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Medieval European Mod II 2016-10-05

You used thus 3 months, in order to produce, which I finished after already 3 days.:confused:

If you want to go there, sure... after 3 days you had a version with all units stuffed in 1st and 2nd era, all units removed from 3rd and 4th era for some reason, no upgrade paths, broken/imbalanced units, missing icons, missing sounds and so on. Hope that explains it.
 
Just as a comparison, I'm busy adding new units in my mod.

I'm working only on the 8 European civs, and so far I'm just adding the units, putting stats, and creating the pedia icons and the entry for the civpedia, but they don't have an description yet.

I'm using my new expanded editor (which by the way is very useful), and after some years of modding I have a work method that helps a lot when having many flavour units.

Just doing that will take 5 or 6 "full" days, and only for the first era.

All the links and icons will be tested thanks to my editor, so there shouldn't be a problem here, but then the mod will not be play tested, it will still require a long time to do.

And then there is all the polishing everywhere.

Modding take a long time. If it doesn't, then the mod is likely to be poorly done.
 
Thanks everyone fort he kind words. :)

Let me add my two cents too.

When you download MEMII, you get a mod where every little inch is thought carefully through. The tech tree is constructed to ensure both the best possible gameplay, aswell as being true to history. The units lines, wonders, and improvements have been balanced for each civ, so that they all offer a challenge, and so that none of them ever always dominates the game. Overall a mod that has been heavily tested by more than one person, to secure it's bug-free and has a natural gameplay flow.

Both embryodead and myself have years of experience in the modding world. Embryodead has made, in my opinion, the most defining mod in civ3 history, the Warhammer Mod (stable elements of modern mods like specific improvements and wonders, a customized terrian pack and consistant unit flavors were all introduced or popularized with this mod), aswell as being involved in other aspects og the creation community with graphics making (both static and moving) and coding.
I have a long history with modding bic's, bix's and finally biq's since the early days of civ, when the editor was so lousy that you couldn't even place cities on a map. I've also had a word to say in countless of other peoples mod projects.

When we do a mod we only want to release a product that we feel is worthy of our achievements. Both of us a slowly getting retired from modding, so if this is going to be our last, then we want it to be perfect, not just good.
 
Getting a life?

I did write slowly getting retired though.

Well before you retire how about one last wee small project. A historically accurate mod just like MEM II the covers the years from the end of MEM II to the present day? And Perhaps a MEM II style mod , for the years preceeding MEM II back to say one or two thousand BC. Wouldn't take experts like you and embryodead long.

Just kidding, but seriously you guys will be missed if you retire. And MEM II is by far the best historical mod I've ever played. No mod has captured history so well while also creating a super fun game experience. As a History graduate I absolutely love playing MEM II. I wish there were more historical scenarios of the same calibre. Not to say that there aren't other fine historical mods out there, becuase there are, but yours just stands out as an outstanding acheivement in my opinion.

And the scenarios are just superb also. The Crusader states are fascinating and I had been wanting to make a mod like yours for years, but never had the time or skill to do it, so I was ecstatic when I found your scenario.

Thank you both!!!

Nick
 
Well before you retire how about one last wee small project. A historically accurate mod just like MEM II the covers the years from the end of MEM II to the present day? And Perhaps a MEM II style mod , for the years preceeding MEM II back to say one or two thousand BC. Wouldn't take experts like you and embryodead long.
Bah, Yang Liu can make it in two days, max!

Well, I hope that coming mod can be at least 10% as good as MEM.
 
I can make it in one day Franzmann.
Than I am the king of mods. Look at the Europe Barbarorum mod for Rome Total War or my new mod=game JTCS meets PG3D WWII and JTCS meets PG3D Cold war. Thats all me ! Produce your game and I will respect you WINDMÜLLER.:lol:

H.Balck:king:
 
Both embryodead and myself have years of experience in the modding world.
...
Both of us a slowly getting retired from modding, ...
hopefully you will still be around as "creators emeritus" to advise those of us that are trying to take the baton as you pass it.
 
Small update: fixed wonder crash for Jerusalem in Mediterranean map & 13th Century conquest. Only these two maps were affected so there's no need to re-download the update etc.
 
Moderator Action: Warning! You are at the brink of being banned for repeatedly posting to advertise your plagiarism.

Moderator Action: original post in kept in spoiler for reference only.
Spoiler :
Hallo embryodead and Co
Many old thinks are in your new version 1.03:confused:
1. You have mixed again old ugly units with the sandris style units - looks very bad ! (Scout etc) You use not all the trooporganisations from Sandris - many are not included. In my upgrade of your mod all units are included.

2. Ugly city-graphics - look at my upgrade of your mod to inspiration !

3. Ugly old leaderheads ! Take a look at my upgrade of your mod and learn ! Thats not an fantasy-mod or ? Its real historian scenario !

We playing again MY upgrade of YOUR mod - I think Sandris :goodjob: also.

H.Balck (The king of the mods):king:
cannae.png
 
To BigDog5994
The old world is still superior to you. You do not understand a criticism ?

Go back to your sweet home Alabama and play banjo ! :lol:

черный ишак

H.Balck

Moderator Action: Trolling & flaming.


Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Have you done anything with the weird AI wars? Playing as the Byzantines it was rather common for a random faraway civ (such as Spain) to gather huge amounts of troops in my border, marching all through europe, and declare war... :crazyeye:

Although i suspect that unfortunately it is part of the bad game mechanics, and cannot change.
 
Have you done anything with the weird AI wars? Playing as the Byzantines it was rather common for a random faraway civ (such as Spain) to gather huge amounts of troops in my border, marching all through europe, and declare war... :crazyeye:

Although i suspect that unfortunately it is part of the bad game mechanics, and cannot change.

Yeah, that's beyond modders' control I'm afraid. The AI doesn't seem take distance into account when declaring war, while it certainly does consider factors such how few units you have in your particular cities, even without spies :rolleyes:
 
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