Matt's Leaders: Oliver Cromwell

Matt's Leaders: Oliver Cromwell 2

mattwho

Chieftain
Joined
Feb 20, 2025
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28


Screenshot 2025-03-26 170507.png


cromwellbanner.png


A villain of British history - famous for tearing down the monarchy, only to reestablish it in all but name.

Try to manage the unhappiness of your rebellious population - on the brink of falling into civil war once again,

But keep them under control for large payoffs of production and culture.


FEATURES
  • New Leader: Adds a new leader with a difficult, but rewarding, ability.
  • Narrative Storyline: A full complement of narrative events, including a leader story. Explore the weird and wonderful politics of the English Civil War, and quash all hope and idealism from the burgeoning liberal nation you rule.
  • 3D Character:An animated 3D model representing Cromwell. [Currently a placeholder until better tools for modifying models and adding animations etc become available]
    • Thanks to Izica who discovered a way to replace leader models! Make sure to install their leader model changer in order to use this mod.
  • Mementos: Three mementos themed after Cromwell, including the Speaker's Mace, Lobster Helm, and pamphlet 'Killing No Murder'.
mem_min_cromwell_knm.png
mem_min_cromwell_lobster.png
mem_min_cromwell_mace.png


MEMENTO EFFECTS
  • View attachment 727112Speaker's Mace: Gain a Civic Boost whenever you spend an Attribute Point in the Diplomacy Tree
  • View attachment 727111Lobster Helm: +2 Culture for every Cavalry Unit
  • View attachment 727110Killing No Murder: Unrest does not prevent Purchasing, but Garrisoned Commanders reduce Happiness penalties by 100% less
HOW TO INSTALL

Download here!

REQUIRES the Great Britain DLC
REQUIRES Izica's Leader Model Changer Mod

Installation: Extract the zip folder to [Drive]:\Users\[Username]\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods

FEEDBACK AREAS
  • Balance:the ability is quite extreme. It can be both very punishing and very powerful. Any feedback on how challenging or overpowered it is would be really valuable, and I'm looking to update this based on responses.
    • My advice: Though the payoffs are City-centric, Towns are vital for playing Cromwell. The gold maintenance on citizens can be really punishing, so having high-production mining towns to keep your economy afloat is key.
  • Leader Colour: Cromwell's colour scheme is a dark grey and white. This can look quite similar to Independent Powers. I find the grey easy to differentiate from the pitch black of IPs, but you might not. Please let me know if it's too confusing and I can look at taking a lighter colour.
Any other issues you encounter please let me know asap and I can include it in a future update!
 
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