Thunderbrd
C2C War Dog
Koshling is up!
Funny you should bring that up... a lot of my current focus on the mod is re-calibrating unit costs. In the process, I noticed that early naval was one of the really overly cheap zones.Spoiler :Are War Galleys supposed to be as cheap as they are? I just churned out 5 in one turn, following 2 turns of 4 WG/turn each. Now if it wasn't for that Reef right where it is...
Turn Done, Vokarya is up
BTW, I'd like to adress Minimum City Borders and the fact that it IS possible to build a city one tile away from another. If anyone doesn't believe me, just ask Vokarya, he is experiencing that. The problem here is that I built a city one tile away from Vokarya's city and because we have Minimum City Borders, my city is preferred to get a tile we both have inside our minimum borders (probably because I built mine later then he built his), despite the fact that he has 60+ %there and I only have around 30%
Another thing is about SVN. It gave me the locked message, and that I should do a clean-up. I did and it didn't work. Then I searched a way to do it, and there it was written that the clean-up command's check-box should have more items checked, and I did like so. It worked and I could commit my turn, but I'm unaware if this could mess something in our repository. Here is what I did:
Spoiler :
Easiest way ever:
You did your job successfully.
- Go to Parent directory(Folder) of Project.
- Pres Right click
- Press on TortoiseSVN then Press Clean up...
- Clean up dialog would appear automatically
- Select Clean up working copy status, Break locks, Fix time stamps, Vacuum pristine copies, Refresh shell overlays, Include externals
- Pres OK
Is there a scenario that wouldn't seem like a bug? It's gotta figure out how to resolve it somehow and I'm sure it was left to whichever one established the 'must be mine' factor on that tile. Minimum City Borders is a horrifically bad option that completely shuts down the ability to culturally capture cities... I really hate that option. Quite unfortunate we're using it imo. Not that this effect you've discovered has much to do with that opinion. I don't mind fixed borders. Once nations started drawing maps and defining borders, they stopped being a matter of organic opinions of the people that lived in a region as to which nation they figured they lived in. So how the min city border rule determines who owns the plot is pretty insignificant imo.BTW, I'd like to adress Minimum City Borders and the fact that it IS possible to build a city one tile away from another. If anyone doesn't believe me, just ask Vokarya, he is experiencing that. The problem here is that I built a city one tile away from Vokarya's city and because we have Minimum City Borders, my city is preferred to get a tile we both have inside our minimum borders (probably because I built mine later then he built his), despite the fact that he has 60+ %there and I only have around 30%
SVN is strange with things like this sometimes. It sounds like the first update attempt was interrupted somehow. That's usually why it demands a clean-up.Another thing is about SVN. It gave me the locked message, and that I should do a clean-up. I did and it didn't work. Then I searched a way to do it, and there it was written that the clean-up command's check-box should have more items checked, and I did like so. It worked and I could commit my turn, but I'm unaware if this could mess something in our repository. Here is what I did:
Are you sure it's Minimum City Borders But instead Fixed Borders? Fixed borders will allow this type scenario. One of the reasons I quit using Fixed Borders.
I've never seen Minimum allow this though.
Is there a scenario that wouldn't seem like a bug? It's gotta figure out how to resolve it somehow and I'm sure it was left to whichever one established the 'must be mine' factor on that tile. Minimum City Borders is a horrifically bad option that completely shuts down the ability to culturally capture cities... I really hate that option. Quite unfortunate we're using it imo. Not that this effect you've discovered has much to do with that opinion. I don't mind fixed borders. Once nations started drawing maps and defining borders, they stopped being a matter of organic opinions of the people that lived in a region as to which nation they figured they lived in. So how the min city border rule determines who owns the plot is pretty insignificant imo.
Isn't fixed borders something you have to actively do? I only used Fixed Borders in the brief time I played RoM-AND and there I had to use units to make borders. What we have here is 2 cities diagonally from each other 1 tile away, which means there is exactly one tile that we both share in our 8-adjacent tiles, or minimum city borders from what I understand. I built my city later, then I got the tile that Vokarya has 60%+![]()