MB4 - GOTM24 Redux [civ3] Roster A

That is a very good idea Alan. We really haven't had a "where-to" discussion recently, and that may be a very good idea.

Short term I was going to try to get some cities out of Kuroda. Especially any one-tile cities if he has any, along with our pointy-stick research.

I suppose we should continue up the island chain, making war on each successive civ.

The only major question will be when and how to launch our cross - Tsushima Straits invasion. I can't remember who has the Lighthouse, but if we own that, we will be able to launch much earlier than if we don't.

Perhaps we should make the capture of the Lighthouse a priority. This makes the building of our navy even more important. In order to sustain a cross channel operation, we will need a very large naval force. Frigates and Ironclads for the security of that force could be very important.

Since we haven't moved our Palace yet. I've been thinking that perhaps a palace in Mori or eastern Kuroda lands would be more beneficial than one in Takeda lands.

Bugsy
 
I opened the save. We can get a two-tile island city in a peace treaty or Chemistry for peace and 8gpt. Which one do we want?

During the initial portion of my turns, here is my thoughts. Get peace with Kuroda, capture the two Chosogabe cities and one Shimazu city within reach. See if I can get Chosogabe's 1 tile island city in a peace deal. Then go back to war with Kuroda. And keep going up the Peninsula towards Mori.

Please share your thoughts.

Bugsy
 
Back to business. Got Alan's e-mail and browsed through the thread... It really looks like you bold few did a great job without me! ;)

I'm not fully on par with the game, but I'll finish catching up as you guys play your rounds. I'm all ready to burn and kill :devil2:
 
[party] Karasu is back [party]

To all: I will start playing during lunch. So far I've only seen one comment... go for Chemistry
 
Yeah! Sorry for not getting back with anything constructive. RL has caught up with me, plus a few tasks I've taken on in my new staff role.

The critical island cities for us to capture during peace negotiations are the ones, as we can't land and take by force without marines. I don't know if the AI is smart enough to defend a 2-tile island by occupying the second tile - anyone know?

So our peace deal priorities are 1. One-tile island cities (plus cities on other small islands only if the AI is smart). 2. Techs towards improved offensive weapons (that's Chemistry/Metallurgy/MT right now). 3. Other cities.

Good luck!
 
Originally posted by Karasu
Back to business. Got Alan's e-mail and browsed through the thread... It really looks like you bold few did a great job without me! ;)

I'm not fully on par with the game, but I'll finish catching up as you guys play your rounds. I'm all ready to burn and kill :devil2:

Welcome back, Karasu. I hope you enjoyed your vacation.
 
I just got a leader, down in Takeda lands. Where do we want to rush the palace? I'm thinking given the leader position, I'll find a spot in the center of former Takeda lands. Please let me know if this is a bad idea.
 
Sorry I couldn't post a reply earlier - it was sleeping time here! I'd go for Hamamatsu as our new capital if it's not too late. It and its surrounding cities have had time to grow back up again and will make an immediate major contribution to treasury and productivity when their corruption reduces; and the surrounding cities are far enough away to leave our existing core relatively uncorrupt.
 
Hamamatsu was one of the cities I was looking at the other was Yokosuka (kind of weird having Yokosuka inland :hmm: )

Hamamatsu it is unless some else has a better idea.

I stopped playing as I got the leader onto the roads and headed towards a good area.

This is a team call, and unless I had to I wasn't going to make the decision on my own.
 
I downloaded the last save, and plan on giving it a look tonight.

That doesn't mean that you have to wait and hold the game: I fully support your judgement (at least, right now... ;) ). Just play ahead and burn and kill! :devil2:
 
Pre-flight – 550 AD – Looking around – Korea is playing a OCC, and is about to become extinct. We’re at war with four civs, and only one will talk.

MM several cities. We need a lot of terrain improvements in several cities. A case of too much work and not enough labor. Since we now have Sun Tzu’s we don’t need to build barracks. I switch them over to temples.

Start moving our captured catapults towards the Kuroda/Mori/Chosogabe front.

I then make peace with Kuroda. In the deal I get Chemistry for 8 gpt.

Korea, Kuroda and Han have Metallurgy, but it is untouchable given our rep.

