MB4 - GOTM24 Redux [civ3] Roster B

My humble continuation of the glorious patriotic war 350 AD – 450 AD

Turn 0 – 350 AD

Grand strategy continues as outlined by Peanut & Gormadragon – Destroy Tokugawa then turn on Takeda. The four army groups should finish the job and I agree we need to keep tabs on any Takeda units in our territory.

We start with 29 kensai Oda, 24 Horsemen, 13 Flagged Footmen & 15 Warriors (potential upgrade material but mostly ex low cost MPs).

Invention is on general offer for WM + 6gpt + 646g (decline unless we get another GL) although Chosogabe will take dyes & wines + 240g. Our world map is worth 9g.

IBT Tokugawa & Takeda make peace. Han & Mori make deal & declare war against Takeda (may the fratricide continue).

Nagoya marketplace – settler, Koroma horseman – horse, Nagahama – fl footman – temple, Hikone warrior- horse, New Ogaki warrior – junk,

Turn 1 – 360 AD

Attack new Lida with little success (lose 2 horse to 1 def).

IBT Azuchi – kensai Oda – horse, Ogaki horse – horse, Kashihara catapult – horse, Ina warrior – kensai Oda, Mori builds Leonardo’s in Yamaguchi – shame L.

Lose Furs & Ivory trade. Trade Chosegabi WM + wines + dyes + 160g for Samurai Code - bring on the Samurai 4.4.2 J. Upgrade selected elite horse to Samurai. Takeda trades WM + 4gpt + 20g for wool.


Turn 2 – 370 AD

Advance on Kofu, Attack Yokkaichi unsuccessfully (one horse too few because I upgraded 2 horse to Samurai). Blocked Peninsula at Suzuki & Nara.

IBT Mori offers ROP for dyes + 16 gpt (no thanks). Lida flips L losing 1 horse.

New Fuji warrior – warrior, Owase warrior – warrior. New Nagoya harbour – junk
General unrest forces increase in Lux – continuous war will need switch to Monarchy or break in war to turn off war weariness. Trade dyes to Takeda for WM + 6 gpt + 11g. (we will lose this when we attack - we will anyway but any gold is welcome until then and after Takeda we will be so big as to not to worry too much about rep – we’re going to attack them all eventually. Sell Mori ROP for 20g so they can continue to attack Takeda

Turn 3 – 380 AD

Take Yokkachai (elite Samurai) Move troops to recover Lida and mass next to Kofu.

IBT Mori’s units finally catch up with Takeda with loss on both sides J We will block Takeda’s units around New Kofu for maximum mutual destruction. Trade world map for some gold & dyes to Mori for 6 gpt + 50g.

New Handa worker - warrior

Turn 4 – 390 AD

Recover Lida - worker. Take Kofu - warrior (4 def killed, 1 ko lost), Capture Shisuoka - junk (2 def killed). Capture New Lida – warrior (kill 2 def).

IBT Mori / Takeda slaughter continues :) . Kobe temple – kensai Oda,

Turn 5 – 400 AD

Capture Shimoda (kill 4 def),

IBT Nagoya settler – Samurai,

Turn 6 – 410 AD

Capture New Ozakawi (kill 2 def),

IBT Koroma samurai – samurai, Wakayama temple – samurai,

Turn 7 – 420 AD

Move units up to next target cities.

IBT Ise samurai – samurai, Mashima worker – warrior, Kasugai temple – kensai Oda, Shimada warrior - junk

Turn 8 – 430 AD

Attack Misusaka.

IBT Azuchi samurai – samurai,

Turn 9 – 440 BC

Matsusaka & Hamamatsu captured. Only New Shimoda remains on an offshore island – since we can’t attack it for many turns make peace for Invention and concentrate on Takeda. Tokugawa discovers gunpowder immediately after we make peace ! How does he do that ???

IBT Sazuka courthouse – temple,

Turn 10 – 450 AD

Rearrange units on Takedas border. Move units to East.

Summary – Tokugawa is history but can’t be removed just yet. As he has several junks event attacking his island may not seal his fate.

We can move units next to Takeda’s only source of iron without ROP which should enable us to reduce him to new archers only. Should be worth trading for gunpowder to locate and neutralise his saltpeter asap. Spend money to get high gpt deal – broken when we attack with rep loss I suppose but who cares now.

