Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
Great news, this mp game was something that got me hooked few years back, would love to see how this game progressed so far.

Some short description of each civ from your point of view would be very interesting ;)

For now let's say that the early Goth management that I took over was somewhat lazy (ls612 left several units in the capital doing nothing, like animals and GPs, I think he was already simply passing the turns while doing nothing or almost nothing prior to me joining the game), but now we have restarted the engine at full force. The Goths have been expanding and progressing.

I'd love to tell every aspect of what I have been doing up to now, but I agree with that old rule about LPs here: We should wait a bit to post news because if not we may spoil our strategy too much.

Also I hope I can deal nicely with my neighbors, but for now we didn't have any reason to become friends or foes (sorry if ls612 did something to you guys before, I wasn't here to know)

EDIT: I'll do my turn soon
 
How has this game progressed? Very slowly. No, that's not quite right. Very, very, very slowly. No, that doesn't quite capture the feeling either. Basically, it hasn't.

Well, that's not quite accurate. We have advanced into the beginning of the Ancient Era. At least, I think most of us have. In any event, I have. But not far enough into it for more than one person to learn Writing, as we are all still at War due to counting as "Minor Civs".

We are also starting to run low on good places to settle new cities. At any rate, most of us seem to be in that situation, as far as I can tell. A side effect of this, along with my neighbors and I having lots of units running around, is that Hunting is terrible. Since the early game in C2C somewhat relies on Hunting, we aren't doing as well as we should be. At least, I'm not.

On that note, I'm sandwiched between two of the most powerful (well, highest scores anyway) Civs that I know of, so I'm in an odd spot. Even with this map size, number of players, and other settings, I've never had another game where the Civs started out this close together, and I created a lot of new games to try out various scenarios back when I started into this undertaking (well, took over for a player who vanished). While it probably sounds like it, I'm not really complaining, just commenting. I'm just used to having a lot more space to spread out into, so my playstyle is not adapting well to this specific game. Ah well, it happens. It just makes it a more interesting challenge.

I'm hoping to not have to really 'go to war' with anyone in the near future, but when it happens, it happens. On that note, Whisperr, I would say 'sorry about the Raft', except that - as far as I can tell - it attacked my unit and died that way. I'm guessing that it (your Raft) was on auto-explore or auto-attack orders. If so, that may not be the best thing to do at this point. On that note, if any coastal craft of mine enter anyone's territorial waters, it is NOT an act of war ... I'm just exploring.

To one neighbor: Good on you for getting a Settler there before I did. I was thinking about going there, but cannot now.

To the other: Elephants! Well that's just a big pile of shaving cream. ;)
 
At this point I'm not sure which neighbor I am that's being referred to as I qualify for both comments.

However, I can explain that Whisperr accidentally attacked forgetting that we're all minors (we NEVER play this option) and while I reminded her she could simply eject the turn and reload it, she decided to suffer her own penance on that one.

Indeed the sandwiching has certainly begun here! Hunting sucks. No barb cities to get captives from sucks. And yeah, I've not been given much more room than Magnus when its said and done.
 
And in a land far far away the lowest of the low toils in near anonymity. :p

JosEPh
 
Ah, I don't think I've seen your Elephant Rider unit(s) as yet.

No worries about the Raft. It's all water under the ... er ... raft? Yeah, that doesn't quite work.

Haven't built any yet but I thought you might've seen me putting the improvement on my elephants tile.
 
12 days between turns guys. We need to pick up the pace seriously.

T-brd next

JosEPh
 
12 days between turns guys. We need to pick up the pace seriously.

T-brd next

JosEPh

I have slowed down the turn passing for the last few turns, sorry for that. My access to thic pc with internet has decreased a lot during my weekdays, and sometimes I'm loaded with stuff to do for college on the weekends. I'll try to organize myself better so I can play as fast as I used to do before.

I'm eager to see the development of this game :D
 
Turn Taken. Praetyre is up. I have a debt of gratitude to pay towards Spirictum here... his city having so many wonders in it just made me realize we didn't opt for limited wonders in this game! Go figure all this time I thought... aw well. It helps to know, if only for national wonder reasons.
 
Turn Taken. Praetyre is up. I have a debt of gratitude to pay towards Spirictum here... his city having so many wonders in it just made me realize we didn't opt for limited wonders in this game! Go figure all this time I thought... aw well. It helps to know, if only for national wonder reasons.

I believe aimed on world wonders, this is actually an even stronger gamebreaking mechanic, because even without already knowing what combos I can do in a single city (as I still have no idea what most of the wonders do in C2C), with such easy ways of speeding up buildings ('captive farms' is an example) I believe that it'll be pretty easy to stumble upon insane combos by chance.

If you check my city that you mentioned there, I believe you may see what it has already become in at least one aspect of the game, which is combat.


I hope this game proves that Limited Wonders is necessary to a mod which has thousands of wonders available to build, if the game being played has a competitive nature in its purpose (as I believe most MPs have).

Not to say the effects most wonders give that get accumulated, like GPP, Tourism, Culture and maybe other stuff I'm not entirely sure yet.
 
Meh... I do not feel that limited wonders in necessary because one should be able to use all those crazy combos you mention. Building wonders takes its toll in construction time (or it should - there's been times in our development where it didn't) so sometimes civs that don't bother with them can do even better as they don't get distracted by building wonders and can stay focused on more basic goals which means they can get ahead while the civ building wonders is sitting there tied up for so long. If it's all being done in one city the effect is even more severe.

And sure you have some nice wonders all in that city but how many will obsolete and when?

Nevertheless, you were certainly blessed to have access to stone!
 
I understand your point of building time, that's what stops wonder spam strategies in vanilla BtS, but here it isn't hard to bypass such things. I mentioned the 'captive farm' which is the best example I've already found on the game:

You may opt for building the cheap buildings first, because you can do several in one turn if you start with a good amount of hammers in a somewhat new city, or you can focus on the more expensive ones for the bigger bonus early on.

After your city already has a good amount of both buildings, because nobody should stick to one of the two previous options forever, and you unlock new cheap and expensive buildings, one shall ask this same question once again for this already veteran city.​


Now here enters the captive's mechanic breaking the rules. Captives can only hurry buildings which need more then 1 turn for completion. So if you have captives, and you don't want to transform them into workers (which will happen after you get enough workers doing that), you will use them to hurry expensive buildings, because they can't do it on cheap ones. And which are the best expensive buildings? Wonders of course, especially the economic ones, but military ones help too in other terms.


As an example imagine the following scenario:

I have access to build the Stonehenge, and I have say 6 captives coming. They reached my city with 4 turns left for its completion. I started it needing 6 turns, so it took me 2 turns and in the 3rd turn it's completed because I spent all these captives hurrying it. Then I had some surplus hammers, which aren't much, but can do a 10:hammers: building together in the same turn with the wonder.

So it helps spread your strategy over needed expensive stuff / wonders / cheap useful stuff, and in the end it'll more or less evolve into a situation where you have a single monstrous city which does every building in one turn aside from wonders (which in turn will be done through captive hurrying). Unlimited happiness in one city helps a lot in this and we have access to it very early in the game.


So if you do focus on getting wonders, with this captive mechanic you actually spend a lot less time then you would in a normal gameplay of CIV. That's quite interesting when you can do that with wonders which give free buildings, free specialists, +X anything in all cities and stuff like that. Combined with a massive empire, full of resources, I think it can be very gamebreaking indeed.


What is the bad side of obsoleting your wonders first, if you've reached that moment in technology a lot earlier then your rivals?
 
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