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Medieval European Mod II 2016-10-05

The Khazars have the Radhanite Guild in one of their cities, it gives them a cultural bonus in all cities, so find out where it is, and then go after it, that's my best suggestion. :)


Thank you so much wise Yoda... It will be done!

edit: I just went back into the game to check and it would seem that the Radhanite Guild gives them Synagogues in all cities. Not sure if this will resolve all my problems, but I guess I can try. Bottom line is that all their cities have Cathedrals, Mosques AND Synagogues! They have 21 cities left... It's going to be tough, but we'll see...
 
New report: 980 AD, England lands troops in Brittany (next to my capital of Orleans ;)). Poor them. Burgundy (who were conveniently pushing a Settler through my territory, or trying to, at least) were given the ultimatum. I have amassed a pretty decent force for this stage of the game outside their city of Nevers. They declaired war :)

Two turns into the war, and I've gained 2 workers and Nevers. I've also destroyed the coastal town of Auverre, or something (the spelling doesn't matter right now- it was wiped of the face of the earth!)

In 990, I've caught the Mediterranean city of Arles, and Bulgarian Steppe Cavalry are on my (or is it their?) doorstep...
 
I always did like modern warfare. though unit ideas are not deeply imagined in terms of stradegy. It was a good modpak.:)
 
^ Thanks!

Comes so late... :( Means I'm stuck with knowing (both tribes and maps) from central and eastern Europe, parts of western Europe, parts of Spain, nothing of Italy, nothing of Scandinavia, nothing of the British Isles, not much of the Middle East and little of Africa (sea exploring) until then.
 
^ Thanks!

Comes so late... :( Means I'm stuck with knowing (both tribes and maps) from central and eastern Europe, parts of western Europe, parts of Spain, nothing of Italy, nothing of Scandinavia, nothing of the British Isles, not much of the Middle East and little of Africa (sea exploring) until then.

Heck I see your point. Usually I send out some plain clothes diplomats/spys aka: worker or scouts. I think Your sayin the transport limits stop you from sending explorers till end game?

I never figured tradin contacts was good anyway. SO what? you trade with a close civ for a civ who he who knows across the way, who then hooked you up with another civ close to him and now cuz you got a embassy in their back yard, hes declared war against all of them on your command :crazyeye:

Hell no! Thats fake and you can play better using workers as diplo's You got to go out and shake hands, tour the nation and get yourself to thier capital without gettin booted. Thats a test that if passed atleast justifiys a nice spread on thier prime real estate district (embassy row) and further, explains how youve at least earned their trust before you sent their sorry arses to war agaist the world for a few basket weaving 'know how's' :)
 
I started a new game playing as England.. Here's a couple of comments and doubts:
- My chivalry knight does not upgrade to late knight here, only to pistolier! But it did upgrade to late knight when I played as Spain. Is this on purpose? Kinda weird..
- Here I can draft units, but I couldn't do it with Spain (tried under every single government). Also on purpose?
- Poland and the Almohads have been in all my games very powerful, unless I went against them with everything I had (Poland can be done earlier, but the Almohads are very far away). At the same time, France has always been quite weak.
- Playing as England is harder, when you are in a position able to take anchor in the main land almost everything is already occupied. I had to take the only two single tiles available I found and create two cities there, and hoped I could build enough troops and get some more cities before they culturally reversed to France/Germany.
That's it, will continue playing tomorrow or in a couple of days!

Btw, does anyone know why at certain turns there's a sudden "burst" of unhappiness in your cities and a great number of them revolt? Usually there's two, three at most, on a single turn..
 
I started a new game playing as England.. Here's a couple of comments and doubts:
- My chivalry knight does not upgrade to late knight here, only to pistolier! But it did upgrade to late knight when I played as Spain. Is this on purpose? Kinda weird..

If you look at the tech tree, you'll see that it is because England does not have the Late Knight ;) They can build the Longbowman instead, which is in another upgrade chain.

- Here I can draft units, but I couldn't do it with Spain (tried under every single government). Also on purpose?

I'll try to play as Spain later to check this but there is no difference at all between the two in this aspect. All that conscription requires is the Feudalism tech researched and a population of 7+

- Poland and the Almohads have been in all my games very powerful, unless I went against them with everything I had (Poland can be done earlier, but the Almohads are very far away). At the same time, France has always been quite weak.

