Pre-turn
Double check Cascade possibilities
Leos is beeing build by :
Babylonians in Uruk => Babylon Capitol, Isolated... 1 hill (Low shield potential)
Inca in Huamanga => Size 12, with hills!, High shield potential
Chinese in Chengdu => Size 12, Lots of FPs, 2 mountains (Low shield town!)
If we get close to finish it, maybe investigate them towns? But that wont happen in my turns.
No need to adjust the slider... Adjust bangalore for that extra shield ... Now
NOTE:
Persian galley! North of delhi... Good thing to know!
<Enter>
IT Lose elephant to knight
Elite horse kills a Knight
Pers Galley Drops off
a spear Ooooh I am scared
Phisycs in Magnetism @80% in 4
Juli riots ?! Create Scientist > Change build to slave
Huamanga gets Leos.... Could have saved me some work...
1@760 Kill Spear 1-0 vs Persia
Convert Calcutta to an Elephant, losing 92 shields
Change Bangalore to Palace
Change Vilcas to slave
Elephant dies vs Musket
Elephant Kills Musket 1-1 Inca
Elephant Runs from Musket
Elephant Kills Musket 2-1 Inca
Elephant Kills Musket 3-1 Inca
Elite Phant Kills Knight 4-1
Elite Phant Kills Archer 5-1 (#2 Elite) Take Corihuay ==> Slave
IT Babylon and China => Peace
Calcutta Phant> Granary
2@770 zzzz
IT Delhi Bank> Harbor
Madras Shakes> W.E.
Lahore WE> WE
3@780 Elite Phant Kill MI (#3) 6-1
Elite Phant Kill MI (#4) 7-1
Move 2 phants + Phant Army to cover the wonded Elite
IT Phant flees from MI (attacking over a river)

MI Takes TzintZuntzen
Bombay Settler> settler
Hyder Phant> Court
4@790 Elite Crusader Kill Vet Archer (#5) 8-1
Phant Kills Musket 9-1
Phant Kills Musket 10-1 (Promote!)
WHY are elite Phants standing in Defense?!?!?!?!
Disband the 2 'stray' units on the island
Phant Kill MI 11-1
Phant Kill Musket 12-1
Phant Kill Musket 13-1
Sci to 70
Create taxman In Cori and Juli
IT
Phant kills MI 14-1
Phant* flees MI
Phant* Killed by Longbow 14-2
Magnetism In> ToG
Tlax Phant> Court
Juli Slave> Slave
5@800 Elite phant kill Longbow 15-2 (#6)
Phant dies on Musket 15-3
Elite Crus Kill Archer 16-3 (#7)
Sci 80, ToG in 4
Change Taxman to Scientist
IT MI Kills Elite Phant 16-4
Delhi Harbor> Treb(s) MM to give NET 15spt
Calcutta Granary> Phant
Vilcas Slave> Slave
Dacca Market> Courthouse
Jaipur Duct> Court
Bengal Duct> Bank
6@810 Elite Horse Kill Archer (#8) 17-4
Elite Phant Kill Archer (#9) 18-4
IT Phant Gets killed by MI 18-5
Phant Kills MI (Promote!) 19-5
Madras Phant> Market
Lahore Phant> Granary
Karachi Phant> Phant
Chitta Bank> Treb
7@820 Elite phant Flees Musket
Cori Change Sci to Clown
IT Phant Kills MI 20-5
Delhi Treb> Treb
kolhapur Phant> Duct
Punjab Phant> Duct
8@830 Sci 60 with Juli on all scientists....
Persia has revolted...
IT Phant kills mi 21-5
Elite phant Kills Longbow 22-5 (#9.5)
Phant killed by MI 22-6
Phant Killed by MI 22-7
ToG> Metallurgy
Lake West Phant> Market
9@840 Trade PP + Insence + 146 for Metal to China
Research?!?!?! Uhm Steam and Nationalism are often picked up as freebees...
But Steam... I think can can use the workers to actually do something again for our 5CC...
Steam it is....90% in 6 @-22gpt
OR Military tradition??? Uhm!!! 70% in 4 @+105gpt
Sell PP around, aint much... but something.... China is the only "money power" around...
Newt times perfect, Change Bangalore to Newt in 1!!!!! To the shield perfect!
Phant Kill MI 23-8
Phant kill MI 24-8
Phant Dies on Persian AC near Indus 1-1
Phant Kills Persian AC 2-1
MM Delhi to 20spt for Cannons in 2turns
I am a little unsure what to do here... Go for MT for a 1cpt small wonder + Cavs?! We have some 2200+ cash for some (vet) upgrades....
Or go for Steam and rails ... For More shields? (Leading to Industrialism => Factories => Even more shields)
Or go for Midicine, Hospitals> More People> More everything....
The nearest AI are at Physics (Inca and China) all the others are at Chemistry/Banking
at best
Neither China OR Inca are scientific...
Do we want to gift up
Babylon?
Persia (currently at war and 5 turns left in the America MA deal)
Both need Banking, Chemistry, and further 4 manditory techs
But we could probably trade some optionals for their Freebee....
Madras is set to build a Market in 3. The turn after 4 Chops finish, build a bank!
Then build a granary
Newts is due when you hit enter
Summary:
As you can see I didnt do to much to kill of some Inca.... Did try to get a leader to rush the Military Acadamy... But no luck... 0 for 10. But got some more Elites... Lost some too unfortunatly....
There will be some Phants left on "goto" the front lines with Inca.
Also some workers on a goto to the Core. As I first was confinced to go for Steam. BUT.... well... I dont know... Steam and Nationalism seem to be often freebees....
So I was thinking Medicine=> Sanitation => MT => Gift => Trade?!
Ze Zave