Thrallia
RAM monitor means RAM (system memory), not video memory which is probably shown in dx-diag as "available texture memory". Though, the last one is mixed up with AGP aperture.
I don't get this kind of message (but I didn't play 1.52 for too much). With my fix I simply get some sort of access violation right after the intro movie. The bad thing is that it happens in civ4/d3d/kernel32, so I can't directly spot problematic line of my own code. Those line(s) of code do not cause access vioaltion when they are executed, but they do something that civ4 crashes later. These bombs are hard to find in undebuggable code
RAM monitor means RAM (system memory), not video memory which is probably shown in dx-diag as "available texture memory". Though, the last one is mixed up with AGP aperture.
I don't get this kind of message (but I didn't play 1.52 for too much). With my fix I simply get some sort of access violation right after the intro movie. The bad thing is that it happens in civ4/d3d/kernel32, so I can't directly spot problematic line of my own code. Those line(s) of code do not cause access vioaltion when they are executed, but they do something that civ4 crashes later. These bombs are hard to find in undebuggable code
