Master Map Change Thread

I make the resources with the important cities in mind. I don't put resources down in a riddle for people to figure out the best place to settle.
I'm not in the habit of putting extra resources everywhere, although in many places I have out of necessity of respecting the region and studying up on them. What I'm doing is putting resources where they belong and weighing gameplay into it. I've already improved the regions, and the wheat in Kenya makes up for the crab. It would be more useful to Ethiopia anyways since they use less lighthouses, so they would get more health through granary.

Of course there is still gems in South Africa. 3 in fact, 2 within the nation of South Africa and 1 between Namibia and Botswana.

You shouldn't be able to make a city to use all those resources because that's half the side of a continent and 3 countries.
 
You people are forgetting that I said it would be dynamic. Of course I wouldn't take out the iron when a civilization needs it.
Ceylon is the world's biggest exporter of tea. Passing even China. There isn't that many tea resources in the game.


Kenya, Tanzania

No dynamic resources.

What Sri Lanka basically needs is to get bigger. At least a 3 tile island is needed for a 'pear shaped' sri lanka to be properly represented. Then an additional tea resource can be added. Also I propose moving the iron to Goa, which is one of the chief iron mining regions of India. It would also be better for the Tamil gameplay to mine the iron from around Goa than settle on it in Sri Lanka. The SL iron can be replaced with gems which SL is famous for.
 
Making it three tiles is out of the question; it would look silly and Sri Lanka is too small for that.
I don't play Tamil games enough to tailor it for them, so I'll take your word for it.
 
Making it three tiles is out of the question; it would look silly and Sri Lanka is too small for that.
I don't play Tamil games enough to tailor it for them, so I'll take your word for it.

Enlarged Britain and Japan is silly too, but Rhye did that.
See Gigantic Accurate Earth Map for the most accurate representation of Earth ever produced on the forum:
http://forums.civfanatics.com/showthread.php?t=478799
That being said, I don't think Sri Lanka needs to be that much larger.
Add 1 or 2 tiles at best.
 
Hah! That guy put an oasis on Las Vegas too!
I'll be looking at that map as an advisor.
Increasing the size of Sri Lanka would make it as large as Cuba. Japan still takes on its shape, and is relatively, in terms of the overall DoC map, accurate in size. Sri Lanka, however, both on a globe and on that link you showed me, very very small. Increasing it to three tiles would, and there is no way around this, look wrong.
It's fine the way it is.
What do you guys think about Kenya and Tanzania?
 
You people are forgetting that I said it would be dynamic. Of course I wouldn't take out the iron when a civilization needs it.
Ceylon is the world's biggest exporter of tea. Passing even China. There isn't that many tea resources in the game.
On purpose.

And going from modern exports is really the wrong way to approach this endeavour imo.
 
What Sri Lanka basically needs is to get bigger. At least a 3 tile island is needed for a 'pear shaped' sri lanka to be properly represented. Then an additional tea resource can be added. Also I propose moving the iron to Goa, which is one of the chief iron mining regions of India. It would also be better for the Tamil gameplay to mine the iron from around Goa than settle on it in Sri Lanka. The SL iron can be replaced with gems which SL is famous for.

No!!!! Then the Anuradhapura strategy would be ruined! Although it would be nice to have a high-hammer resource in Mumbai's BFC.
 
(Real reason is when I turn it into an ocean, the tile appears weird. Anyone know how to fix it?)
Probably just WorldBuilder not updating the shadowing properly, it will not be present on a reload.
 
No, I think the game engine in general is unable to render the coast correctly when ocean tiles meet land tiles.
 
On purpose.

And going from modern exports is really the wrong way to approach this endeavour imo.

The British, when they took over, made the chief export tea between 1800-1850. So yes, on purpose, the same way as other dynamic resources. At this point the British will have enough spice resources anyways. They need their famous tea.
"Plantations were replaced by tea and rubber plantations. This made Ceylon one of the richest countries in Asia."
 
Meh. Replacing resources with others just to represent arbitrary historical developments seems disruptive and pointless to me.
 
No different than a change in cities.
 
If you say so :dunno:
 
I mean, the city Venice changes to Milan.
 
Took away crab resources from South Africa, and put in its place a wheat and a banana resource.
Moved around the resources to where they should be
Redid some hills, altered where the river is, made some tiles plains and other grasslands
Added a wine resource
 
Meh. Replacing resources with others just to represent arbitrary historical developments seems disruptive and pointless to me.

I agree here. Dynamic resources can be very confusing and frustrating for newer players because they don't understand what is happening or why it is happening. They should only be used when absolutely necessary for game balance or significant historical events. For example, when I played as Spain, I attacked my entire army into the HRE just before 1700. Prussia spawned and flipped my entire army. I spent the next 30 minutes reloading the game and testing exactly which tiles would flip my army and which wouldn't.