Score 1057 (+200).
 

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Gentlemen you are playing beautifully and truly giving this map the play that it deserves.

You may notice that the game has the "Kensai" and the "Kensai Oda" installed. The Kensai is a Medieval infantry timing replacement while the "Kensai Oda" is a substitute of the Immortals. These units have the same stats but by installing them seperately we could manipulate the timing of their deployment in the game and also provide complex layers of interactions and Golden Age Timings in what would other wise be a lackluster implementation of just too many copies of Japan.

If you look closely you will begin to notice other examples of this unit diversification in your game.

The Flagged samurai is and example where I forgot to counteract one of the original game tweaks that was used to adjust the build priorities and aggression postures of all the Japanese civs. I just forgot to restore that unit to 1/3/1 when you guys selected to play that other start position. The original intent of the change was to create more of a stimulus and opportunity for the AI's to declare war on each other in the original game. Sometimes we can find in the play testing that just adjusting the balance of one unit slightly can result in a more dynamic game situation that otherwise might be characterized by the AI's being too much in balance for them to do anything other than just sit there or screw with the human.

Again great, play!!! and I particularly enjoyed to Akira Kurazawa version of the rape of the low countries. ;)
 
Jolly good show MacBaldrick ! The cunning plan is still on track it seems.

Time for this armchair general to move, with trepidation, into the front seat. Mmmmm ... the steering wheel's still warm and the engine is well tuned and running hot. Let's hope I don't steer us into a ditch.

Glad to see that we have Samuri now - these are even more fun that those horses. Stay tuned folks ...
 
Hey guys. Sorry I missed my turn--Thanksgiving week has been pretty hectic and I didn't check as often as I should have been. I'm glad to see that you are doing pretty well without me, though.

I'll just wait for it to come around to my turn again, as per the rules.
 
Actually Alweth it would help me out if you could take the turn after Peanut. Would that be OK?
 
Sorry it took so long fellow generals, but here it is :

450AD to 550AD - Takeda's Nightmare Unfolds ... slowly and not without some incompetent leadership ...

Pre-turn checks :

1) Put those lazy entertainers back to work in New Fuji, Suzuka, Nagahama, Moriyama-ku, Kumano, Kasugai, Ichinomiya, Otsu, Ina, Shimada, New Kofu, Hikone, Fuji, Nagoya, Ise, Okazaki, Shimoda, Nara, Matsusaka, Kashihara, Handa, and a few others I forgot to note. No extra production or gold, but it got them growing again (or prevented starvation).

2) Units :
1 settler (why ? what will we do with him ? Must think ...)
10 warriors (good MPs)
9 Horses (patiently awaiting promotion)
4 catapults (bless them little wooden killers)
10 Samuri eager to go conquer
14 Flag Foot
2 Junk
2 Flag Samuri (alas)
38 Kensai Oda (good old reliable troops)

3) Economy : Lux @ 30% (gulp!), Science ambling at 10%, 284g+ 26gpt (16 from other civs). Losing 355gpt to corruption ! We need an FP soon I think ... we have 50 cities in all.

Ah I know - let's send our settler to the Iron tile near Ina. Shimazu does not have iron but he has spare luxuries. We might be able to do a little trading soon, pull in some more luxuries and cut our entertainment spending.

4) Foreign affairs : Kuroda & Mori still fighting Takeda. Good.

5) Technology - Only Korea will sell Gunpowder, in exchange for Samurai & our first- and second- born children. Go boil your head in stale fish oil Wang you dissipated old pirate.

Strategy : Mori has lots of troops heading south to "visit" Takeda.
If he loses interest in his war, signs peace and heads north - then that's a lot of bored troops walking past our core cities. So lets keep him engaged ... he will draw some of Takeda's offensive strength, and any territory he wins we can relieve him of later on. So we buy from Mori an Alliance vs. Takeda & Gunpowder for 275g. A bargain (I think) compared to Wang the Thief's price for Gunpowder. And look - Takeda has saltpetre in easy reach of us.

But lo ! Lots of the AI civs also have Chemistry ! Poop. We will need that as well soon to get to Military Tradition. But not yet.

