MIC2 - Lightning Chinese Riders

Preflight check: Set research to 90% (-21gpt) for Metal in 7T.

Investigate peace with Spain. She has Metallurgy but will not give it up for peace & 1231g. Instead, I get Economics, Navigation, and 84g.

Build an Embassy in Thebes to see what the Egyptians have in case they go after us. Thebes is 2T from Copenicus but they only have horses, no iron. Her closest iron is the French city of Chartres. She is also not at war with anyone atm.

Trades: Greece: WM & 42g for our WM;

Egypts forces are meager (2 horseman and 3 archers with 3 more archers on the way). However, conquering their land will mean an amphibious landing due to their lousy terrain. I decide to wait to see if they are just passing thru or want to rumble.

IBT: Egypt declares war; Near Detroit: 1 Horseman dies attacking our Rider, promoting it; 1 archer dies attacking our AC on a hill nearby, another forces the AC to retreat.
Greeks are building Magellans; Spanish building Bach’s; Salamanca’s borders expand, giving us salt.

T1: 660AD Elite AC kills an Archer in No-Man’s land in the center of old Spain, netting us a MGL Sun Tzu. He runs back to Toledo to form a Rider Army. New Beijing founded S of Greek border in the spot he was located.
Detroit: Elite AC kills an archer (5/6); Elite Rider kills an archer; Reg rider kills a horse, promoting to elite (4/4)
There’s a settler SE of Murcia probably there to claim the iron but I rush the Temple in Mycenae for 20g instead to fill in that border.
Elite AC from Santiago kills an Archer; Elite Rider from Barcelona kills an archer.

I sign an RoP with Spain as well as sell her Ivory for 8gpt. This puts El-Amarna within our reach.

Upgrade the spear near our silks to a Pike.

IBT: Santiago flips to Spain, taking 1 2/5 rider with it. Egypt finishes Copernicus; Indian’s building Bach’s and Smith’s and Leonardo’s. American’s building Smith’s; Spanish building Smith’s

T2: 670AD Elite rider dies to War Chariot?; vet rider kills WC; vet rider kills longbow; elite AC kills ¼ WC. Move all Riders out of Victoria into position to take El-Armarna next turn. Hurry settler in Madrid and Victoria

T3: 680AD Attack on El-Amarna: Army kills spear; vet Rider retreats; vet Rider kills spear and we take the city + 3 workers

Moving troops up to the Greek border as this Egyptian war seems to be pretty useless. Most of their lower cities will be blocked by terrain.

T4: 690AD move some more units towards the Greek front

T5: 700AD ditto. A lot of civ’s know Free Artistry

T6: 710AD Move and road @ the Greek front; Peace with Egypt and they pay us 36g.

IBT: Metal -> MT 8T @ 90% (-24gpt); SoZ obsolete but so are the AC’s

T7: 720AD Move all Riders out of El-Amarna since the resistance has ended. Leave an AC behind to keep an eye on things.

IBT: America completes Bach’s

T8: 730AD Continue improving around Greek border. Greeks have muskets so I’m not sure if we want to wait for cav (6T)

IBT: Greek City of Corinth (within strike range) completes Leonardo’s Workshop

T9: 740AD

IBT: El-Amarna flips to the Spanish, costing us 1 AC and our last dye
T10: 750AD Move some more around.

We are pretty much ready to start taking Greek towns. I’m annoyed with the flips but, due to the lack of culture, I can see why they are happening. Well, press on and good luck :)
 
IHT: I declare war on Greece. Three riders manage to take Corinth and Leo. That's why I keep the city. Three other riders take Argos. Greece may fall soon. I'm keeping this city as well.

IT: The Greeks kill one rider and take a few crusaders out of Athens.

Turn 1 (760 AD) I HAVE NEVER SEEN THIS BEFORE :eek: One rider is enough to take Athens and the Knight's templar!!
Two riders are killed, but we take out three crusaders. Three riders take Pharsalos. Greece is OCC.

Turn 2 (770 AD) Two rider armies are needed to take Thermopylae. Renamed to Aggieville :p :

MIC2-770ADGreecegone.JPG


Hmmmm :( We have deals with America. Seems like I have to be a peaceful builder for the rest of my turns :cry:

Turn 3 (780 AD) Science to 30%, Military Tradition still in 1.

IT: Military Tradition is in. Physics in 5 at 100% science. The AI is not far advanced.

Turn 4 (790 AD) Nanking switched to Military Academy. I upgrade 13 riders to Cavalry for 270 gold. Due to Leo.

IT: The Mongols demand furs and I decline. They declare war. This will be a phoney one, too far away. They finish Shakespeare.
India finishes Smith.

Turn 5 (800 AD) We get our first Crusader.

Turn 6 (810 AD) :sleep:

Turn 7 (820 AD) Science to 80%, physics in 1.

Turn 8 (830 AD) Physics is in, at 100% science ToG in 6. We are tech leaders.

