Math04: Another 100K

Alright, we have a full roster.

Roster in order of signup, if it works. The order can be changed if necessary.

Yeah, we can build another settler in Delhi, but I'd like to get that temple first.
 
Mathias said:
Roster in order of signup, if it works. The order can be changed if necessary.

Yeah, we can build another settler in Delhi, but I'd like to get that temple first.

Alright, that means me so here's my 'I got it'.

Too late tonight to play so I'll play in the afternoon tomorrow. Finish the temple than possibly a settler. Use Mathias's city guide and hopefully get things set up for our settler factory.
 
Pre-Turn: Settler heads towards tile 3 SW.

2850 BC: Bombay founded, begins warrior.

2750 BC: Worker builds mine, begins road.

2710 BC
IT: Delhi Temple>Settler

2670 BC
IT: Bombay Warrior>Worker

2630 BC: Meet China

2550 BC: Set slider at 1/9/0

-We are sitting at 4 gold so pay close attention to our treasury.
-Our warrior in the south has come across a red border so he was currently heading towards a meeting.
-Both Delhi and Bombay are growing every 5 turns.
-Bombay is building a worker plus our only worker is building road to Bombay. I suggest we get Bombay improved as quickly as possible.

Here's the save.
 
I suggest that we cancel the road, and chop that forest first. We'll get irrigation to the cattle faster that way, and 10 shields on a granary in Bombay. The worker from Bombay should road both cattle while the first worker chops the forests and irrigates the grassland.

Edit: Just realized we don't have pottery. We can trade Alphabet to China for Masonry and 10 gold, then trade with the Aztecs to get Bronze Working, Pottery, and probably their gold too.
 
I'd focus on the settler farm too. Get one more worker first then chop/irrigate. Can we get another worker from Delhi or do we nead to start on a wonder/prebuild?
Trade to get at least pottery and as much gold as possible (asuming we've got a wonder to start, haven't looked at the save yet). Once we get writing/philo we we can trade for the other techs we now skip. I usually don't trade from the beginning because trading becomes cheaper when you've got more contacts. But since we nead pottery and gold...
 
OK, since BNH hasn't picked it up, either nerovats or namliaM can take it.
 
Mathias said:
Turn 4, growth to size 7:
new citizen on forest = +9 shields (30 total, assuming 9 out of 10 shields)

This could work, but probably needs 30% lux

lurker's comment: I found out the hard way recently that this requires either an aqueduct or a river (and as far as I can see the plan wasn't to build along the river), otherwise the city will first try to grow, notice it can't, and then add the production.. assuming enough shields it will then drop down to size 4 as it produces the settler.
 
i didnt know i was up, got it.
 
Thanks, Nicodemus, you're absolutely right :goodjob:
Hmm... Now we have to reconsider... ?
 
can i get a skip, im outta town at a friends house.
 
No problem, I'll just put you at the end of the roster.

Roster
Mathias
Methos
nerovats
namliaM
BigNHuge

Now up: nerovats or namliaM, whoever gets it first.

Be sure to review discussion before playing.
 
thanks man, this friend has 0 civ capability.
 
pre-trun
since red civ is still far away and we'll have writing in 5, I trade
get BW, WC and 10g for alphabet from china
get pottery and 10g for alphabet form Aztecs
Cities look ok, hit enter
1 2510BC
spot 2 GH's
IBT amreican scout steals our GH
2 2470BC
Bombay worker->granary, send worker to help with chop
contact america, they have masonry, IW and mysticism, can't trade
the other GH gives us Masonry
adjust slider
3 2430BC
Delhi settler->colossus
spot darker pink border
4 2390BC
adjust slider
5 2350BC
adjust slider, other worker was roading, forgot that, now chops
6 2310BC
darker purple are inca, they knownothing we don't and have no gold
Get writing can trade for IW and Mysticsm, but don't because I want to optimise changes of slingshot.
Go for CoL on max (38turns)
Found Madras, research down to 27 turns
7 2270BC
change my mind about delhi swich to settler
8 2230BC
delhi settler->colossus
9 2190BC
moving
10 2150BC
contact the Byzantines they have the wheel we have writing on them no trade made

I would like to settle the current settler on the red dot instead of 1NW. We should probably settle a culture city near the question mark and 1 in the circle to avoid to much waste.
 
First of all, do not stack workers. By this I mean do not step a worker to an unroaded tile that already has a worker on it. Also, do not step a worker off of a tile that isn't roaded.

Second, do read all posts and try to play accordingly. There are a few issues with this, but I don't want to be too picky about them: (1) Worker actions. I'm picky about worker efficiency, espescially this early in the game. (2) We should have got Masonry from China, then trade it to the Aztecs. (3) We should have met the Byzantines on turn 5, not turn 9 or 10.

That said, I think we're in good shape. The extra settler from Delhi was probably good, although I normally avoid dropping population to 1 citizen.

We should build a worker first in Madras, then chop a forest to hurry temple. Alternate site for next city is fine, either hill works for me. Attached image shows suggested sites for last two culture cities.
 
Normally I only stack workers in the beginning because it'll improve a few tiles faster, to get the SF going as quickly as possible, then spread them out.

I feal city 2 should 1SW (leave more room on the river), city 3 isn't able to use the cow on that spot.
 
Interesting, something must be up with my security as I'm only today just finding out that there have been posts here in the past several days. Hehe, I almost posted yesterday wondering where everyone was!

I used to stack workers as well but namliaM pointed out that in truth it wastes turns rather than saves them. Yes a tile can be improved a little quicker but worker effeciency is less. I'll look for namliaM's post in the other thread.

Edit: Here's namliaM's post that I was talking about.

Edit2: Just wanted to let everyone know that from Thursday (Aug. 28) until Sunday (Aug. 31) my wife and I will be out of state visiting family. I won’t have internet access nor civ availability until sometime late Sunday. Please skip me until than.
 
Actually it's most efficient to have single workers road tiles then irrigate/mine with a stack. First is obvious to me second for example 3 workers mine 3 tiles, which will all be ready on turn 3. The same 3 workers in stack will finish a mine every turn, which means after 3 turns we've got the same 3 mines, but you had the profit of the others sooner.
But like I said, setting up the farm quicker will repay triple.
 
Methos said:
Edit: Here's namliaM's post that I was talking about.
Wow, thats the first time I got quoted... Tho I was quoting the War Acadamy :lol:

I agree Nero that after roading a tile you can stack workers. Preferably in 'proper' stacks. Irrigating takes 4 turns (IIRC) so you could have 4 workers road 4 seperate tiles. Then get them together onto 1 (allready roaded) tile and Irrigate in 1. This way you have 1 irrigated tile 3 turns earlier, a second irrigation 2 turns earlier, a third 1 turn earlier and the forth in the same turn as you would seperatly.

Point is to, if you want to be most efficient.... Road with a single worker, stack if you can to mine/irrigate/RR/Clean

I read somewhere that clearing jungle or Marsch should be done by roading the tile first. Then bring in extra workers to clear. Yes roading takes (very) long, but its more efficient than clear-road.
 
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