Finally we sell dyes to Shimazu for 6gpt - money for nothing really as no-one else wants it, and it keeps him on the sidelines for a while.

Well Mori, let's have your troops up front and centre - its your cue ! You can have a go at Takeda first while we position ourselves a little better.

Let's go ...

450AD IBT - Lost a horse to an archer. Mori still moving south.

1) 460AD Yokkachi Market>Samuri. Trade WM with Shimazu - a chance see what Takeda has roaded up. Good - only one Iron & one Saltpetre, both within reach. Move to cut Iron near Setagaya-ku & Saltpetre near whatever it is (our horse is blocking the road sign).

Some Flip risk minimisation - put some troops in New Fuji and Hamamatsu. Would be a right royal pain to lose the Pyramids or Hanging Gardens. Position troops to attack, and defend border towns & workers against a few roaming Takeda troops. Swap Azuchi to Samuri.

IBT - Lose a Kensai to a Samuri. Defeat an archer no problemo. My dear friend Mori still marches south ! And Kuroda is coming along for the fun.

2) 470AD - Shimada flips back to Toku. No great loss. Settle New Suzuka on Iron near Ina. Trade Iron for Furs & Ivory with Shimadzu. Lux to 0 - now 92 GPT ! Sagamihara captured 1 Kensai lost, 1 catapult & 2 workers captured. Oops - we pillaged saltpetre then we captured the city. Duh. Looks like only one Takada musketman around - in Chosi. Samuri weakens him and retreats.

IBT - Redlined Samuri killed. Kuroda trade WMs.

3) 480AD - Assault started on Adachi-ku. Pillage horses near Chiba. Positioning. Pillage Iron.

IBT - nothing really.

4) 490AD - 2 Kensai lost to one Flag in Setagaya-ku. Poop. Skirmishes. Bloody hard going this. ROP with Toku to get through Shimada. Blasted city flipping. We should probably take the city back but ... we will get around to it eventually.

IBT Mori captures Chiba. He has a leader, who starts the long walk back home.

5) 500AD - Position troops, a few skirmishes (well leader fishing really but no success).

IBT - troop movement but litle fighting. Takeda must be a little short of troops.

6) 510AD - The battle for Chosi. It has 1 redlined archer left. We have - sob - run out of units. Poop.

IBT Mori moves lots of units around.

7) 520AD Chosi captured - we get a catapult & worker.

IBT minor warfare. We are not attacked. Takeda is tiring ?

8) 530AD - Civil disorder starting. Selected entertainers + Lux to 20%. Try a little suicide exploration with the junk - what's in that big black space ?.

IBT lots of Mori movement.

9) 540AD Junk sunk. Troop positioning. Saltpetre connected up.

IBT positioning. Mori captures Fujisawa. Blast it. 2 Samuri left twiddling their thumbs watching Mori enjoy the sea air from Fujisawa's waterfront cafes. Mori's leader is still walking home. What will he do with him ? Obviously not build a FP in his new southern conquests (fortunately).

10) 550AD - Adachi-ku captured. Troop positioning near Setagaya-ku & Yokohama. They should be ours soon.

Summary - Treasury looking good. Could rush some temples maybe. Lots of elite battles but no leaders. Curses. We need a FP SOON. We are losing 450gpt in corruption. I fear this war may bog down soon. It is a long way for our reinforcement Samuri to travel.

Mori has some of Takeda's cities but they are far from his home. Ah, soon my friend Mori ... very soon ... we will be coming to visit you ... ooohh ahahahahahaa haha (play a maniacal laughter soundbyte here for full effect)

Lastly the score - 1289 points - we are NUMBER ONE ON THE PLANET !

A map of the battle zone The save file

On to you Alweth - you are sure to do better than my modest effort.
 
Good Job Peanut :goodjob:

We really MUST build a few boats in harbour towns. 10 to 15 turns from now our conquest will move overseas.

Whatever happens, and whatever wonders are available, the next great leader must build the FP IMO. 50+ cities without one makes me shudder.

If Alweth doesn't pick this up by 8.00pm GMT tonight then I'll take it and play.
 
I have opened the other two game threads for you to look at. In the first post I have published page numbers that you can safely read to. When I get time I'll replace the plain text with links.
 
