I like the game
So far ther are only 3 things I don't like:
1) manual and in-game help are outdated/vague eg. the effect of governments is stated like: "performs average in" or "is more effective" etc instead of numbers.
2) Spies!!!! they are very effective and there are no "counter spies". Only way to defend yourself against them is opressing you ppl...
3) Part of the combat system: I have fighting ships + colony ships in a system. When I'm attacked the whole fleet will defend the system, even the colony ships which means they can't colonize in that turn and even be destroyed...
I like the combat system. Not enough info about enemy? well, what did you expect, that they just e-mail your their blue prints everytime they launch a new ship?

You just gotta be prepared for everything.
The reserve thingy.. well, When you create a task force it'll be ready the following turn, so you still need ships to defend yourself against staelth ships (and stealth technology is there from the start). Combat looks fine enough IMO, don't need any fancy gfx.
Diplomacy is pretty cool! apart from the senate there are all sorts of treaties (intelligence, research, trade, improved trade/research) and Alliances (full/defense) and embargos
I like star lanes. In moo2 I hated it when enemy ships always moved around between the plantes where I couldn't attack them, especially later when you could change cours while traveling...
Also It makes certain points where many lanes/wormholes meet strategically important. I haven't seen all thechs yet, but maybe there is a drive later that allows travelling space without star lanes at a reasonable speed.
In theory, every point in the galaxy can be reached from the start, but there are still guardians like in moo2 which attack all your ships + the orion system + other races that attack you + at the start, travelling along lanes takes 4-8 turns to get from one system to a another, in a huge galaxy with 250 systems that would take quite some time
The new region system on planets is nice too, as well as the government settings (opression/working hours, mobilization(5 levels from peace to holy war).
Research system is nice too.
There are 3 kinds of vessels: planetary(space station), system(no warp drive) and spaceship.
they vary in size, planetary are the biggest and spaceships the smalles and in addition spaceships also need a warp drive which takes up space, thus system ships are armed more heavily.
Setting up fleets is nice but seems to lack strategic value. there are 3 rings in a fleet: picket(for scouts), escort and core. It is a good idea to have the long range attackers in the core and the short range point def ships as escort, but you can't choose any tactics or formations, which is kinda sad since other space strategy games (like homeworld) had 3D formations.
In my current game I'm doing pretty well. I was number 1 in power for quite some time, now I'm only number 2. I just conquered a system with 3 plantes. In tech I'm at 37/38, the leading race is at 40/41 and two other races I know (4 and 6 in power) are at 34/38, so I'm pretty optimistic
So far I'm pretty happy, apart from the 3 things mentioned above. One other thing would have been nice too: flag ships whith combat leaders like in moo2.
But you can'T have it all