There are two one tile cities. Chosogabe and Shimazu have them. We will need to get those in Peace Treaty if we don’t want to wait until Marines to win.

Switch some coastal cities to junks.

IBT – Kuroda demands that we leave. OK, sure.
Korea’s bid at a OCC ends as the Han Dynasty crushes them.
Barbs attack Hino (Takeda), knock 1hp off the defender, but promote him to vet.

1. 560 AD – Maneuvering for attacks.
2. 570 AD – More maneuvering. Takeda falls next turn. Rush a junk for 116G.
IBT – Watch the footman at Hino defeat a bard and promote to elite.
3. 580 AD – Siege of Oyama: 5/5 Sam kills 3/3 Sam Spear (redlined)
4/5 Sam retreats from 3/3 footman (no damage) :mad:

Siege of Hino: 4/4 Sam kills 5/5 footman (-2hp & promotes)
4/5 sam kills 3/3 footman (no loss and Nobunga appears [party]
Hino is ours, no resisters.

Siege of Uwajima (Chosogabe): 4/4 sam retreats from 3/3 footman (-1hp)
4/4 sam kills 3/3 footman (-2hp)
4/4 sam kills 2/3 footman (no loss) One slave, 3 resisters.

IBT – Mori & Kuroda sign a peace treaty

4. 590 AD – Hurry two more junks on the south coast. My plan is to have an invasion fleet ready for Alan to finish off Kuroda.
Workers are heading to new core area for improvements.

Siege of Sasebo (Shimazu): 3/3 Sam kills 3/3 footman (redlined)
5/5 Kensai kills 3/3 footman (-2hp) Sasebo is ours with one resisters. We take a look around at all the pretty Navy ships.
More Maneuvering.

Shimazu will talk, but won’t give up Nagasaki, their one-tile city.

IBT – We kill a Chosogabe (yellow) sam. Yellow is sending two junks down our northern coast.

5. 600 AD – Siege of Oyama (Takeda): 4/4 sam kills 3/3 footman (-1hp)
4/4 sam kills 3/3 footman (-1hp) Oyama is ours, one slave, no resisters. And we have destroyed the weak Takeda. Four down, six to go.

IBT – Shimazu is sending an armada of two junks our way.
Mori looks like they might sneak attack us.
We get some pretty trees in front of our palace.

6. 610 AD – More Manuevering.

IBT – Yellow and Black junks continue down our northern coast. They obviously see some weak spot further down. That will disappear as they approach.

7. 620 AD – Siege of Aki (Chosogabe): 4/4 sam retreats from 3/3 footman (-1hp)
5/5 sam kills 3/3 footman (-1hp)
5/5 sam kills 2/3 footman (-1hp) Aki is ours, 1 slave, 2 resisters and a lot of cultural pressure.

Hurry another junk on the south coast.

IBT -
8. 630 AD – I decide to build the new palace in Shimoda, which is slightly more central than Hamamatsu.

9. 640 AD – Finally hurry the Palace in Shimoda. From cities income is at 442gpt.
Setting up for war with Kuroda.

IBT – Han wants to sell us his WM for 23G. Sorry, I’ve got better things to buy.

10. 650 AD – New palace is built. From cities income only jumps to 453.

After action report: Cats have been heading to the NE where the action will be.
A lot of workers are in our new core making improvements.

I have one settler headed towards former Takeda lands.

Some workers have also been heading in that direction. I have been building strategic roads down in that area.

Mori have four sams in our territory. I have some one shadowing them for a quick kill.

We are pretty much ready to attack Kuroda. There is a force outside all three mainland cities, and a two junk fleet off the southern island. The only maneuvering will be for their northern island.

There is one junk on the north shore. I was waiting for the black and yellow fleet to sail by before sailing over to the inland sea.

Score - 1616

>>SAVE - 650 AD<<
 
Roster:

Karasu
Sir Bugsy taking a well-earned breather on the bench
AlanH UP and GOT IT
Smackster On deck
Teknoice Apparently out of it

Well done, Sir Bugsy.


8. 630 AD – I decide to build the new palace in Shimoda, which is slightly more central than Hamamatsu.
Fair enough, I'm sure it's going to do a good job in future.

