[NFP] Maya First Look

Rather than a "tall" civ, I'd say this deign encourages a distinct hybrid of tall and wide: smallish land area, with with as many city centers as possible packed into a 6 tile radius (assuming it is the city center that counts for the distance, the tooltip and the video description don't quite seem to agree on this). Interestingly you'd actually be encouraged to have the cities at the edge of the radius as the tallest ones, since they can work tiles that would otherwise go to weaker cities. It's also interesting that this is the leader ability, since adding this ability to other civs or replacing it with another ability for the Maya would really change things up, if mixing and matching civs and leaders were a thing (which I see as the main hypothetical benefit of distinguishing leader abilities from civ abilities, though I recognize that ship has probably sailed with regard to Civ 6).

Looking more closely at the observatory tooltip, it does look like the farm and plantation adjacencies replace the mountain and rainforest ones rather than supplementing them. This isn't an uncommon pattern for uniqe districts, but it is a bit of a surprise in this case, since observatories in the civ franchise have historically benefited from mountains.
 
She is 100% fierce and I am here for it
 
The Maya, at last!

It’s funny we managed to work out/guess the leader, unit and district... but got all the details wrong. No city-state bonus, no jungle unit...

Still this looks interesting, and powerful like Korea’s bonus...

Her unique ability is named wrong though. Lady Six Sky is Ix Wak Chanil Ajaw. Ix (Lady) Mutal Ajaw (Ruler) is a completely different Mayan queen!

Ix Mutal Ajaw is Lady of Tikal, right? Oops, wrong city for Lady Six Sky.

Maya palace, if anyone's interested.

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Which looks like the Temple of Inscriptions in which Pacal was buried in.
 
Finally the Americas have a female leader, I am happy for that.
 
Glad to see Lady Six Sky, she who reigned among the longest of the Maya rulers (male or female)! Very happy to have suggested her back in 2016. :D About time we got someone other than Pacal, sheesh! I love how she looks, and I’ll be curious to see what they write about her in the Civilopedia (hopefully they draw on the more detailed info on her wars per sources I cited in the Maya and Gran Colombia forum thread).

The Maya, at last!

It’s funny we managed to work out/guess the leader, unit and district... but got all the details wrong. No city-state bonus, no jungle unit...

Still this looks interesting, and powerful like Korea’s bonus...

Her unique ability is named wrong though. Lady Six Sky is Ix Wak Chanil Ajaw. Ix (Lady) Mutal Ajaw (Ruler) is a completely different Mayan queen!
Correct! Ix Mutal Ajaw was a different woman, though I can see why Firaxis got her mixed with Lady Six Sky—their stelae look similar! I think a simple fix would be to replace the leader ability with “Ix K’uhul Ajaw” (ix is used for females, K’uhul Ajaw meaning divine lord which is a common title for a leader of a polity). I suggested K’uhul Ajaw as her agenda title in my above-linked post.

Here’s some Wikipedia text on “Ajaw” and why “Ix K’uhul Ajaw” would be more appropriate:
Ajaw denoted any of the leading class of nobles in a particular polity. It was not limited to a single individual, with a meaning variously rendered as "leader", "ruler", "lord", "king", or "queen", depending on the individual. Since the ajaw performed religious activities, it also designated a member of the Maya priesthood. The variant kʼuhul ajaw("divine lord") indicates a sovereign leader of a polity, although the extent of the territory and influence controlled by an ajaw varied considerably, and kʼuhul ajaw could also be applied to persons who, in theory, recognised the overlordship of another person, dynasty, or state. When the title was given to women rulers, such as K'awiil Ajaw (640-681 AD) of Coba, sometimes the term was prefixed with the sign Ix ("woman") to indicate their gender.

I’m hoping Firaxis changes the leader ability name as a result, as they fixed the historical naming issues with Georgia’s unique units upon feedback previously.

Happy with the archer name though. Hul’che refers to a wooden shaft for darts or arrows, per one article I found. It sent darts at high velocities (150 meters per second) and was quite deadly.
 