On the Euro map, some civs will be naturally stronger because they have more land and there's nothing wrong about it (for even chances, there's random map). However, I assure you things change a lot. In my games in particular, and I've played probably 50+ (not neccessarily to the end) I've never seen Almohads being really powerful, for instance. Poland is usually strong, but not as strong as say, Fatimids. There was a player submitted screenshot earlier with France being one of the major powers also.

Btw, does anyone know why at certain turns there's a sudden "burst" of unhappiness in your cities and a great number of them revolt? Usually there's two, three at most, on a single turn..

That's War Weariness; it doesn't strike instantly but later during the war, and citizens in all your cities become unhappy.
 
If you look at the tech tree, you'll see that it is because England does not have the Late Knight ;) They can build the Longbowman instead, which is in another upgrade chain.

Ok, thanks. I assumed that, but the Late Knight does appear in my tech tree (playing as England) and since it said "european" i thought it would be available for all.

And regarding the draft with Spain you don't need to start over, I can send you one of my saves and you can see it for yourself. I never was able to draft units with any government there.
 
Oh sth else I had forgotten.. The idea of a single-unit army is interesting, but I think it might be better to make some pentagon wonder and be able to add another unit, or just make it a two-units army. It is still expensive to build and not that useful with a single unit.
 
^ Thanks!

Comes so late... :( Means I'm stuck with knowing (both tribes and maps) from central and eastern Europe, parts of western Europe, parts of Spain, nothing of Italy, nothing of Scandinavia, nothing of the British Isles, not much of the Middle East and little of Africa (sea exploring) until then.
It doesn't come much later than in vanilla civ. I also like it that late for two reasons: 1) It's realistic, sending embassies to different kings was a slow proces in the Middle Ages. 2) It makes you want to play further. :)

Oh sth else I had forgotten.. The idea of a single-unit army is interesting, but I think it might be better to make some pentagon wonder and be able to add another unit, or just make it a two-units army. It is still expensive to build and not that useful with a single unit.
The single army was added for gameplay reasons. The AI is not very good at handling armies with more than one unit. Also notice that we added a lot of hitpoint to the armies, that way one unit armies aren't bad at all, and another unit isn't needed. :)
 
The single army was added for gameplay reasons. The AI is not very good at handling armies with more than one unit. Also notice that we added a lot of hitpoint to the armies, that way one unit armies aren't bad at all, and another unit isn't needed. :)

Still, I think 2 units would be better than one, even with the same amount of hitpoints.
For example, you attack a city with 5 knights and one spearman is defending it. The knights are much stronger and you would expect it to win easily (maybe if the odds are not too great and the city has several bonus points you would lose a unit or two). Let's say the Knight has 5 attack points and the spearman 2 in defense. When you attack the city the first knight doesn't even scratch the spearman and dies. This is not rare, I'm sure everybody has despaired over this plenty of times during every game. Then you send in the second knight, and he kills the spearman free of any harm. Again, this is quite common isn't it? But with an army is different, and is quite annoying to have it killed against such a weak unit. If you have two units in the army, for whatever reason (something to do with the implementation of the game I guess), if the first unit in the army actually does no damage switching to the second one gives you the edge you need to win that battle. The current armies in the mod have usually 9 or 10 hitpoints, but still you find this peculiarity happening.

Yes, the AI doesn't know how to use armies, but this gives you some advantage. After all, the AI has enough advantages of her own, we can have some for ourselves :) Besides, does the AI actually build armies?

With the same cost of one army here, wouldn't you be able to build units cumulatively packing more strength and doing more damage? Although it is true you wouldn't have the extra movement ;)
 
Ok, thanks. I assumed that, but the Late Knight does appear in my tech tree (playing as England) and since it said "european" i thought it would be available for all.

When you click on a tech, Civ3 shows all units available to all civs in the game, including arab units etc. Units available to you are shown in the tech tree screen, and for England, "Heavy Armor" shows only the Longbowman.

Regarding Spain: can you PM me the save?

