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Medieval European Mod II 2016-10-05

Odd, I can build surf, Great Gallery, Swiss Merc, Condottiero, Late Knight, Bombard, and Carrack. I can't build any other units.
I don't have matchlock learned yet. I just sent a Genosse to the city and he can indeed upgrade to Swiss Merc.

Also, to note I checked it in the editor. It says they upgrade to Long bowmen.
So, um guessing I have an older version?
 
Playing as Poland of course.

Early on, the Tatars decided to make unwarranted demands (give us a technology or we'll declare war). The glorious king of Poland replies: "Good luck then, my knights will soon be knocking on the gates of your capital."

Fulfilling their kings promise, the Polish knights (along with their Kievan allies) slashed through all the pitiful resistance offered up by the Tatars. The situation began deteriorating rapidly for the Tatars, as the cascade of military alliances against them grew steadily bigger.

Having decimated all but 5 Tatar cities, the merciful king Casimir saw fit to bestow the gift of peace unto his heathen adversary. However, the reparations would be heavy, as Casimir demanded that the Tatars relinquish 3 of their cities to Polish rule. Seeking to placate a vastly superior adversary such as the Poles, they gratefully agreed. Our Kievan allies, however, saw fit to finish them off, which they did in very short order.

After the war, an era of great prosperity swept through the Kingdom of Poland. Our diplomats spread throughout the world meeting new civilizations, and profiting greatly by offering to share communications. The prosperity of the Poles did not go unnoticed, and our Kievan allies began demanding tribute. In honor of their friendship and mutual assistance in the Crusade against the Tatars, the wise King Casimir agreed. He also decided to begin bulking up his military for a possible war with Kiev. Casimir also set his engineers to work building the Great Eastern Wall, a line of moated castles extending all along the Polish-Kievan border.
 
@Tank_Guy#3
Dzięki i powodzenia! ;)

I just sent a Genosse to the city and he can indeed upgrade to Swiss Merc.

Yeah I was wrong, when I tested this I didn't have the Gold resource. I found the error too, it was Strelets linked to Billman for some reason, yeah I know it seems it doesn't have anything to do with it but it does (Crossbowman->Longbowman->Arquebusier->...Strelets->Billman->...Swiss Merc.)

Fortunately only the 11th century file was affected so no new patch is necessary, I just uploaded the new 11c BIQ :) And thanks for the bug report.
 
My current game crashes as soon as I end the turn. I would appreciate it if someone could look at it and see what the problem is.

I am playing using the nocd and noraze patch (yes I own two copies of the actual game, one for my comp and one for my son).
The game actually ended several turns back. I lost but chose to keep playing.
I suspect it has to do with the patch, but I want to make sure in case it is some undiscovered error.

View attachment MEMRus.SAV
 
My current game crashes as soon as I end the turn. I would appreciate it if someone could look at it and see what the problem is.

I am playing using the nocd and noraze patch (yes I own two copies of the actual game, one for my comp and one for my son).
The game actually ended several turns back. I lost but chose to keep playing.
I suspect it has to do with the patch, but I want to make sure in case it is some undiscovered error.

View attachment 187461

It's a civ3 exception, not even the typical CTD from bad graphic files, so there's nothing particular that could be the cause of it. It could be because the game was created with the NoRaze EXE but I've been using it myself before when playing MEM scenarios, and it never gave me any problems. That, and the save crashes with standard EXE as well.

What version of the mod are you playing and what did you start the game with (e.g. if it started with MEM 1.1 and then was updated to 1.2 that could be it).
 
I had 1.1 previously and upgraded to 1.2. The save game was started in version 1.2.

I wonder if my nocd/noraze is not of the proper version. The nocd/noraze Icon says 1.21 and my non patched icon says version 1.22. If that is the case, where can I get a 1.22 version.
 
I had 1.1 previously and upgraded to 1.2. The save game was started in version 1.2.

I wonder if my nocd/noraze is not of the proper version. The nocd/noraze Icon says 1.21 and my non patched icon says version 1.22. If that is the case, where can I get a 1.22 version.

You won't be able to recover that save, but it appears that this is what caused the problem. The mod was made with, and thus needs Civ3:Conquests version 1.22 to work properly. As for the NoRaze 1.22, it was removed from the forums so I believe the only way is to PM someone who has it ;)
 
@Tank_Guy#3
Dzięki i powodzenia! ;)

Though ethnically I'm almost entirely Polish (my father, though born Stateside is 100% Polish), I speak an extremely few phrases. Despite the facade I may have created. :blush:

I've been interested in Sobieski ever since I stumbled onto a blog about "the First September 11th", about the Battle of Vienna (1683 obviously). Then proceeding to write a report about him for a class.

