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Medieval European Mod II 2016-10-05

Continuing to think about the use of mercenaries in the Late Middle Ages and Renaissance ,I am wondering what people think of expanding the possiblities of who can be hired to include English Longbowmen,mounted crossbowmen,and German gunners who would increase the hit points of the artillery. Landsknects would also be included in this fee for service catagory. In this period {after the passing of Feudalism} warfare was an expensive proposition, with many for -hire specialists, maybe it should be reflected in this Mod. By the way , this is the best game for this period I have played, don't mean to be critical, just trying to expand the envelope.
 
Continuing to think about the use of mercenaries in the Late Middle Ages and Renaissance ,I am wondering what people think of expanding the possiblities of who can be hired to include English Longbowmen,mounted crossbowmen,and German gunners who would increase the hit points of the artillery. Landsknects would also be included in this fee for service catagory. In this period {after the passing of Feudalism} warfare was an expensive proposition, with many for -hire specialists, maybe it should be reflected in this Mod. By the way , this is the best game for this period I have played, don't mean to be critical, just trying to expand the envelope.

Suggestions are fine, however, your ideas such as "German gunners who would increase the hit points of the artillery" cannot be implemented in the Civ3 game engine. Apart from that, there are many mercenary units in the game. Click on the "gold" resource to see the list. Landsknechts are already in, English Longbowmen as well (as English UU though). Also units such as mounted crossbowmen cannot be added because animations for them don't exist.
 
Thanks for your response. I am just tossing out ideas because I love what you guys have developed here and would like to see it grow greater. What about the idea I posted earlier about a later tech tree city improvement which would add to the defensive capacity of your castle (or make your castle obsolete when attacked by a siege gun unless you construct Renaissance Fortifications)?
 
I am fourth atm, with around 1100 points. While third (Fatimids) and second (Denmark) are not far away, the Golden horde has 1700...

I gave Malta to Novgorod so as to save them from the slaughter in the north, and with the possible future plan to conquer some cities for them in Russia.

nov.PNG
 
Loving the new patch, no roaming assassins :goodjob: :goodjob: :goodjob: :goodjob: !!!!!

Here are my comments, although I'm just half way through my second game:

- I think maybe 24 turns, or even 16, would be better for the army time. 32 is sooo long, it takes forever to get an army (I still haven't had a single leader unit created!)
- This is not really regarding the new patch, but what the heck: what's with the Arab civ in southern Spain? I think it doesn't make much sense. First of all, having four civs there is a lot, I think at most it should be three. They have quite a disadvantage otherwise since there's no room for expansion. And second, what's with an Arab civ in Spain?? I think it doesn't make more sense than adding Angles or Jutes in England.. It isn't a local civ, but an invading one.
- How is France behaving in your games? I was concerned that maybe now it would be too powerful. So far it is, but two games is not nearly enough for a judgement..

That's it for the moment, more comments with further games... Congrats again, love it!!
 
- I think maybe 24 turns, or even 16, would be better for the army time. 32 is sooo long, it takes forever to get an army (I still haven't had a single leader unit created!)

It's 24 actually, the Civilopedia is wrong :( (changed it last minute since yes, 24 is better).

- This is not really regarding the new patch, but what the heck: what's with the Arab civ in southern Spain? I think it doesn't make much sense. First of all, having four civs there is a lot, I think at most it should be three. They have quite a disadvantage otherwise since there's no room for expansion. And second, what's with an Arab civ in Spain?? I think it doesn't make more sense than adding Angles or Jutes in England.. It isn't a local civ, but an invading one.

Well since Angles and Jutes are in England already... Look, Iberian Peninsula was Muslim since 711, that is when the mod starts, in the same way that England was Anglo-Saxon. Not only that, but it was Muslim for over 750 years, through nearly all of the Middle Ages. It actually makes much more sense than having Portugal, Castile and Aragon there, since those are much later entities. Middle Ages in Spain without Christians vs Moors conflict doesn't make sense!

