Acularius
King
Oh damn, I will miss Infinite XP.Don't worry Joe... I'm going to be playing outside of my element about as much as possible too. Sure I got Unlimited Wonders, Realistic Culture and Divine Prophets, but I'm also now having to suddenly learn Revolutions, like yourself, how to deal with city limits, how to work out army builds now that we do NOT have Infinite XP (oyvay!), how to adjust to limited National Units, how to work with Realistic Corporations, how to adjust my culture building strategy to consider that three tiles will not be accessed until early modern era either way, how to run withOUT choose religions (that's one of the toughest for me... but I embraced this challenge by voting neutral on it.) All that and a lightspeed gamespeed. I figure, however, since we can't take more than a turn a day at best, we'll be really paying attention to every detail during each turn so we're less likely to make mistakes even if we are out of our elements.
I think combat will be by far the most interesting element in a PVP game. I look forward to being surprised by a human intellect on the battlefield!
Revolutions isn't all that hard to manage... you just need to keep your cities relatively happy, not use revolution for a long time (incremental changes, not one big one, not so bad early game but late game with sprawling Empires... increment is good.), keep crime down. Generally, the 6 cities you get from Chiefdom (and you can usually do 7-8 depending on how many early game luxuries you have), is all you need for a while to get those resources that are pretty key to early game development. (I usually keep one spare for copper. Stone, is too important to pass up.) [The 7th or 8th one, is usually copper, then I beeline for Despotism or Monarchy if I REALLY need to do a huge expansion. If not, I tech on need, writing is usually the next thing I beeline after copper working]
Currently, on Eternity, I have Divine Cult, Slavery, and Chiefdom going... with 6 cities, considering a 7th city, on Monarch. No concern with revolutions.
It was problematic with the AI, because its crime would spiral out of control before... usually causing it to collapse. With Human players, I don't think they will allow crime to get so out of hand.
If anything, Revolutions, just keeps humans from snowballing on a major conquering spree across the known world without repercussions (which I've always thought was silly.) Revolutions also benefits from cultural buildings and spending, which helps stabilize your empire.