I'd be overjoyed if a Jan III Sobieski leaderhead was made. It does fall into the timespan in MEM, even if only during the later periods.
 
Tried to play as Byzantines and city fell down. suspect long forgot fixes messed me up. will D/L and reinstall....(edit: says to patch 1.1? will try memII+1.1+1.2) nope, waaaah! tryed reloading all but constantinople not constant. seems to work w/random map biq but not other two. will play that it until I can fix others.I found a patch at post 254. I have game of the year for vanilla. let you know if it works...nope!
 
I try to play with mass regicide so instead i got 7 galleys to start. anyone who founds a city is destroyed.:(:cry::confused:

Apparently Regicide is broken with the two pre-made maps, I guess another patch is in order. Apart from that it works fine, just don't play on Regicide, it sucks anyway ;)
 
Rise of Poland (cont.):

The Polish King has accepted offers from the Knights Hospitaller and Knights Templar to build their headquarters in the Polish cities of Przemysl and Gdansk. In return for the King’s generosity, both Holy Orders have pledged to send cavalry to defend the Polish Kingdom from any and all adversaries.

King Casimir ordered, at great expense to the Polish state, the retraining and refitting of 52 chivalric knights with the latest in weapons and armor, thus making them late knights.

While this will shortly benefit Poland, for the moment it leaves the our Eastern fortifications vulnerable to any potential Kievan attacks.
 
I really like the new 13th Century Map, but would like to make a few comments.

The city of Athens should belong to the Crusader States instead of Sicily.
After all, it was conquered during the aftermath of the Fourth Crusade, and was a Vassal State of the Latin Empire.

Also, the Crusaders should control the Peloponnese's, as most of its territory was part of the Latin Principality of Achaea.
 
I really like the new 13th Century Map, but would like to make a few comments.

The city of Athens should belong to the Crusader States instead of Sicily.
After all, it was conquered during the aftermath of the Fourth Crusade, and was a Vassal State of the Latin Empire.

Also, the Crusaders should control the Peloponnese's, as most of its territory was part of the Latin Principality of Achaea.

Thanks for the comments. Well, neither Athens nor Peloponnese should belong to the declining Kingdom of Jerusalem that is in the scenario. Sicily doesn't make sense though indeed, I ought to have given to Aragon if anything (my mistake was linked to P. of Achaea, which was ruled by people from Sicily-Naples, and that could be changed as well I guess).
 
Thanks for the comments. Well, neither Athens nor Peloponnese should belong to the declining Kingdom of Jerusalem that is in the scenario. Sicily doesn't make sense though indeed, I ought to have given to Aragon if anything (my mistake was linked to P. of Achaea, which was ruled by people from Sicily-Naples, and that could be changed as well I guess).

Aragon doesn't seem a very good choice.

Also consider this, the Crusader States where not only the K. of Jerusalem, but Tripoli, the P. of Antioch, and the Kingdom of Cyprus.

Also there was the Armenian Kingdom of Cilicia, which could almost be taken as part of the Crusader States.

(By the way I would like to suggest giving the CS a city representing Cilicia, and and or a Preplaced Wounder spawning Armenian Flavored Units, to could represent the close alliance that existing between the Kingdom of Lesser Armenia and the Crusaders.)

So I think that giving Ashaea and Athens to the Crusaders States would historically accurate considering their own Crusader backgrounds.
 
Aragon doesn't seem a very good choice.

The rulers were first from Burgundy, then Aragon. They'd be best independent of course, but it makes more sense linking it that way than to Levant IMO.

Also consider this, the Crusader States where not only the K. of Jerusalem, but Tripoli, the P. of Antioch, and the Kingdom of Cyprus.

Also there was the Armenian Kingdom of Cilicia, which could almost be taken as part of the Crusader States.

(By the way I would like to suggest giving the CS a city representing Cilicia, and and or a Preplaced Wounder spawning Armenian Flavored Units, to could represent the close alliance that existing between the Kingdom of Lesser Armenia and the Crusaders.)

Umm look at the map, they're already there... Antioch, a city representing Cilician Armenia (Tarsus, with Cilician Knight), Cyprus...

So I think that giving Ashaea and Athens to the Crusaders States would historically accurate considering their own Crusader backgrounds.

I'm sorry but I just don't see them as one state in-game. Completely different people, fighting different enemies and with no relation to each other at the time the scenario starts.
 
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