c13Garrison
Warlord
Given I have the time and opportunity now, I'll go ahead and write out some more evolved thoughts about a Civ IV Middle Earth mod.
Firstly, to consider the usual run of play of a game of Civ. The savvy player, either through diplomacy or dint of bold action, will by mid-game have a state which occupies 20% of the available map. They will have a sound industrial base, and be able to crank-out and deploy significantly large armies. This is good for the player, and good for the game, but not necessarily good for the genre.
A successful player (assuming the correlation is sound) could easily march to Mordor with a stack of 60-90 units in the mid-game range, to which the AI will typically have little reply. However, assaulting Mordor should be a task of monumental proportions, beyond a mere numbers game. The description of Gorgoroth is horrifying, and it is hardly possible for the civilized mind to imagine supplying an army on the march, let alone besieging a foe of great power in such a wasteland. It should be exceedingly difficult.
I would propose that the solution to representing this great difficulty could be as simple as the terrain. If the navigable terrain of Mordor were labeled something special, not desert, but perhaps "ash", then units could be assigned a positive or negative terrain penalty when functioning in such an environment. If Free People's forces had a -25% or -35% penalty when fighting on "ash" terrain, and Orcs of The Eye (or whatever non-human evil forces are present) perhaps get a +50% bonus on "ash" terrain, representing their proximity to Baradur, then the odds would be tipped for making Mordor extremely hard to conquer militarily. Similarly, you could give common orcs a negative modifier (say 10-20%) when fighting on Plain or Grassland as a way to represent their hatred of sunlight.
For the Free Peoples, perhaps this negative could be over-come in Mordor if a Great Person (Warlord, or what-have-you) were present wielding one of the Three, which rings have the power of nurturing and preserving.
Also, in the rare event that Mordor *is* conquered, if you used the Revolutions mod work set very high it would be perilously difficult for a good player to hold onto Mordor, and in fact they might just decide that its less painful to let it flip back to orc control rather than continually lose forces there- thus, simulating what really happened after Isildur's victory.
I'll let my brain mull over things until another point pops up seeking attention, but that's the one strong thought I have at the moment.
g
Firstly, to consider the usual run of play of a game of Civ. The savvy player, either through diplomacy or dint of bold action, will by mid-game have a state which occupies 20% of the available map. They will have a sound industrial base, and be able to crank-out and deploy significantly large armies. This is good for the player, and good for the game, but not necessarily good for the genre.
A successful player (assuming the correlation is sound) could easily march to Mordor with a stack of 60-90 units in the mid-game range, to which the AI will typically have little reply. However, assaulting Mordor should be a task of monumental proportions, beyond a mere numbers game. The description of Gorgoroth is horrifying, and it is hardly possible for the civilized mind to imagine supplying an army on the march, let alone besieging a foe of great power in such a wasteland. It should be exceedingly difficult.
I would propose that the solution to representing this great difficulty could be as simple as the terrain. If the navigable terrain of Mordor were labeled something special, not desert, but perhaps "ash", then units could be assigned a positive or negative terrain penalty when functioning in such an environment. If Free People's forces had a -25% or -35% penalty when fighting on "ash" terrain, and Orcs of The Eye (or whatever non-human evil forces are present) perhaps get a +50% bonus on "ash" terrain, representing their proximity to Baradur, then the odds would be tipped for making Mordor extremely hard to conquer militarily. Similarly, you could give common orcs a negative modifier (say 10-20%) when fighting on Plain or Grassland as a way to represent their hatred of sunlight.
For the Free Peoples, perhaps this negative could be over-come in Mordor if a Great Person (Warlord, or what-have-you) were present wielding one of the Three, which rings have the power of nurturing and preserving.
Also, in the rare event that Mordor *is* conquered, if you used the Revolutions mod work set very high it would be perilously difficult for a good player to hold onto Mordor, and in fact they might just decide that its less painful to let it flip back to orc control rather than continually lose forces there- thus, simulating what really happened after Isildur's victory.
I'll let my brain mull over things until another point pops up seeking attention, but that's the one strong thought I have at the moment.
g