Regarding armies:
The problem in Civ3 is that there's a bug that prevents the AI from loading more than 1, sometimes 2 units into the army. I have seen the AI using armies, but never realized why they were so silly (e.g. knight+swordsman) until YP told me how it works. We might also make it so that the SW autoproduces an army every 32 turns instead of making it buildable, again to make the AI more challenging. I'm of the opinion that mods should make the AI performance better, not worse. It's bad enough as it is ;)
 
I don't know if this has been mentioned before as I just started playing this mod. Rus and Castile seem to get grossly ahead in the tech race most likely from goody huts. It seems a bit silly for some civs(historically backwards) to be more advanced than well historically advanced civs.
 
On the Euro map, some civs will be naturally stronger because they have more land and there's nothing wrong about it (for even chances, there's random map). However, I assure you things change a lot. In my games in particular, and I've played probably 50+ (not neccessarily to the end) I've never seen Almohads being really powerful, for instance. Poland is usually strong, but not as strong as say, Fatimids. There was a player submitted screenshot earlier with France being one of the major powers also.

In my game, Poland is third strongest. France is incredibly small, just 3 or 4 cities in Bretonia and along the Atlantic.
Germany is about the size of today's Germany + Austria, but much more at the west, taking up a huge part of today's France.
Rus is VERY big, second strongest after me, with a huge territory and lots of cities. Not very well guarded, but with very spaced cities and thus somewhat hard to conquer.

Venice is big for its possibilities, having Venice, central northern Italy, also with 2 cities going deep into my lands, between Austria and Croatia, with parts of the Alps, and two colonies in today's Napoli and Sicily.

Bohemia is the smallest alive civ, with 2 cities.

Hungary, Serbia, Bulgaria are all gone (destroyed by me). Venice will be dead soon too, they already lost 2 major cities and now I'm attacking "Venice" with 15 horsemen and many archers.

Byzantines have eastern and southeastern Greece (rest of the Balkans is mine), east Thrace and western Asia Minor.
Tatars have some land at the Black Sea and share the Crimean peninsula with Rus, though just north of it I have a noticeable colony (5-6 cities or so)

I'm right now beginning to settle into the Hungarian razed cities, in today's Austria/Germany (told you Germany is much more at the west), and will probably conquer Bohemia after I finish Venice. It's so weak that it's really just standing in my way now. I just hope their cities have culture so they're not autorazed, as it happened with half of Hungary.

Serbia and Bulgaria were destroyed so fast that they didn't have time to build their wonder.

Armenia is doing nice around the Caspian Sea, and I don't have much knowledge about the Middle East and Africa, just sent my boats in Africa not long ago.

The land in Iberia is about equally distributed, but the Castilians managed to get some nice colonies in Africa.

I haven't met Novgorod, and don't know anything beyond Kiev (the city), also I know very little beyond the northeastern coast of the Black Sea.

My civ is biggest in land area, population, score, power, victory points. Not very much ahead of the Rus though. I'm surprised I only have 7% of the territory, but it's only around turn 105 yet.



That's about all I can remember now.

Edit: @ohcrapitsnico: Yes, the Rus seem to be ahead everyone in everything in my game, but I'm the science leader nonetheless.
 
Please bear in mind this is a clean map game, not a scenario, and does not follow real world history, but rather, a random number generator and AI engine patterns ;) Every game will be a bit different, with different civs raising to power and dominating.. if you let them of course. Play a few to see. Again, in one of my games Russia controlled about 1/3 of the map, but in fact in most, they got destroyed without me lifting a finger.

Also, AI being ahead in techs in the beginning doesn't mean much unless you play on very easy level where the AI doesn't trade techs as much. Normally the tech difference disappears quickly, and land area becomes more important factor.
 
^ I know that already. Maybe I wasn't clear, but that's what happened in my current game, not what "happens in this scenario". In my other attempt, Poland was strongest (stronger than me actually) and Turks were right after me.
 
^ I know that already. Maybe I wasn't clear, but that's what happened in my current game, not what "happens in this scenario". In my other attempt, Poland was strongest (stronger than me actually) and Turks were right after me.

What civ were you?

I noticed that civs in russia all become quite powerful except for the khazars.
I do agree that poland becomes powerful. I think this is because the civs in the east have more expansion room therefore more land and goody huts.
 
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