Originally posted by mad-bax
Good Job Peanut :goodjob:

We really MUST build a few boats in harbour towns. 10 to 15 turns from now our conquest will move overseas.

Whatever happens, and whatever wonders are available, the next great leader must build the FP IMO. 50+ cities without one makes me shudder.

If Alweth doesn't pick this up by 8.00pm GMT tonight then I'll take it and play.

I'll pick it up and play it this evening.
 
Guys

It occurs to me that in order to successfully invade Korea,Baejke,Goguryreo and the Han we will need astronomy and/or the lighthouse. Who has the lighthouse?

Galleys just don't have the movement neccessary to make the hop from our (or should I say soon to be our) lands. We'd also need a lot of galleys as they each only transport 2 units. Caravels (or their equivalents) will be needed.

Where are we tech wise? We need Education and Astronomy soon.

We might want to assemble some Samurai on the eastern front to finish off Kuroda. We can probably handle a short war with him as well.

One of the things I've been doing with recently captured cities is building workers with them while putting the cities on a diet. I'll rush the worker every 2nd turn for 36 gold.
 
My view on captured cities ATM is to raze cities above size 6 and replace them. Size 6 and under I starve and build workers and settlers with them. I garrison them for one turn since they cannot flip on the turn they are captured and then I move all the units out until their historical nation is wiped out. Rushing workers is OK but could be very expensive in a conquest game, and I would reserve it for cities which have a large distance ratio of their capital to ours. Even then I would be tempted to raze and replace. Since we are religious I wouldn't object to a temple in some captured cities. But again I would do this sparingly. 1 or 2 flips would not be a disaster.
 
RE : the FP question ...

What if we built it in our core in the direction of our Kuroda conquests (say in Nagoya) then disbanded Azuchi ? Would the Palace then jump to Hammawhatsis as it is an old, large city ? I have never done one of these Palace jump tricks so I am not sure.

We NEED to get the southern conquests productive - we need swarms of Samurai if we are going to overrun Mori after Taka is squashed.

This may be quicker than waiting a l-o-n-g time for a leader. In my experience you never get them when you really want them, and then they come in a rush just a little too late. A bit like the bus to the city in the morning.
 
I am against FPJ. I consider that as an exploit. Any thing AI does not do is considered an exploit IMHO. :(
 
This game is being played to GOTM rules. Free palace jumps are legal. If this were a single game then sure we might decide as a team that we were not going to allow it. However we are playing against other teams that are allowed to do it. It's not a question of if it's fair to the AI, more of a question of would it give us an unfair advantage compared with the other teams. It wouldn't.

IMO we just need to decide whether a FPJ would help us or not. Personally,I don't mind the Palace where it is ATM so I don't think it would be the best move. I would concentrate on generating elites and then a leader and build the FP in the right location. We are going to be at war for the whole game, and a leader will come.

BTW, Adrian is right, we need to get more naval movement for the invasion of Korea. How are we going to do that?
 
I perused the other threads now that mad-bax let us:

At the end of 250AD (that's when gormdragan started the blitzkrieg of Tokugawa) the other teams had:

PTW - attacked and defeated Kuroda, in Republic, had contact with Korea, approximately equivalent to us in tech

CivA- attacked an defeated Tokugawa (16 turns - gormdragan did it in 10), had no contact with Korea yet, in Monarchy, using RCP and herding Takedan troops, behind us in tech

I note the civA team was using mostly Kensai and few if any horseman and preparing to invade Takeda. They are using RCP and that may give them an advantage. It will be interesting to see. However I think our horseman/samurai strategy will give us an advantage over them. 20 Samurai should be able to blitz the world.

The PTW team settled on the spot that's why they were ahead of us in the early going. However our settler factory allowed us to out expand them.

I expect that the next comparison graph will see us leap ahead of both teams as our major military expansion gets underway.
 
On thing you may also wish to consider while you are here at or near the point of no return is to identify a save game file here in the early game where you might want to come back to it again later and play a different split variant game that goes for a late industrial style game.

Because you have chosen a conquest style approach in this game it may be likely that you will not see much of the industrial age.

This game has some hidden easter eggs and features that could be of great interest in a variant game that would be defined as a "deferred conquest" to set up what might be a WWI to WWII Sea of Japan type situation.
 
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