G&H's Kingdom of Scotland for Vox Populi

A suggestion - now that most fortified improvements allow melee units to attack out of them without moving if they get a kill, perhaps this could also be applied to the Dun Cinneadh?
Yes, you are right, we talked about it with @Hinin, eliminating the possibility of construction outside the boundaries that the AI does not use and which is problematic and can be replaced with what you propose.
 
V.18 online :
  • +7% :c5production: Production towards Units in all Cities instead of +5%
  • UA gives now Recon and Skirmisher Units gain the Highlanders promotion
  • Schiltron nerfed, 21 :c5strength: CS (was 22), lost Drill promotion but the :c5production: Production Cost is lower (155 :c5production: vs 175 :c5production:)
  • Birlinn can be built at Chivalry (was Physics), Island Raider loses Ignore ZOC and is lost upon upgrade, but gains bonus attack against land units ; production cost of the unit increased slightly
  • Dun Cinneadh starts with +1:c5food:/+1:c5production: (was +1:c5production:), gains no follow up, losts "no longer cuts forests and jungles"
  • Dun Cinneadh now uses dll to claim resources and tile unstead of lua and works fine :).
  • Scotland have Tundra priority instead of Start Along Ocean
As usual, many thanks to @gwennog for the joint work and the fruitful exchange of ideas. :)
 
Last edited:
Deprecated column on VP 4.17
Code:
[597957.750] no such column: IgnoreTerrainCost
[597957.750] ,                     Update Database - Core/Hinin_Scotland_GameDefines.sql, 0.014516

-- Should be this
UPDATE UnitPromotions_Terrains
SET  DoubleMove = 0, IgnoreTerrainCost = 1
WHERE PromotionType = 'PROMOTION_SKI_INFANTRY';
 
The 4UC components aren't working for me. Do I have to toggle them on somewhere?
I haven't tested this mod with VP4.18.4 yet and @jarcast2 reported an issue. I was waiting for a VP compatible version of MWfVP to switch to and test my mods. I just saw it today, long live @adan_eslavo :hatsoff:
 
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