Also, as Japan, I ended up with an unimproved Cow resource near Sapporo for decades because I didn't realize that it had spawned there dynamically. I'm sure that all the veterans know the dates when the resources spawn, but it's kind of difficult to look that up as a newer player. Perhaps there could be a popup window announcing when dynamic resources have spawned (or despawned)? It doesn't even have to be specific. It's easy to simply glance over the map and make sure that you've upgraded all your resource tiles, but if they spawn without you knowing, you could just be passing many turns in succession without realizing the error.

Personally, when I think of Ceylon, I think of spices rather than tea. Perhaps you could just add a dynamic tea resource that appears on a blank tile in southern India? I just don't like the idea of arbitrarily taking away a spice resource that the player might have been depending on. You could also consider having it be a tea resource for the 1700 scenario but leave it as a spice in the other scenarios.
 
I agree here. Dynamic resources can be very confusing and frustrating for newer players because they don't understand what is happening or why it is happening. They should only be used when absolutely necessary for game balance or significant historical events. For example, when I played as Spain, I attacked my entire army into the HRE just before 1700. Prussia spawned and flipped my entire army. I spent the next 30 minutes reloading the game and testing exactly which tiles would flip my army and which wouldn't.

Also, as Japan, I ended up with an unimproved Cow resource near Sapporo for decades because I didn't realize that it had spawned there dynamically. I'm sure that all the veterans know the dates when the resources spawn, but it's kind of difficult to look that up as a newer player. Perhaps there could be a popup window announcing when dynamic resources have spawned (or despawned)? It doesn't even have to be specific. It's easy to simply glance over the map and make sure that you've upgraded all your resource tiles, but if they spawn without you knowing, you could just be passing many turns in succession without realizing the error.

Personally, when I think of Ceylon, I think of spices rather than tea. Perhaps you could just add a dynamic tea resource that appears on a blank tile in southern India? I just don't like the idea of arbitrarily taking away a spice resource that the player might have been depending on. You could also consider having it be a tea resource for the 1700 scenario but leave it as a spice in the other scenarios.
Those two are very good ideas.
 
I agree here. Dynamic resources can be very confusing and frustrating for newer players because they don't understand what is happening or why it is happening. They should only be used when absolutely necessary for game balance or significant historical events. For example, when I played as Spain, I attacked my entire army into the HRE just before 1700. Prussia spawned and flipped my entire army. I spent the next 30 minutes reloading the game and testing exactly which tiles would flip my army and which wouldn't.

Also, as Japan, I ended up with an unimproved Cow resource near Sapporo for decades because I didn't realize that it had spawned there dynamically. I'm sure that all the veterans know the dates when the resources spawn, but it's kind of difficult to look that up as a newer player. Perhaps there could be a popup window announcing when dynamic resources have spawned (or despawned)? It doesn't even have to be specific. It's easy to simply glance over the map and make sure that you've upgraded all your resource tiles, but if they spawn without you knowing, you could just be passing many turns in succession without realizing the error.

Personally, when I think of Ceylon, I think of spices rather than tea. Perhaps you could just add a dynamic tea resource that appears on a blank tile in southern India? I just don't like the idea of arbitrarily taking away a spice resource that the player might have been depending on. You could also consider having it be a tea resource for the 1700 scenario but leave it as a spice in the other scenarios.

The mod is too comlex for new palyers. I thought that when starting a new game there should be messages that will inform new players about events that affect their core/historical area like Civilisations that will spawn, seljuks, dynamic resources and so on. For example, when I played my first Egypt game I was frustated to see a greek army from nowhere near my coastal city. Well I was the same frustated in my first RFC game playing as the chinese and losing Sheyang to mongols, recapturing it and then losing my army on it! (but that's another story) This wouldn't happen if we could teach AI how to do some things, but we have already talked about this.
 
Leoreth is currently working on adding in BUG, which is a very useful interface for all players; I'm real glad he's putting time into doing that. He's doing it without expectation of gratitude, after all. My thinking is that while he's on that track, perhaps he can stop by and help out the new players? Even I don't know all the dynamic resources.

My edits for today are small things. Fixed up Numibia and Angola and the Pacific Islands.
Off topic, I watched two great movies today -- though very contrasting. The Pianist and Zach and Miri. The Pianist was beautiful. Zach and Miri was hilarious.
 
Even I don't know all the dynamic resources.
See Resources.py.

In general, there's so much undocumented stuff in RFC that it needs a manual.
 
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