Here's my reasoning for preferring Hamamatsu, FWIW. Shimosa has no fresh water. It needs an aqueduct before it can grow - I see you are building one now, and I think its surrounding population also adds up to less. Population is power. We were probably only going to get one productive ring around the new capital since there's a limit driven by the Optimum City Count, so I took the view that the most mature ring was the one we wanted right now to drive our economy forward.

I've GOT IT - loaded and running. I'll probably play and post during the next 24 hours.

Metallurgy is only two turns away, and some others already have it, so maybe they have MT as well. It's going to be interesting, folks!

Please feel free to post comments and suggestions. Even if I start soon I won't get far before Saturday night (UK).
 
Apologies for the delay. I spent a very heavy Saturday building furniture, and I was too exhausted to play in the evening, so I hope to get it done today asap.

During a quick pre-flight I noticed that we can kill our entertainment budget of 25 gpt. The the slider can go to 2.8.0 for +5 gpt and Metallurgy next turn. Then we go hell for leather for MT.

I'm a little nervous about the junks off our north coast. There are 8 of them, potentially carrying 16 units. We need to maintain enough troops within striking distance of them to ensure that we can kill them all if they land. And then there are the Mori lurkers ...
 
We are in a dog fight with team B. Hopefully, our choice of war opponents will help us. Hopefully, my choice of Palace locations won't hurt us.
 
The Save

Preflight - 650 AD
Reduce entertainments to zero. Slider 2.8.0 for Metallurgy next turn, +5 gpt.
Changed production in a couple of cities - workers in two captured cities to reduce pop faster

Hit next turn

IBT
Enemy junks move west, no landings. I wonder if they are looking for settlement sites.
Metallurgy completed. Start Mil. Tradition (10 turns)
Palace get an upstairs.

Turn 1 - 660 AD
Move catpults nearer to front line. We'll upgrade them when they get there, and maybe wait until we have Mil.Tradition.
Han and Chosogabe both have Mil Tradition. Not for sale.

Declare war on Kuroda.
Samurai kill some stray sam. archers, capture workers.
A vet Oda kills a 3/3 musket near Tanabe.
A vet samurai kills a 3/3 footman and captures Sakai with 4 resisters.
Troop stacks move into Kuroda ready for attacks next turn.

IBT
Junks move west.
Mori samurai continue west.
No Kuroda counter attack.

Turn 2 - 670 AD
6 Samurai attack 2 muskets to capture Kobe. 2 die, 2 retreat, 2 kill. 3 resisters and 2 taxmen.
1 Samurai and 1 Oda kill 2 footmen to capture Tottori. 1 resister.

IBT
Junks move west.
Mori samurai continue west.

Turn 3 - 680 AD
3 Samurai and 4 Oda attack 3 muskets and a footman to capture Gifu. 2 Samurai and 1 Oda die. 8 resisters and 2 taxmen
3 Oda kill 1 musket, 1 footman and 1 sam archer to capture Chisu. 4 resisters and 1 taxman.

IBT
Junks move west.
Kuroda junk attacks a junk and sinks.
Mori samurai continue west.
Our Palace gets a third floor.
Han starts Copernicus.

Turn 4 - 690 AD
Bring junks to bear to reinforce troops on Kuroda's island, where they will fight their last stand.
Move troops towards Cosogabe's only mainland city.
We have 2 turns left of peace treaty with Mori. Maybe he's positioning for an attack a the end of that treaty. But his troops are all spread out, very easy to pick off.

IBT
Junks move west.
Kuroda junk lands a Kensei and an archer near Chisu.

Turn 5 - 700 AD
Our boys attack the new troops landed near Chisu. Two Oda attack first. They kill the archer and red-line the Kensei. Then a 4/4 Samurai who had too much Sake during the victory celebrations dies trying to kill the redlined Kensei. So Chisu is defended by a redlined Oda against a redlined Kensei. We might lose it next turn!

3 Samurai take Nagohama, Chosogabe's mainland city, with 1 resister and 1 taxman. 1 samurai dies.

After checking that we have the Mori Samurai covered, I decide to ask him to leave, to pre-empt a possible sneak attack at the end of the peace treaty. He declares war. So our Samurai kill 5 of his wandering samurai without loss.
4 Samurai attack 2 footmen to capture Kyoto. 2 of them die in the battle, and 2 more die attacking samurai in the open near the city.

