Esvath,
- Is that possible that the automation happenned at the end of the turn, when we are sure there would be no other way to use this mana ? It could solve an unwanted mana drain.
I don't think automating the spells at the end of the turn is possible.
- If not, would it be possible to have a new button to use the spell in multiple adept/cities ? It is ok if you could only press one button per turn which use all mana into production. The problem it's in mid/late game you got tons of mana and it is boring to click, click and often click, to use this fantastic mana.
It might be possible to make a spell that would spend mana to production but that would miss the true objective of Conjure Matter, which is spending mana to help production in specific way.
In my opinion, the general use of mana is for casting Global Enchantment, then to summon units, then to cast direct damage spells. Only if you do not do all three then the "left-over" mana could be spent into something useful. The default mechanism of the game is by converting mana to spell research, but Conjure Matter provides you with alternative way of spending mana by transforming it to production. But Conjure Matter was never meant to be the foremost way of spending mana.
Maybe Conjure Matter is too efficient now. I might increase the mana cost so it will become less efficient.
- I am sure it is, in mid and late game. It is very pleasant to use, and I love your Guild Idea, wich increase the specialisation of each civ, and game ! But if you compare this production bonus with others guilds bonus, I think it is clear that these bonus are weaks in compareason. Especially the Slaver guild, which should not increase any unhappiness in my opinion.
Slaver Guild without happiness penalty will be even more powerful than Conjure Matter
With Conjure Matter, you can build your economy by neglecting military (using mana for production instead for summoning units).
With Slaver Guild, you will get production bonus (slaves) by improving your military and defeating your enemy.
If you feel like the happiness penalty is too great, try to build Guild of Nine buildings/wonder. They are there to counter the unhappiness of Slavery. The Pillar of Chains and the Jet Throne also help by either making the unhappiness irrelevant or reducing the happiness penalty of the evil act (rushing with population).
If you choose Ashen Veil Slaver though, you might suffer a little bit in the beginning of the game but after Sacrifice of the Weak you will be alright. Just don't forget to toggle "restrain growth by unhappiness" button off in each city
- Another good think would be to block any production boost when it is about creating units or wonders. The production specialist civilization should keep the leading role to achive units, and wonders.
I am not sure I can do this, but I'll check it later. However, if it is possible, I would block Conjure Matter from creating units only. You should be able to rush buildings and wonders using the spell.
Also, if I make the change, it will also affect Rune of Kilmorph's miracle that convert faith to production.
- A last question Evast, do you plan to make new changements about the Aristarkhs ? I remember they were not very balanced, specially because the guilds were unadapted or empty in building for them.
I am not comfortable to change Aristarkh since it is tesb's baby, as well as changing Scion of Patria since it is Tarquelne's. That is why I keep both civs using the old mechanics (without unit rooster and without "unit strength increasing automatically"). Those two are undead, anyway, so we can just assume that their civs have different mechanism
But iirc, I did change their units' strength to be more in accordance with other civs.
The Dural, Jotnar and Mazatl are the last three civs that I have not converted to the new mechanics since I am unfamiliar with these. If you, or anyone, have any suggestions on how these three should adopt the new mechanics (what are their unit rooster, which techs should be their focus, what are their special theme, etc) go ahead write it down here. I will see whether I could mod the idea or not
Thanks for the detailed input, Jojo_Fr!