IT: We end a gpt deal with America. 3 Mongol UU's near our lands. Spain finishes Magellan.

Turn 9 (840 AD) We kill the Mongol Keshiks.

IT: The Mongols send 8 new Keshiks.

Turn 10 (850 AD) We can attack America now and Spain next turn. The Mongol Keshiks are a bother though.
 
Got it! I will play in about 48 hours from now.

Just a proposal to think about:
We could get Abe into an alliance vs. the Mongols and meanwhile remove Spain (deals run out next turn). Let Abe fight the Keshiks.
On research I guess we will dash to steam power and shut if off completely then, k?
 
Aggie said:
We will kill Spain in two turns and Abe would be next. I would make peace with the Mongols asap and choose Abe as our next target (after Spain).
i agree. kill off spain and then america. should be quick with cav and allow us to expand nicely. i have a feeling america will fold quickly as well so we might as well expand thru india(?) too as i believe the terrain starts to become ideal for us up there.

peace with the mongols sooner rather than later will allow us to declare war on them once we're done with america and india.
 
IBT: Mongols keshiks kill 2 wounded cavalries; peace with Isabella runs out
860AD: war declared on Spain; El Amarna, Santiago and Valencia taken; great leader Quialon rises and forms an army; we now own dyes; Mongols wont talk - kill 5 Keshiks
IBT: Mongols kill a cavalry and a crusader, we now can build The Pentagon; Spain settles on far southeast isle :(
870AD: Pamplona taken, we own Magellan's Voyage; Mongols still won't talk - we kill 3 Keshiks; we rush a caravel
IBT: we learn theory of gravity
880AD: Mongols give peace for 3gpt; workers are moved to the front; towns are built to fill gaps and to get better attack positions
IBT: nothing
890AD: caravel is on its way to Santander
IBT: nothing
900AD: AC is used to run around an quell resisters, I am still confident to hold all Spain cities till we can raze Santander
IBT: nothing
910AD: more troop movement - we are ready for America soon
IBT: nothing
920AD: we land at Santander; war with Abe: raze Buffalo, Chicagoa and Huston - start to resettle
IBT: we lose two cavalries and kill a knight; magnetism researched - we enter the industrial ages
930AB: we raze Santander and remove Spain from the game; we raze Boston and get Seatle down to one archer
IBT: nothing
940AD: we raze Miami and Seattle
IBT: nothing
950AD: movement

America is down to 3 cities on the mainland and 3 other on an isle southeast. We have 3 cavalries on that isle. In theory it might be possible to completely destroy them in our 10 turns - though it will be close I would definetly go for it. We have a second caravel in Tatung, but no troops near (I could not spare any). I built as many settlers as I could in the north to resettle, you will find 3 or 4 of them left. I did not start The Pentagon - another army might be more usefull (with the added movement point they are really a great help in this variant). Abe has no troops left to counter.

mic2-950ad.jpg
 
preturn: we are really stretched too much..too many towns are empty. We should stop research after Steam and use the gold to rush units.

IBT American knight loses to our cav.

(1)960AD: Single cav autorazes America. 5 cavs attack Washington, 3 win and two retreat. Still at least two musket in it.

IBT American knight loses to our cav again.

(2)970AD: Rider army kills two musket and we capture Washington. We now control JS Bach's.

IBT we lose a couple workers to American cav. Military Academy completed.

(3)980AD: AC kills cav and promotes. Autoraze Baltimore.

(4)990AD: Cav army and an elite cav capture San Francisco. Rider army and an elite cav capture Atlanta but we lose an elite cav. America is OCC.

Move units toward India territory. It has Nationalism!

(5)1000AD: Autoraze New Orlean, America is destroyed.

(6)1010AD: trade TM with India. Rush two musketmen.

(7)1020AD: I start min research on Medicine.

(8)1030AD: Rush two more musket and a temple.

(9)1040AD: I declare on India.

There are a lot of rifles in Madras. We lose 3 cavs, retreat 5, but kill 4 rifles and an MDI then capture it. So much for this turn.

(10)1050AD: I abandon Madras and found New Chinan to replace it. It's mostly a healing turn.

I left some money to the next player. I suggest we rush some cavs in the front cities.

Note:

Rifles are quite tough. I doubt we can get rid of India within 10 turns. India has almost 3 times our culture so we need to raze its cities.

During the play I met one problem: are we allowed to found cities inside AI territory? I didn't do it, as I think it would make the variant less relevant, because then you can move cavs next to AI city and just settle there and attack. What do you think?

Also, when we get another leader, I'd suggest using it to rush Pentagon, so we could load cavs into the rider armies. A healthy rider army isn't safe to attack fortified rifiel in a big city.

We have a caraval in the north that can pick up a settler and send it to the island to settle.

Roster:
microbe -
gozpel - up
grahamiam - on deck
Aggie -
grs -
 
Back
Top Bottom