ta da!
0)1375BC
Gosh, so much to manage
Change sea tile to coastal increasing growth rate.
1)1350BC
Whats the scout in the galley for? suicide run? you do know galleys can't cross ocean right?
Don't sell monumnet - reasoning: it costs no upkeep and a higher culture gives us better deals with borders and AI relations, its nearly impossible to win by 25k culture in RaR unless you build the later culture producing buildings (which we won't as they cost upkeep)
2)1325BC
...
3)1300BC
Granary >> TG (no upkeep so build while we can) [2]
4)1275BC
...
5)1250BC
Trade comes in get 200gp from tibet and the wheel from the aztecs.
Start on Philosophy [11]
Find island to the south (its crap - all tundra!)
TG>>Bazaar[9]
6)1225BC
Grow to 5 pop
Tibet has bronze working
7)1200BC
Aztecs complete the Oracle!! They gain bronze working and probably construction (AI values that very highly)
8)1175BC
...
9)1150BC
Montezemua demands 30gp, I cave.
10)1125BC
...
11)1100BC
Expand to Six pop, everyone still happy
12)1075BC
...
13)1050bC
...
14)1025BC
Bazaar - Bowman[2], with the new bazaar+pop we can run 4.6.0 with only -1gpt
15)1000BC
up to 7 pop - 1/5/1
Philosophy comes in, sell it to tibet for 120gp +Bronzeworking, and to the aztecs for construction. Set to classical education (the most expensive ancient tech as the AIs will reserach civil engineering for us). Get classical education free then start on code of laws [8]
change bowman to academy - we can get it in 2 turns at zero growth or 3 turns at +3fpt. up to the next player. I'd then go Colossus>SoS (the colossus is only 14turns at 0fpt...)
Indians complete spaceship!! I mean Hanging gardens
