...however they can't capture city... I don't know why, maybe it's linked to them being able to become hidden ? However when they attack they are not hidden anymore .... but they were at the time they initiated the attack..
Last point.
Life and fire mana have a huge advantage due to the +xp spell (altar of battle for life?), as the xp given to the units on creation is not dependant on fire/life node numbers.. but on number of cities... which can become huge... and is doubled if you have both the fire and life spells.
(playing illians, and capturing a fire palace ruins: I could get up to have +80xp at birth not counting unit_type special : 10 from titan, 10 from warrior-district, and 60+ from altar and the fire equivalent).
other magic pools don't have such huge advantages.
Hi
After playing one hotseat match for 60 turns we found out some issues with the latest version:
Is it intended or not:
-Scion civilization doesn't receive the unit from the Local legend-project, but is able to complete it. We also tested that Amurites -civilization did get the local legend, so it seems that the issue with the local legend is (probably) only concerning the Scions...
Nothing ever seems to happen![]()
You don't have to do clean install. Just copy-and-replace the Assets folder to your MoM's Assets folder and you'll be fine.
I am now playing the Ljosafar.
My religious influence with the FOTL is 71% (also built the religious wonder)
I thought a religious victory, but nothing happened.
Is this a bug ?
I believe religious victory is now based on faith accumulation. First to research the final "religion tech" wins.
I just did this and now it crashes whenever I try to load the Mod.
I finally got it to work. I had to reinstall Xtended and then un-rar the 2.0 'assets' directly into the existing 'assets', instead of unpacking and then moving.
Meanwhile, try the new "miracle" victory that sungchiahao mentioned. You need to get the last Sacred Knowledge and cast the ultimate miracle to win the game.
I got one issue with the miracle victory. Contrary to most other victory conditions like conquer/eliminate/religion/etc. it gets progressively easier the larger the map size is. 10000 faith might sound like a lot, but with the "Religion" civic (for me hands-down the best Virtues civic) and about 20-30 cities with most of them focusing on faith "production" (Nobles District>Temple District>Oracle) you'll hit that number in no time. And it's not even crippling your civ, because you get culture/food/happiness/production, so basically no drawbacks.
Nobles District seems a bit too powerful in general, especially when compared to the Sages District (which I rarely ever build). Most of the time I'm just mixing in the odd Merchants District and build exclusively ND otherwise. On large maps mana nodes are abundant so the towers that require the Sages District can be ignored and spell research isn't that important either. A mid-tier spell like chain explosion will carry you all the way, no need for any high-tier summons.
So in short: Faith victory too easy to achieve on large maps / Nobles District gives too many bonuses compared to the other two (the happiness one especially is a huge advantage).
Interesting observation.
One thing that you have not included in your observation above: that getting the penultimate Sacred Knowledge will have 50% chance of civs with other religion to declare war to you, and getting the ultimate Sacred Knowledge will make all civs with other religion to declare war. But I guess, Conquest and Military victories also require you to be in war(s) with other civs.
How about making the Temple District to convert all commerce into Faith (like old version of MoMana), thus players have to choose between getting lots of Faith and general welfare?