[to_xp]Gekko
QCT junkie
129th year of the Age of Rebirth:
" Our empire has grown and the ice covers the Illian lands once again. But the death of a God must be avenged, and our people won't rest until the world is set into a cold slumber once again.
We're going to need more warriors to fight back the flaming tide of the Sheaim zombies, but our supply lines are already burdened with our current military efforts.
We thereore decide to set our less experienced troop as permanent garrisons into our cities, allowing us to field more troops to provide safety against our apocalyptic neighbours.
We will also need to favour of the arcane in order to protect our troops against the burning flames that they're certainly going to endure: which is why we decide to focus on the ways of abjuration, while we set our scientists to provide us with some basic knowledge that will help our empire develop better.
The Illian people abhor change ( Stasis is our thing... and we're going to use it to climb to the top of Erebus
) , but we're going to have to adapt to the needs at hand:
Destroying a goblin fort we find a stockpile of lumber, time to equip our best hunters with some fine weapons to make them even more deadly
In the south, we raze a skeleton barrow and find ancient scrolls that guide us ever closer to the knowledge of abjuration
To the east one of our hunters finds some poisoned weapons to give him an edge in combat, while another finds some fine hide armor to protect himself
We also field our first Frost Maiden, a priestess who will heal our troops and summon frostlings to harass our enemies
Unfortunately just don't have more time to play right now so I'll have to stop at 14 turns and pass it to NeOmega.
do not let the score trick you ( I'm pretty sure the Sheaim got unlucky and had their second city immediately razed by barbarians and that's why they're still at 1 city only ), take a look at this Sheaim stack that's destroying a nearby barrow O.O
" Our empire has grown and the ice covers the Illian lands once again. But the death of a God must be avenged, and our people won't rest until the world is set into a cold slumber once again.
We're going to need more warriors to fight back the flaming tide of the Sheaim zombies, but our supply lines are already burdened with our current military efforts.
We thereore decide to set our less experienced troop as permanent garrisons into our cities, allowing us to field more troops to provide safety against our apocalyptic neighbours.
We will also need to favour of the arcane in order to protect our troops against the burning flames that they're certainly going to endure: which is why we decide to focus on the ways of abjuration, while we set our scientists to provide us with some basic knowledge that will help our empire develop better.
The Illian people abhor change ( Stasis is our thing... and we're going to use it to climb to the top of Erebus


Destroying a goblin fort we find a stockpile of lumber, time to equip our best hunters with some fine weapons to make them even more deadly


In the south, we raze a skeleton barrow and find ancient scrolls that guide us ever closer to the knowledge of abjuration

To the east one of our hunters finds some poisoned weapons to give him an edge in combat, while another finds some fine hide armor to protect himself

We also field our first Frost Maiden, a priestess who will heal our troops and summon frostlings to harass our enemies

Unfortunately just don't have more time to play right now so I'll have to stop at 14 turns and pass it to NeOmega.
do not let the score trick you ( I'm pretty sure the Sheaim got unlucky and had their second city immediately razed by barbarians and that's why they're still at 1 city only ), take a look at this Sheaim stack that's destroying a nearby barrow O.O
