I start with the diplomacy with Sumeria. First the embassy, their capital is just north of the coast weve spotted, size 3, working on an Enkidu (garrison of 3). They have the Pyramids, and a temple. Writing gets us the last turn of Polytheism and their 5g, and then I can see what we can offer for Monarchy. They must have beelined for Monarchy, they are down by 6 techs still, Currency, Construction, and the 4 from Writing (CoL, Map, Philo, Lit). Four of those is still only close for Monarchy, though, and if they (and the rest of their continent) is that far behind, Id rather let them languish for now, theyll be that much easier when it is time to deal with them. Interestingly, they have no strategics connected, and only Gems for luxury. Sumeria is the only one building wonders, they are working on ToA and Hanging Gardens, all the other ancient ones appear completed. When Im done getting my intel summary
I declare war on Sumeria.
It takes me a minute to realize we got Feudalism as our free tech.
Our sword builds are swapped to MDIs automatically. OK, time to run through our cities. Athens swaps from market to Granary, we need to grow some of our cities. Thessalonika also gets a granary, its small, but 1st-ring, and lots of developed tiles to work. Im surprised by the number of cities with no garrison, especially for an AW game, when the AI has galleys partrolling. And half the cities that are garrisoned, are using a sword or a horse, which is better at the front. So I swap several cities to Hoplites, especially those working on galleys. We already have 5, and itll be a LONG time before we finish clearing this continent and need to go to the other one. Delphi has no barracks, so it swaps to a harbor, itll need more food soon. I will let a couple MDIs complete, we can use a decent offensive stack to mop up some of these towns. I also upgrade 5 swords to MDI for 150g.
IBT: Jav moves closer to Chichen. Athens-Granary>hoplite, Argos-Hoplite>hop. Our galley in Sumerian waters is lost!
130BC (1): Try to use a vet horse to soften up the Jav, but it gets enslaved after inflicting 2hp. Elite archer dies taking another 2hp off. Other elite* archer finishes him, freeing our horse-turned-worker. Elite sword loses 1hp vs. Iro archer in mountains. I swap Delphi back to a galley, we may need to send some more out, now that we lost our one in sight of land.
IBT: Silly AI lands a redlined archer next to my sword on a hill, N of Chichen. Thermo-MDI>Hop, Phar-work>work, Mycenae-cat>cat, Herc-work>work. Lost another galley trying to duplicate the journey. Byz start ToA.
110BC (2): Well, maybe the AI isnt so silly, as my sword dies attacking the red-lined archer!!
But up north, a sword kills an archer on the mountain without a scratch.
IBT: Lose another galley, no luck at sea.
90BC (3): Shuffle a few troops around, move settlers so I can fill in gaps. Lack of garrisons hurts, its hard to shuffle troops from one town to another when the backline forces move into a vacant town, theres no one to shuffle forward. Especially since our size 6s depend on at least one unit for MP.
IBT: Athens, Thermo, Corinth-hop>hop, Chichen-work>work, Sparta-Duct>Hop, Tikal-Rax>Hop.
70BC (4): Army takes out a Jav in the north. I found
Eretria 2N of Pharsalos.
IBT: 2 Byz swords, 2 Mayan archers are moving south through the jungle.
50BC (5): MDI kills a Byz spear to autoraze
Heraklia, we get a worker and 9g.
Troy is founded SW of Chichen Itza to link our borders better.
IBT: Sparta, Thermo-Hop>hop, Argos-hop>horse.
30BC (6): Still no luck at sea, and no tech movement. Im starting to think that Sumeria is on an island by itself, they were so far behind. Either that, or their neighbors also focused on the lower part of the tree. Regardless, with no new contacts, and no movement, it could take a long time for Monarchy to fall out of the GL, so I decide to start max research on it. Even at max, were giving up 70gpt, but we can get it in 8, and the cash doesnt help us until we switch anyway.
IBT: Athens-hop>hop, Delphi-Galley>gal, Knossos-hop>hop.
10BC (7): Lose an MDI killing a mayan spear. Army (with help from 2 catapults) kills 2 archers. MDI kills a spear, elite Horse kills a Byz sword, on a mountain, without a scratch.
IBT: Thermo, Sparta, Corinth-hop>hop.
10AD (8): Just move some forces.
IBT: Jav loses 1hp and kills an MDI on a hill. Ephesus-worker>work, lose our curragh.
30AD (9): Elite sword loses 2hp but kills an archer. MDI kills the Jav.
IBT: Athens-Hop>hop, Chichen-work>cat, Tikal-hop>hop, Thes-Gran>Harbor, lose another galley.
50AD (10): Ive shuffled more forces, but no attacks this turn. Getting forces ready to take the Mayan capital (Bonampak), theres 4 MDI and an elite archer nearby. Once that and St. Regis are gone, well need to resettle, but we can gradually stabilize and backfill our SW areas, and have only one main front line. Pharsalos is working on a settler, we may want to swap another city over to one as well.
Up north, the horse army and 2 cats, as well as a couple elites and some MDI, have been holding off a steady stream of units. Iroquois just founded Akwesane up there, on ruins of an older town. Mountains and jungles make the terrain tough, and theres a river hidden in the jungle that slows road movment. At least every town now has at least 1 Hoplite, size6-7 need 2 for MP support. We do need a few more to escort new settlers, but we also need some more offensive units, to react to any landings, so Ive swapped a couple cities to horses.
Monarchy is due in 4, I think its doable in 3 at a slight deficit, thats what I had before I did my last MM check on the cities, so you may need to adjust the slider. Id recommend we revolt immediately when we get it, then look for a chance to kick off the GA when were done. If we can maintain our defenses, Id use the GA to really work on infrastructure, weve naturally postponed some of that, but we definitely need granaries, markets, some libraries (especially Argos), harbors for coastal towns, etc. We also should discuss whether to wait on the GL, or research up to Chivalry ourselves, we can probably get there quickly (especially during the GA), and the AI is taking forever, Id rather not count on them.
Roster:
microbe
gozpel
grs
Justus II
6thGenTexan - up
Nick014 - on deck