Recently I played a few Maya games and had to agree with the assessment that they're rather boring. The Maya are in the unique situation that they are barred from contact with other civs, cannot build most wonders and have a very rigid tech path, so there just aren't many interesting choices to make and you mainly have to click your way through.
My starting point in making them more interesting was looking at Babylon, which is in a similar situation (achieve something with very limited time and only one city). The problem is that Babylonia has more options in terms of wonders, building order and tech paths, so it's not completely comparable.
So I chose to focus on giving the Maya something to interact. Therefore, the Native Danibaan (Monte Albán) will appear shortly before their spawn to represent the Zapotec. Besides historicism and interactivity, this also has the purpose of denying the Maya early access to the stone and a second city which I found made everything very easy. In fact, I have removed the second settler on spawn, so you have to work with only Mutal.
The Maya also had a lot of internal warfare which I represent with the occasional Barbarian Holkan spawning in Mesoamerica.
Speaking of Holkans, they are now an Archer replacement and have new animations (throwing their spears similar to Skirmishers) and a 25% withdrawal chance. Additionally, they generate 5 food for the closest city on combat victory, which is meant to represent the role of constant warfare between the Maya city states and to encourage you to confront the enemy units.
So far I've left the UHV unchanged. The first and second goals are generally fine, and even though I didn't expect to be able to finish the first one with only one city, I was able to make it right on time. So currently I am looking for ideas for the third goal, which I think should be completeable by the arrival of the Europeans.
Currently I have two ideas:
- certain population and number of buildings in Mutal by X (represent urban development of the Maya)
- when the first civilization discovers the Americas, be more advanced than them
Everything mentioned so far is available in the SVN. Feedback and suggestions welcome.
My starting point in making them more interesting was looking at Babylon, which is in a similar situation (achieve something with very limited time and only one city). The problem is that Babylonia has more options in terms of wonders, building order and tech paths, so it's not completely comparable.
So I chose to focus on giving the Maya something to interact. Therefore, the Native Danibaan (Monte Albán) will appear shortly before their spawn to represent the Zapotec. Besides historicism and interactivity, this also has the purpose of denying the Maya early access to the stone and a second city which I found made everything very easy. In fact, I have removed the second settler on spawn, so you have to work with only Mutal.
The Maya also had a lot of internal warfare which I represent with the occasional Barbarian Holkan spawning in Mesoamerica.
Speaking of Holkans, they are now an Archer replacement and have new animations (throwing their spears similar to Skirmishers) and a 25% withdrawal chance. Additionally, they generate 5 food for the closest city on combat victory, which is meant to represent the role of constant warfare between the Maya city states and to encourage you to confront the enemy units.
So far I've left the UHV unchanged. The first and second goals are generally fine, and even though I didn't expect to be able to finish the first one with only one city, I was able to make it right on time. So currently I am looking for ideas for the third goal, which I think should be completeable by the arrival of the Europeans.
Currently I have two ideas:
- certain population and number of buildings in Mutal by X (represent urban development of the Maya)
- when the first civilization discovers the Americas, be more advanced than them
Everything mentioned so far is available in the SVN. Feedback and suggestions welcome.