ChuckDizzle
Warlord
I don't believe that it does.
It doesn't, I think.Renata said:A question: when does MoM expire?
Yes, do this. The name of this game is economy.Renata said:Why not currency next after math?
Definitely Lighthouse. GW and GLH are the same shield cost, so they'll both give the same tourism, yet we get nothing out of the GW, and an extra boat move out of the GLH. At least it's something. (As far as my old eyes can see, we're surrounded by ocean, so we won't get trade out of the GLH...)Mathias said:Builds: After MoM, I would like to start prebuild for next wonder.
I'm ok with embassies with the neighbors. Definitely don't bother with the other continent.Renata said:True enough about the cash going away, but if it keeps the neighbors happy enough not to march 17 swords up to our doorstep it might be worth it.


Three turns to rebuild. The shield loss from being forced to work a coast tile doesn't become noticeable until we start building something that costs 160 shields or more, though, so there's time. Renata said:Edit @ Mach -- the temple's already gone -- Chuck apparently took my midnight ravings at face value.
Renata
Yeah, I figured you did; from your description, it sounds like you did just right in this respect. My comments weren't directed at you necessarily, but Mathias brought it up so I figured I'd make it clear. If I've learned anything about sg's, it's to speak the obvious when in doubt.ChuckDizzle said:Another note...I did check trades every turn

Actually, we're talking gifting all required first age techs. That way, the scientific civs will get their free techs, and we'll still have our republic and literature monopolies to help trade for them. At the very least, it will reduce some research costs. I didn't think this was a good idea at first, but then it's gotten some positive response, so I'm starting to rethink. Now I'm waiting for our heavy hittersChuck said:Are we talking about gifting republic, or what?
wavey: Mathias and Renata!) to check in on this one...