blackcatatonic
Queen of Meme
My main takeaway from the absence of the expected City-State mechanic is that of course they are saving that for Italy
Sure! So I went back and forth on this one. Ix Mutal Ajaw refers to a specific woman from the Mutal dynasty of Tikal and a stelae that postdates Lady Six Sky’s death date, so Ix Mutal Ajaw actually cannot be Lady Six Sky. The stelae are similar though so I can see why Firaxis got them mixed up (Ix Mutal Ajaw even may have come from Naranjo’s line, adding to the confusion).Can I, or someone else, tweet this to them as a heads up? There are several active devs and producers we could give a heads up that often look through tweets at them.
The name "Lady of Tikal" can also refer to Lady Six Sky of Dos Pilas/Naranjo, more commonly known as "Woman of Tikal". The first Lady of Tikal was born in September 504 while Lady Six Sky acceded to the throne at Naranjo in 682.[3]
Did anyone notice the Maya city-names in the video? Are they using the more widely known Spanish/or later Mayan names or the native names from the glyphs?
My main takeaway from the absence of the expected City-State mechanic is that of course they are saving that for Italy
A mix, I think. There were names that looked Mayan, but then there was also Palenque.Did anyone notice the Maya city-names in the video? Are they using the more widely known Spanish/or later Mayan names or the native names from the glyphs?
The "no housing from fresh water" also means you get to focus 100% on those luxuries when you settle, rather than having to choose between two good spots you just go for the best one.Interestingly they remove the necessity of river settles and promote a tall playstyle. I like it, another interesting civ playstyle.
Hm, you're right; very similar at least.
Based on the current version of the game, yes that is very much true. Not just that but Maya except for its unique unit look like a weaker version of Korea and maybe a rather weak civ in general as it is designed for a playstyle that is considered ineffective.Yup exactly how I feel, observatories are much weaker Seowons.
Yup exactly how I feel, observatories are much weaker Seowons.
Require some pretty good luck with terrain for that to be possible.If I got this correctly, 13 is the maximum number of cities in that 6-tile radius.
A lot of Korea's strength is in their hill bias, but Maya will be more effective over a variety of maps and not be dependent on getting a lot of hills nearby (not just at their capital). And getting their ranged UU earlier allows them to play more aggressively upfront. It is pretty clear that these two are built from the same mold, but I think that Korea has more potential, Maya will have more flexibility.Based on the current version of the game, yes that is very much true. Not just that but Maya except for its unique unit look like a weaker version of Korea and maybe a rather weak civ in general as it is designed for a playstyle that is considered ineffective.
However each expansion will come with a patch that will include stuff like balance Changes and many have asked for buff to the tall playstyle.
View attachment 555618
If I got this correctly, 13 is the maximum number of cities in that 6-tile radius.
View attachment 555618
If I got this correctly, 13 is the maximum number of cities in that 6-tile radius.
Hmmm, I noticed that Lady Six Sky moves around a lot like Amanitore (almost identical in some cases). What does this mean? I hope it's just that they're still working on her animations.
Other than that, she looks super amazing and I am super excited.