Oregon Lee
Royal Tenenbaum
- Joined
- Oct 23, 2012
- Messages
- 2,748
As I said, I would be remaking the Master Map Change Thread; reorganizing it with newer screenshots.
For new guys: The Master Map Thread is both a suggestion thread, a discussion thread, a research thread, and a modmodmod for improving Rhye's terrible mapmaking skills.
Downloads, Info
Downloads
Citis' Map Download (BROKEN -- causes several errors such as unit overflow and change of units)
Also, check the attached file below for a 1700 Marathon English start with all the changes and added cities hand put in. SVN edition.
Information
To Do List
1) Merge in Leoreth's changes to Rostov, Russia area
Tips on making good looking maps
1) Repetition and alignment is not good. It takes you out of the sense that you're playing on a representation of Earth, and a globe. Try and make it so resources never line up. Terrain should just look... right. You know? Never put a desert and a grassland next to eachother.
2) Make the map gives the most incentive towards the most historical cities. Sankt Petersburg and Helsinki used to be horrible city locations.
3) Encourage good gameplay. Japan exported more tea than silk, hence my adding of 2 teas and removal of one.
Citis' Technical Info and Advice for Changing Map and Python
How to merge other mods:
Make sure to remove from the other mod files that hace the same name with vital files of the current mod. Generally speaking these are python files, C++ files and DLL.
How to edit python:
Open python with a text editor. Notepad++ ISN'T the best option, because python is tab/space sensitive. I propose idle.
How to edit c++/ compile the DLL:
Use this guide.
How to edit scenario maps:
Minor changes: Find which tile is (press cntrl when you are over it), see what kind of change you want to do. Open the maps with a text editor (notepad++), go to the tile and make the change.
Whole map change: Play as the first civ possible. Open the worldbuilder ASAP without moving anything. Make the whole change. Remove starting units (you have to see python to see which units are created at start, and where they are created). Save it through worldbuilder. Open the save with a text editor (notepad++) and copy the non-tile infos from an original map to the save. This will convert the worldbuilder save into a map.
Combining different maps: Learn a programming language, and how that language handles files and strings. Then make the appropriate programme.
How to add a resource:
*If it should be present from 3000BC put it in any map through a minor map change. Check the resources.py if an other resource is poped in the same tile.
*If it should pop afterwards, open the resources.py and edit it.
*If a resource should be removed afterwards, open the resources.py and edit it.
How to edit something else/where to find help:
If you need help, ask me, ask Leoreth or investigate the code.
Good modmodmoding!
Suggestions, Comments, Complaints
1) Make the 600AD map 500AD map. What are your opinions on this? I personally find 500AD would be more fun.
I hate that with Japan and Vikings, you either lose about five turns or have to wait fifteen minutes to start. (Keep Tamil, India, Maya, Ethiopia dead; maybe Persia?) -NKN
Wall of Fame
(For those who have made great contributions)
(not saying your contributions aren't great)
For new guys: The Master Map Thread is both a suggestion thread, a discussion thread, a research thread, and a modmodmod for improving Rhye's terrible mapmaking skills.
Downloads, Info
Spoiler :
Downloads
Citis' Map Download (BROKEN -- causes several errors such as unit overflow and change of units)
Also, check the attached file below for a 1700 Marathon English start with all the changes and added cities hand put in. SVN edition.
Information
To Do List
Spoiler :
1) Merge in Leoreth's changes to Rostov, Russia area
Tips on making good looking maps
Spoiler :
1) Repetition and alignment is not good. It takes you out of the sense that you're playing on a representation of Earth, and a globe. Try and make it so resources never line up. Terrain should just look... right. You know? Never put a desert and a grassland next to eachother.
2) Make the map gives the most incentive towards the most historical cities. Sankt Petersburg and Helsinki used to be horrible city locations.
3) Encourage good gameplay. Japan exported more tea than silk, hence my adding of 2 teas and removal of one.
Citis' Technical Info and Advice for Changing Map and Python
Spoiler :
How to merge other mods:
Make sure to remove from the other mod files that hace the same name with vital files of the current mod. Generally speaking these are python files, C++ files and DLL.
How to edit python:
Open python with a text editor. Notepad++ ISN'T the best option, because python is tab/space sensitive. I propose idle.
How to edit c++/ compile the DLL:
Use this guide.
How to edit scenario maps:
Minor changes: Find which tile is (press cntrl when you are over it), see what kind of change you want to do. Open the maps with a text editor (notepad++), go to the tile and make the change.
Whole map change: Play as the first civ possible. Open the worldbuilder ASAP without moving anything. Make the whole change. Remove starting units (you have to see python to see which units are created at start, and where they are created). Save it through worldbuilder. Open the save with a text editor (notepad++) and copy the non-tile infos from an original map to the save. This will convert the worldbuilder save into a map.
Combining different maps: Learn a programming language, and how that language handles files and strings. Then make the appropriate programme.
How to add a resource:
*If it should be present from 3000BC put it in any map through a minor map change. Check the resources.py if an other resource is poped in the same tile.
*If it should pop afterwards, open the resources.py and edit it.
*If a resource should be removed afterwards, open the resources.py and edit it.
How to edit something else/where to find help:
If you need help, ask me, ask Leoreth or investigate the code.
Good modmodmoding!
Suggestions, Comments, Complaints
Spoiler :
1) Make the 600AD map 500AD map. What are your opinions on this? I personally find 500AD would be more fun.
I hate that with Japan and Vikings, you either lose about five turns or have to wait fifteen minutes to start. (Keep Tamil, India, Maya, Ethiopia dead; maybe Persia?) -NKN
Wall of Fame
(For those who have made great contributions)
(not saying your contributions aren't great)
Spoiler :
Citis
For technical support, Indochina changes, and publicity!
Mouthwash
Contributions in Iran, Kazakhstan and Morocco
adhiraj.bose
Research in India
borhap88
Swamps in Belarus
giant49er
Huge contribution in United States overhaul
malchar
Suggested popups for dynamic resources. Case for less OP Arizona
Tomorrow's Dawn
Case for Orthodox Christianity in Egypt, Confucianism in Japan, and research into uranium
KeeperOT7Keys
Case for tea in Morocco and Turkey
Shayhon
Suggestions for South Africa
For technical support, Indochina changes, and publicity!
Mouthwash
Contributions in Iran, Kazakhstan and Morocco
adhiraj.bose
Research in India
borhap88

Swamps in Belarus
giant49er
Huge contribution in United States overhaul
malchar
Suggested popups for dynamic resources. Case for less OP Arizona
Tomorrow's Dawn
Case for Orthodox Christianity in Egypt, Confucianism in Japan, and research into uranium
KeeperOT7Keys
Case for tea in Morocco and Turkey
Shayhon

Suggestions for South Africa