G&H's Kingdom of Scotland for Vox Populi

Is there an easy way to make this mod compatible with Even more Resources so you can build the Dun Cinneadh on those resources too?
Easiest after reading a bit (referencing the mod doesn't seem to work) is to add in More Unique Components in Scotland's dependencies in the modinfo:

Code:
  <Dependencies>
    <Mod id="259c3593-34dd-4fdd-bd7d-8ed67cc0797c" minversion="0" maxversion="999" title="More Unique Components for VP" />
  </Dependencies>
 
I'm pretty sure it works, but the display will always give you the wrong value (a problem with Dummy Buildings). Can you verify that the progress is only two points with more than one DOF?
You're right, i do actually get more than +2 GD Points
 
Easiest after reading a bit (referencing the mod doesn't seem to work) is to add in More Unique Components in Scotland's dependencies in the modinfo:

Code:
  <Dependencies>
    <Mod id="259c3593-34dd-4fdd-bd7d-8ed67cc0797c" minversion="0" maxversion="999" title="More Unique Components for VP" />
  </Dependencies>
Both loading EMR before Scotland and referencing MUC didn't work for me, but maybe i did it wrong.
 
Enjoying a first-time playing Kingdom of Scotland.

Heads up: Civilopedia entry -- Dun Cinneadh, with its many adjacency bonuses, has a formatting glitch with the bonus-to-adjacent text overlapping and obscuring a good portion of the entry.
 
It looks like the Dun Cinneadh does not improve Stone when built. It does not let me build a Stone Works for example.
 

Attachments

  • Scotland Dun Cinneadh problem.png
    Scotland Dun Cinneadh problem.png
    4.2 MB · Views: 55
It looks like the Dun Cinneadh does not improve Stone when built. It does not let me build a Stone Works for example.
It's quite strange, since the code allowing the Dun Cinneadh to be built on resources is meant to cover everything except Artifacts.

INSERT INTO Improvement_ResourceTypes
(ImprovementType, ResourceType, ResourceMakesValid, ResourceTrade)
SELECT 'IMPROVEMENT_HININ_SCOTLAND_DUN_CINNEADH', Type, 1, 1
FROM Resources WHERE Type NOT IN ('RESOURCE_ARTIFACTS','RESOURCE_HIDDEN_ARTIFACTS');
 
Maybe it has something to do with it being a tile claimed by building the Dun Cinneadh. I've read in this thread there were some problems with that before.
 
Maybe it has something to do with it being a tile claimed by building the Dun Cinneadh. I've read in this thread there were some problems with that before.
It's weird, it's a problem that I fixed a long time ago and it was a problem of the tile belonging to the city, there we can clearly see that it is in the city.
 
Sadly not with my limited knowledge :(
Hi @Willy_the_Kid, sorry for the late answer. I just tested and found the same as you. it works well on other resources. I asked the question on Discord because I'm pretty sure it was working fine before. And if in addition the other resources do not have a problem!
 
Somehow the shile brother promotiin does not give me extra healing. I have the latest Scotland version, but VP is from beginning of the year.
 
Somehow the shile brother promotiin does not give me extra healing. I have the latest Scotland version, but VP is from beginning of the year.
The function is triggered at the start of the turn if the units are nearby. A priori no reason that it does not work but I will look.
 
Somehow the shile brother promotiin does not give me extra healing. I have the latest Scotland version, but VP is from beginning of the year.
The function is triggered at the start of the turn if the units are nearby. A priori no reason that it does not work but I will look.
I'm playing a game right now and it's working very well but the healing is at the start of the turn, not always easy to see when the traditional healing is at the end of the turn.
 
Back
Top Bottom