- How is France behaving in your games? I was concerned that maybe now it would be too powerful. So far it is, but two games is not nearly enough for a judgement..

Not sure how much is too much for you. With Agricultural trait it's certainly one of the most powerful civs on the map now, but on par with Poland, Lithuania, Rus, Tatars, Fatimids etc.

@Castlebuilder
Not possible. By the way, castles already become obsolete with the invention of Renaissance siege warfare, that was the point. Only possibility is simply adding a new Reinaissance type of castle in the fourth era.
 
Not sure how much is too much for you. With Agricultural trait it's certainly one of the most powerful civs on the map now, but on par with Poland, Lithuania, Rus, Tatars, Fatimids etc.

Not possible. By the way, castles already become obsolete with the invention of Renaissance siege warfare, that was the point. Only possibility is simply adding a new Reinaissance type of castle in the fourth era.

I noticed in the large western europe map, I was hungary and France settled in one line from paris to prague.:crazyeye: Between France, Venice and Denmark, Germany only had Aachen and a city in Flanders. Wallachia from what I have seen so far is actually pretty powerful.

For a renaissance castle, what about the trace italienne? I know there is a generic name for it but it was in the colonization scenario in C3C.
 
Something similar has happened in my most recent game as the English; the French have their normal "home" of north-western France, but also have a "line" that moves underneath Germany towards Prague. Germany have more than two cities tho, they have about four. Denmark have also settled quite quickly and have a lot of territory, cutting into traditional Germanic lands

This is on the Western Europe map tho...
 
Im looking forward to a pre placed city map.

It will really save time and help with keeping the historic borders of the countries at the time the way they should be rather than having to settle it all yourself.
 
Something similar has happened in my most recent game as the English; the French have their normal "home" of north-western France, but also have a "line" that moves underneath Germany towards Prague. Germany have more than two cities tho, they have about four. Denmark have also settled quite quickly and have a lot of territory, cutting into traditional Germanic lands

This is on the Western Europe map tho...

Yeah I'm experiencing that too, thats rather strange, maybe weaken france or strengthen Germany starting locations.:crazyeye: :p
 
Western Europe map
This map wasn't meant for this mod, and we didn't spend hundreds of hours playing on it like on the Large Europe map, which in many areas has every single tile and resource placed for balance and historical accuracy. It was just thrown in for some variety, and I think you expect a bit too much from the Civ3 AI possibilities ;(

11c Conquest
Link to download the "beta" of this "scenario" is in the 1st post now. I didn't post post it in scenarios section since it doesn't feel like a real scenario - it's the Large Europe map with cities, and portrays Europe at 11th century, with some inaccuracies (like Tatars in 11c) that were needed to make the game more interesting as it develops. Also since there are no wars at the beginning, it plays a bit slow, until later when AI civs start fighting.

Some basic info:
- There are two semi-new civs: Vladimir-Suzdal Rus and Georgia.
- VP scoring is enabled; "Trade Victory" as well - you can earn VPs by having access (either physically or through trade) to luxury resources.
- Whole map is populated and settlers etc. are disabled
- Scenario starts at the end of the 1st era
- It may be way too easy to win with VPs, unless you play challenging civs like Portugal or Venice. But well, it's beta.

Here's a screenshot; zoomed-out and centered on Hungary (click for full pic):


Iberian Peninsula:
 
Crusader states!....*drools*
:D :D :D :D :crazyeye: :D :D :D :D
 
You still have to wait for the Crusader States scenario. However you should be able to play Hundred Years War tomorrow evening or the day after. ;)
 
Can't wait for the crusader scenario.:) :)

Whats the news on the tatar invasion scenario? Are their any other scenarios in the works? Maybe a italian renaissance....:) :eek:
 
Me either....Its gonna kick ass!:D
 
11c Conquest:

thx for the great map!

there is just a little problem! in my burgundian game france has been in war with germany, england and venice. during this war some cities of france has been destroyed and now there are only a few cities in central europe!

is there a possibility to avoid that the KI razes cities?
 
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