Vylinius
College Student
Hmmm I like this indoctrinate theory.....Mass Effect 4 or Mass Effect 3 Exp/DLC anyone? Also that video...so awesome.
Hmmm I like this indoctrinate theory.....Mass Effect 4 or Mass Effect 3 Exp/DLC anyone? Also that video...so awesome.
No it just rules out us playing Shepard. We could play someone else you know.
Spoiler :I'm aware of all that so I'll just skip to the part that bothers me:
So you are saying the final battle was completely in his mind and he never left Earth. Just his mind got zapped onto the Citadel. (how? why?) So he mind-fought an immense AI on the Citadel and triggered the self-destruct through sheer willpower and then woke up on Earth. It is still pants on head ********.
Second way: He sees through INDOCTRI-VISION but he actually went up there. Flipped the on-off switch, blew it all to hell and woke up in concrete rubble on Earth how exactly?
Third way: It is a total hallucination and Shepard didn't destroy the Reapers at all. Making the series and Shepard fail at is only task. Stopping the Reaper threat. Yay Bioware.
Spoiler :Okay, last attempt...
First, the known facts :
- Shepard has been, through the serie, quite often in contact with the Reapers. As shown multiple times in the serie, being around Reaper tech tends to slowly expose someone to indoctrination. As such, it's most probable that Shepard has been affected by at least some noticeable latent indoctrination. Add to this that the best catalyst to indoctrination is adrenaline, and we can agree that we can more easily count the moments where Shepard is NOT high on adrenaline than the moment is is.
- Several hints in ME3 could be interpreted at this supposed (but STRONGLY probable and logical) latent low level of indoctrination, and tend to indicate that there was reaper tech on the Normandy, meaning increased exposure to indoctrination.
- When Shepard is hit by the big beam toward the end, he ends up inconscious. We can safely guess he's in a state of both mental and physical weakness (hence most vulnerable to indoctrination).
- We know that indoctrination is a very subtle way of brainwashing, twisting the perceptions and reasoning of people so that they make, by themselves, choices that, in their eyes, further their own goals, but in reality ends up helping the Reapers (cf the previous example of Saren, TIM and indoctrinated Shepard).
Now, the theory :
Shepard, being inconscious and vulnerable, is battling indoctrination in his mind. The entire section between being hit by the beam and the "secret video" where he seems to awake, is a dream. Everything in it is a mental construct of his fight against indoctrination.
The typical wheel choices being inverted (TIM choices shown as Parangon and Anderson's preferences as Renegade, which is contrary to their character), the fact that the god-child propositions are strangely favouring how to not destroy the Reapers, the apparent plot-hole and contradiction that have no explanation, represent how indoctrination twist the mind of Shepard, trying to show him as "logical" the choices that ends up helping the Reapers (cf previous post about how synthesis and control are, in fact, furthering their goal).
All this is perfectly in line with how indoctrination works. It's, according to the theory, and attempt to metagame and put the player in the place of Shepard's mind, showing him (the player) a world that isn't the "true" reality anymore, but the twisted reality where logical choices ends up helping the Reapers (exactly what indoctrination is supposed to do).
According to the theory, the game IS NOT FINISHED, it's lacking the "true" end (supposedly as a way to make the player believe it's actually the end, in line with the "metagaming deception" described above), and this true end will be delivered a bit later in a DLC, when the trick has been played to enough people.
Spoiler :Mac Walters on the Star Child/Reapers
"Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out"
Casey on after Mass Effect 3
"Whatever we do would likely happen before or during the events of Mass Effect 3, not after"
On Deciding the End of the Game
The illusive man boss fight had been scrapped... but there was still much debate. 'One night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.'
In truth the final bits of dialogue were debated right up until the end of 2011. Martin sheen's voice-over session for the illusive man, originally scheduled for August, was delayed until mid-November so the writers would have more time to finesse the ending.
And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gaemplay mechanic proved too troublesome to implement alongside dialogue choices).
http://social.bioware.com/forum/1/topic/355/index/9999272/1
It seems that Bioware planned this ending out, and somehow didn't see a problem with it. Still no answer on how it is supposed to make sense. It also confirms they didn't put any real effort into choosing Tali's face/picture.
EDIT: From the same app, these notes are the legitimate notes by Mac Walters for the ending.
Spoiler :![]()
For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
Right... I'm just going to add Casey Husdon to the list of people whom I will never, ever trust. Also I'd like to have some of whatever he is smoking.Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.