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Some thoughts:
- Design: Love it. Lady Six Sky looks gorgeous (and it's nice to see a woman with a normal female body in a mainstream game, I'll chalk this up as a win for feminism), the colour palette is very nice on the eyes, the Observatory seems like a much more interesting unique campus than the Seowon. My only gripe is the lack of a Mayan name for the observatory - surely we know the Yucatec word for pyramid?
- Abilities: I like the mechanics, but they don't appeal to me. Tall and compact is an interesting and elegant take on the Mayans, even if it's not something I personally would play (I ALWAYS go wide). Again my main gripe is NO City State mechanics, which seems like a missed opportunity here.
- Asymetry: Pretty decent and feasable. The nerf to wide play cripples Maya's potential for Domination, but that's fine because the bonuses to yields should allow Maya to comfortably lead in science and culture anyway. A nerf seems necessary here and I'm okay with it.
- The Achilles Hell: The main issue that I see with tall play though, is the lack of amenities. Housing isn't a problem. Your farms will take care of this, but amenities might be tricky. Mayans will have to rely on entertainment complexes (I suppose they can afford them, since their cities will be large). +1 Amenity from adjacent luxuries seems a fairly weaksauce bonus.
- Early Game: Getting the ancestral hall asap will be extra important for the Mayans. Growth is their main stratagem and their growth is stifled without farms. Same for getting a builder early, probably even before getting the first settler.

also, re: the new resources.
- Is corn supposed to be this red? (I first thought it was cocoa and then I remembered cocoa is already in the game. Interesting that 'corn' requires a PLANTATION to be improved too. I checked again, it's a farm.)
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Did anyone notice the Maya city-names in the video? Are they using the more widely known Spanish/or later Mayan names or the native names from the glyphs?
 
The boosted farms ability seems very dull...shame because the rest of the civ looks so interesting and maya definitely had more potential
 
Is it just me or is this civ kind of terrible? Pretty weak uniques and 3/4 of them have penalties.
We could compare it to Korea:
  • Maya can get more science per campus but korea is guaranteed good campuses which I think is better
  • Maya need to worry about city placement and get a big penalty for most of their cities, Korea don't really have to worry at all and get a buff from governors that is probably similar in strength to the buff Maya gets in the long run.
  • Maya can't really grow their cities without spending charges on farms while Kora only need fresh water. Farms are not considered a particular good tile improvement in first place.
  • Maya get an earlier unique unit than Korea which tend to be considered an advantage
So right now it look like Maya is an inferior version of Korea. To me that indicate they have buffed the playstyle Maya is built to play.
 
Correct! Ix Mutal Ajaw was a different woman, though I can see why Firaxis got her mixed with Lady Six Sky—their stelae look similar! I think a simple fix would be to replace the leader ability with “Ix K’uhul Ajaw” (ix is used for females, K’uhul Ajaw meaning divine lord which is a common title for a leader of a polity). I suggested K’uhul Ajaw as her agenda title in my above-linked post.
Can I, or someone else, tweet this to them as a heads up? There are several active devs and producers we could give a heads up that often look through tweets at them.

Edit: Further posts reveal this is unnecessary, and it's fine as is
 
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Now I'd like to do a game with all the South/Meso-American civs on same map. And Spain too desperately trying to have a hold of the former empire!
 
We could compare it to Korea:
  • Maya can get more science per campus but korea is guaranteed good campuses which I think is better
  • Maya need to worry about city placement and get a big penalty for most of their cities, Korea don't really have to worry at all and get a buff from governors that is probably similar in strength to the buff Maya gets in the long run.
  • Maya can't really grow their cities without spending charges on farms while Kora only need fresh water. Farms are not considered a particular good tile improvement in first place.
  • Maya get an earlier unique unit than Korea which tend to be considered an advantage
So right now it look like Maya is an inferior version of Korea.
Yup exactly how I feel, observatories are much weaker Seowons.
 
Could have done interesting interaction with city-states or disasters-did +1 gold and some amenities for farms.Not particularly pleased with this.I hope they did a better job with Gran Colombia.
 
It will be interesting to actually play tall for a change (and not just say I am playing tall before going wide)
 
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