The Save
Preflight - 650 AD
Reduce entertainments to zero. Slider 2.8.0 for Metallurgy next turn, +5 gpt.
Changed production in a couple of cities - workers in two captured cities to reduce pop faster
Hit next turn
IBT
Enemy junks move west, no landings. I wonder if they are looking for settlement sites.
Metallurgy completed. Start Mil. Tradition (10 turns)
Palace get an upstairs.
Turn 1 - 660 AD
Move catpults nearer to front line. We'll upgrade them when they get there, and maybe wait until we have Mil.Tradition.
Han and Chosogabe both have Mil Tradition. Not for sale.
Declare war on Kuroda.
Samurai kill some stray sam. archers, capture workers.
A vet Oda kills a 3/3 musket near Tanabe.
A vet samurai kills a 3/3 footman and captures Sakai with 4 resisters.
Troop stacks move into Kuroda ready for attacks next turn.
IBT
Junks move west.
Mori samurai continue west.
No Kuroda counter attack.
Turn 2 - 670 AD
6 Samurai attack 2 muskets to capture
Kobe. 2 die, 2 retreat, 2 kill. 3 resisters and 2 taxmen.
1 Samurai and 1 Oda kill 2 footmen to capture
Tottori. 1 resister.
IBT
Junks move west.
Mori samurai continue west.
Turn 3 - 680 AD
3 Samurai and 4 Oda attack 3 muskets and a footman to capture
Gifu. 2 Samurai and 1 Oda die. 8 resisters and 2 taxmen
3 Oda kill 1 musket, 1 footman and 1 sam archer to capture
Chisu. 4 resisters and 1 taxman.
IBT
Junks move west.
Kuroda junk attacks a junk and sinks.
Mori samurai continue west.
Our Palace gets a third floor.
Han starts Copernicus.
Turn 4 - 690 AD
Bring junks to bear to reinforce troops on Kuroda's island, where they will fight their last stand.
Move troops towards Cosogabe's only mainland city.
We have 2 turns left of peace treaty with Mori. Maybe he's positioning for an attack a the end of that treaty. But his troops are all spread out, very easy to pick off.
IBT
Junks move west.
Kuroda junk lands a Kensei and an archer near Chisu.
Turn 5 - 700 AD
Our boys attack the new troops landed near Chisu. Two Oda attack first. They kill the archer and red-line the Kensei. Then a 4/4 Samurai who had too much Sake during the victory celebrations dies trying to kill the redlined Kensei. So Chisu is defended by a redlined Oda against a redlined Kensei. We might lose it next turn!
3 Samurai take Nagohama, Chosogabe's mainland city, with 1 resister and 1 taxman. 1 samurai dies.
After checking that we have the Mori Samurai covered, I decide to ask him to leave, to pre-empt a possible sneak attack at the end of the peace treaty. He declares war. So our Samurai kill 5 of his wandering samurai without loss.
4 Samurai attack 2 footmen to capture
Kyoto. 2 of them die in the battle, and 2 more die attacking samurai in the open near the city.
We now have war happiness. Happy faces mean extra points
IBT
Kuroda asks for peace. I decline.
Kuroda Kensei recaptures Chisu.
A Mori samurai attacks our Samurai and dies.
Enemy junks move south west.
Turn 6 - 710 AD
An elite samurai kills a Mori vet samurai. Position troops for next stage.
IBT
Kuroda junk attacks and dies
Mori Samurai kills a redined samurai.
A Han junk arrives from the west, having sunk a barb galley.
Aki flips to Chosogabe. The cultural border from their one-tile isnand is a constant danger.
Our Palace gets a tasteful new west wing.
Turn 7 - 720 AD
A catapult and 3 Samurai kill 3 Mori samurai near Gifu.
Our 4/4 Oda kills the Kuroda 1/5 Kensei holding
Chizu and recaptures it with 2 resisters and a taxman. We have now reinforced the troops onj the island and have 4 Samurai to take Sanda, the last remaining Kuroda city, defended by footmen.
Slider to 3.7.0 for Mil Tradition in 2 turns.
Switch Tateyama to a junk to transport our settler to the uninhabited island off the west coast.
IBT
A Mori Samurai kills one of ours
Enemy junks still heading down the west coast.
Turn 8 - 730 AD
3 Samurai kill 2 footmen to capture
Sanda. We have destroyed the fragile Kurodans.
Battles continue on the Mori front. We lose a Samurai and an Oda before we kill a Samurai.
Our junk lands our settler and a Samurai on teh western island.
Han will sell us Mil Tradition + wmap for 102 gold + wmap. I buy it, as it gets us there a turn earlier and we can cut science and save 195 gold this turn for upgrades. I also renegotiate peace with Han as he has gole, but I only get 20 for my trouble. Never mind, we can't start on him just yet and that's two mor upgrades I can do this turn.
Upgrade 6 Samurai to Cavalry.
Slider to 10.0.0 for 249 gpt.
IBT
A squid attacks our ex-settler transport and dies.
Chosigabe completes Sistine Chapel.
Turn 9 - 740 AD
Upgrade 7 datapults to cannon. Upgrade 8 Samurai to Cavalry
Near Nagahame a 5/5 samurai kills a 3/3 footman. Lots of elite battles but no leaders
IBT
A Mori samurai goes for 2 workers as expected, leacving himself out in the open.
Turn 10 - 750 AD
A vet Cavalry wipes out a 3/3 samurai without damage. This is more like it!
Then 2 more Cavalry die against a vet Samurai on a mountain. Not so clever.
I decide to hurry a harbour in Chizu (148 gold) to get lux and resources piped into the island.
Build New Yoccachi on the western isle.
Firaxis score at 750 AD = 1898.
Post session summary:
I have a few troops in the west to protect agaisnt possible attack from the junks on the west coast. Cavalry are upgrading and moving towards the Mori front. There are now two Cavalry and two Samurai threatening the next Mori city, with more Cavalry on the way. We also have a small stack of cannon available if required. I haven't upgraded any elite Samurai yet, but this may be necessary to make the most of our Cavalry oppportunities.
I guess we need to research Education/Astronomy, etc ... to get to where we can fight across the ocean asap, so as soon as we have enough cash for the remaining upgrades we can turn the science wick up again and go for max research.
The Save
Over to you, Mr Smackster, Sir.