Now I realise that this mod is sort of on the back-burner seeing as Sevo has "retired" from Civ modding...but I am posting this here in case someone decides to pick the reign and continue. (Maybe someone from ViSa seeing as they are integrating it into ViSa 3.0
Diplomacy: 1 point for every defensive pact you sign; 2 points for every Permanent Alliance you forge; 1 point for every Capitulation you recieve and 2 points for every peaceful vassal you gain. 1 point for every civ that is pleased towards you; 2 points for every civ which is friendly towards you.
2 points for every time you make secretary general of the UN. 5 points for building the UN. 5 points for every Resolution you pass. 20 points for being voted Planetary leader.
As has been said several times in this thread...it seems that the Diplomatic part is a difficult one to resolve...here is my suggestion to make it fair and equitable, yet still realistic.
First, remove the UN from the Diplomatic scenario completely...only use it for resolutions, therefore removing the option to Vote in World President.
Second, establish a rating scale based on your relations with other Civs:
Friendly = +2pts
Pleased = +1pt
Cautious = 0pts
Annoyed = -1pt
Furious = +2pts
eg...
Civ A -------> Civ B
(Friendly) ---> (Annoyed)
In the above example, Civ A is friendly towards Civ B...but Civ B is Annoyed with Civ A.
So Civ A would lose 1 point because it has an Annoyed rating...
Civ B would gain 2 pts because it has a Friendly rating...
This would only work in theory when it is 2 AI Civs, as human Civs cannot give ratings.
Therefore when it is a human versus an AI...the human will rate the AI exactly the same as the AI rates him...
Also, if it is 2 human Civs...automatically, they are both Cautious.
This should only be calculated at the end of the game.
Technology: 2 points for each era in which you gain the first technology. 1 point for every tech that you are ahead of your nearest opponent. 5 points for every Great Scientist you produce.
Simpler, in my opinion, is always better.
1 pt for every tech gained from the Ancient Era
2pts for every tech from the Classic Era
3pts for every tech from the Medieval Era
and so on...
Economy: 1 point for every Open Border agreement you have; 2 points for every trade deal you have; 1 point for each civ with whom you have active trade routes; 5 points for every Great Merchant you produce; 3 points for every resource you personally control.
I think Sevo was on the right track with the 1 pt per % thinking...so simply calculate the global GNP, and then give 1 pt for every % the Civ's GNP is in relation to the Global GNP.
Finally to close...Sevo mentions in the introduction something about Power points...1 pt per % of total game power. What exactly does he consider to be "game power"? Number of units built...number of battles won...number of military building built...?
Later.