indoctrination works like Matthew 4:1-11 or some nonsense, when every single thing we've been told about indoctrination in the games before that contradicts it.
Hardly viable over the distances the relays covered. The Reapers destroyed many fuel stations and operations, only the Quarrians have (three) ships designed to feed lots of people for a very long time.The destruction of the mass relays does not "end" civilization. There is conventional FTL - much slower, but eminently viable -
to fill the gap before other mass relays can be built - and since the Protheans built one and the asari were able to contemplate building them, that's a viable option.
You don't have to presume that it was considered good by the whole team. Apparently the ending itself - at least, the one that they eventually went with, as opposed to earlier versions of the ending - did not receive major input from most of the writers, and the final product was chiefly a Walters/Hudson thing. Again, this comes from the Final Hours material.Honestly, I can't wrap my mind around such a ridiculous notion. Even if it was true, I would just be unable to process the idea that idiotic nonsense like this, going completely contrary to everything the game was about and everything that was promised for years, was actually considered good not only by one person, but by a whole team.
That's just too far out of the realm of believability...
About anything else makes more sense and is more believable than that.
This is just mindf*cking.
I don't like the endings as they are, either, but I can accept that they were, in fact, intended to be the actual endings.Akka said:Actually, one of the strongest point of the Indoc theory is that it just fills near-perfectly in everything that was told before.
It just seems you don't like the idea, so you claim it makes no sense - when actually it would be about the only thing sensical in this ending fiasco.
Let me repeat : actually, the Indoc theory fits perfectly with how indoctrination is described (it's even one of its most convincing point), so if you're going to say it's contradicted, please provides actual evidences.Indoc theory violates the explanation of indoctrination and is directly contradicted by The Final Hours of Mass Effect 3. There is no response to the former by indoc theorists, most of whom attempt to skate on some sort of "umm well it's vague how it works" to the former, and who claim that the latter is simply a) lying or b) a PR stunt.
None of those is an "accident", or particularly "fortunate", and none of them lead anything in a general direction. It is just as plausible to see Shepard haunted by the millions of lives s/he cannot save and focusing on a single one of those lives as an avatar of the rest of the dead. That's a fairly predictable psychological response to all this.I don't believe the indoctrination theory are just fortunate accidents(The reaper-kid nobody sees, the lucid dreaming, Anderson making it on the Citadel before Shepard despite the British guy claiming nobody made it through, etc.).
Let me repeat : actually, the Indoc theory fits perfectly with how indoctrination is described (it's even one of its most convincing point), so if you're going to say it's contradicted, please provides actual evidences.
Yeah, you would at least expect something at least sort of as involved, in terms of decision-making and impacts from past decisions, as the Suicide Mission.That is another thing that bugged me, not as much as the ending itself, but it bugged me. They didnt bother to really show the battle going on other than the introductory cutscene to it, and on the ground I dont really think who you recruited made enough of a difference. To me it would have been cool to program the amount of enemies you saw based on assests, go through areas with NPCs of the races you recruited righting, things like that.
I dont know, I guess after Mass Effect 2 where your pre-battle decisions effect who lives and your in battle decisions destirmine who lives I would expecting a lot more variety than the exact same final level with the exact same ending as everyone else.