Maniacal
the green Napoleon
Still too much but close enough yes.
You're complaining that a piece of DLC was too short when you played it on wuss difficulty?Yes and it only lasted one hour on Veteran.
I think it's the fact you have a crazy mancrush on Mass Effect for some reason.The story is quite good but otherwise it's a pretty single winning game.
The Game begins with Shepard on Earth
Shepard is on trial in regards to the events of Arrival
Reapers invade while the trial is happening
Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
Screenshot shown of Ashley with her hair down
Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
Game will show a “previously on Mass Effect” interactive comic to make decisions if you’re starting from scartch
The Illusive Man plays a big role
Cerberus is out to kill Shepard
Enhanced RPG elements
More freedom with character skills
Larger skill trees
Powers will evolve several times, not just once
Weapons are like the ones in Mass Effect 2, have a set list
Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
Numerous endings
Who you have in your squad and which allies you recruit greatly impact the endings that are available
No multiplayer will be featured in the game
Mordin isn't 90, Salarians don't live that long.
I've been pretty interested in what "Reaper troops" constitutes.PrinceScamp said:Prologue: Shepards escape to the Normandy, off to start finding allies, fighting Reaper troops
Victory is boring.PrinceScamp said:Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
[...]
Numerous endings
Who you have in your squad and which allies you recruit greatly impact the endings that are available
I am psyched if this means that we might potentially have more hair options for femshep.PrinceScamp said:Screenshot shown of Ashley with her hair down
My guess is Husks. Many, many Husks.I've been pretty interested in what "Reaper troops" constitutes.
It's what community feedback gets you. The people who whined the loudest after ME2 were the fans of the Standard BioWare Story (i.e. ME1) who were butthurt about the way ME2 deviated from that norm. Now, that's probably an overly pessimistic interpretation of the way things will go, based on the direction that ME2 went in, but it's not utterly unreasonable.Hmm, looks like it's gonna be classic Bioware again...
Prologue mission, then three to five long missions in any order "Go to the Turians", "Go to the Salarians", "Go to the Quarians" etc and solve some tasks for them that have conveniently come up before they can/will help you.
Then something big happens and you're past the point of no return, possibly somewhere at the edge of the galaxy, shutting town a reaper mainframe that leaves them all helpless (I really hope I'm wrong about this one)
Different endings depending on allies will probably come down to a short cinematic where you see either Elves or Werewo...I mean either Geth or Quarians coming to your aid.
Man, I'm getting cynical.
This response would've made more sense in 2009, I think.GoodSarmatian said:Not to say I'm not excited about this game, expanded skill system sounds very interesting, but Bioware has become quite predictable and they always talk about choices and consequences in their games that rarely amount to a more than a 1-minute cinematic or a throwaway reference.
Well, there'll be those, obviously, but just like we got new kinds of husk-type enemies - Scions, Abominations, and Praetorians - in ME2, I imagine they'll create new enemies for this one as well, and that's what I'm interested in.GoodSarmatian said:My guess is Husks. Many, many Husks.