We now have war happiness. Happy faces mean extra points :dance:

IBT
Kuroda asks for peace. I decline.
Kuroda Kensei recaptures Chisu.
A Mori samurai attacks our Samurai and dies.
Enemy junks move south west.

Turn 6 - 710 AD
An elite samurai kills a Mori vet samurai. Position troops for next stage.

IBT
Kuroda junk attacks and dies
Mori Samurai kills a redined samurai.
A Han junk arrives from the west, having sunk a barb galley.
Aki flips to Chosogabe. The cultural border from their one-tile isnand is a constant danger.
Our Palace gets a tasteful new west wing.

Turn 7 - 720 AD
A catapult and 3 Samurai kill 3 Mori samurai near Gifu.

Our 4/4 Oda kills the Kuroda 1/5 Kensei holding Chizu and recaptures it with 2 resisters and a taxman. We have now reinforced the troops onj the island and have 4 Samurai to take Sanda, the last remaining Kuroda city, defended by footmen.

Slider to 3.7.0 for Mil Tradition in 2 turns.
Switch Tateyama to a junk to transport our settler to the uninhabited island off the west coast.

IBT
A Mori Samurai kills one of ours
Enemy junks still heading down the west coast.

Turn 8 - 730 AD
3 Samurai kill 2 footmen to capture Sanda. We have destroyed the fragile Kurodans.
Battles continue on the Mori front. We lose a Samurai and an Oda before we kill a Samurai.
Our junk lands our settler and a Samurai on teh western island.

Han will sell us Mil Tradition + wmap for 102 gold + wmap. I buy it, as it gets us there a turn earlier and we can cut science and save 195 gold this turn for upgrades. I also renegotiate peace with Han as he has gole, but I only get 20 for my trouble. Never mind, we can't start on him just yet and that's two mor upgrades I can do this turn.

Upgrade 6 Samurai to Cavalry.

Slider to 10.0.0 for 249 gpt.

IBT
A squid attacks our ex-settler transport and dies.
Chosigabe completes Sistine Chapel.

Turn 9 - 740 AD
Upgrade 7 datapults to cannon. Upgrade 8 Samurai to Cavalry
Near Nagahame a 5/5 samurai kills a 3/3 footman. Lots of elite battles but no leaders :(

IBT
A Mori samurai goes for 2 workers as expected, leacving himself out in the open.

Turn 10 - 750 AD
A vet Cavalry wipes out a 3/3 samurai without damage. This is more like it!
Then 2 more Cavalry die against a vet Samurai on a mountain. Not so clever.
I decide to hurry a harbour in Chizu (148 gold) to get lux and resources piped into the island.
Build New Yoccachi on the western isle.

Firaxis score at 750 AD = 1898.

Post session summary:

I have a few troops in the west to protect agaisnt possible attack from the junks on the west coast. Cavalry are upgrading and moving towards the Mori front. There are now two Cavalry and two Samurai threatening the next Mori city, with more Cavalry on the way. We also have a small stack of cannon available if required. I haven't upgraded any elite Samurai yet, but this may be necessary to make the most of our Cavalry oppportunities.

I guess we need to research Education/Astronomy, etc ... to get to where we can fight across the ocean asap, so as soon as we have enough cash for the remaining upgrades we can turn the science wick up again and go for max research.

The Save

Over to you, Mr Smackster, Sir.
 
Karasu On Deck
Sir Bugsy
AlanH Off to bed
Smackster UP

[Edit] MB has now removed Teknoice from the roster list on the first page, so I've deleted him from this list as well. AH
 
Well done Alan sama!! It looks like we may be able to maintain an offensive against the Mori for a while.
 
The offensive against Kuroda was well set up, Bugsy. It all worked pretty well as you had it planned, across multiple locations. Well done :thumbsup:

Mori should not be too difficult, apart from the problems of Cavalry movement in mountains. The front will be one or two cities at a time

We have a few junks now, and these need to be moved towards Chosogabe and Shimazu, ready for invasions.
 
I've PM'd Smackster, as we haven't heard from him for over 24 hours. Maybe he's just getting back from a tiring trip to Bankok - seven days ago he said he'd be there for a week. If he doesn't check in by AM (Boston) today we'd better skip him. Stand by, Karasu.
 
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