I need to write an FAQ or sticky this post somehow....
works fine on my PC, but this has happened to lots of people before.
Could be a mod load order issue. Go into the .modinfo files, add a space at the end of a line and then save. Sometimes changing the order in which the files were last edited makes them load in a different order.
If that fails, and you never plan to use these civs without 4UC, then you can simply remove the conditional triggers that gate the 4UC components.
1. search the folder for "BUILDING_GERMANY_TEUTONIC_ORDER"
2. Change any line that looks like this:
Code:
INSERT INTO Civilization_UnitClassOverrides
(CivilizationType, UnitClassType, UnitType)
SELECT 'CIVILIZATION_PHOENICIA', 'UNITCLASS_SPEARMAN', 'UNIT_PHOENICIA_HABIRU'
WHERE EXISTS (SELECT * FROM Buildings WHERE Type = 'BUILDING_GERMANY_TEUTONIC_ORDER');
to this:
Code:
INSERT INTO Civilization_UnitClassOverrides
(CivilizationType, UnitClassType, UnitType)
VALUES ('CIVILIZATION_PHOENICIA', 'UNITCLASS_SPEARMAN', 'UNIT_PHOENICIA_HABIRU');
Note the change from SELECT to VALUES, and make sure it ends with a semi-colon.
This change means the game will not look for 4UC before unlocking those extra components anymore (it's looking for Germany's unique wonder) and just give them to you by default.