Mighty Suryavarman II

IF WK settles where he's at there's no problem. We'll win the culture war.

Judging by his other city locations I believe he will settle where he's at now.
 
I think Wang will probably indeed settle where he's now. If he won't and screws up our spot I'll get back to you right away...

Sort of plan:

Yaso: library - rax - axe
Hari: library - rax - axe
AThom: worker - library - rax
AWat: library - finish axe
New city: granary

All the barracks are basically because I don't see very useful other builds after the libraries. I think we can control any barbs with our current units and no AI is red fisted, so no need to panic yet. Besides we buried our break-out plan for now, so imo best to stall units at least until after barracks, especially with no other builds available atm. In AWat I'd switch immediately to library, finish axe later.

With the worker in progress our worker count is 6. With a 5th city soon (hopefully) maybe a 7th worker won't hurt, though not high prio maybe as most cities are mostly decently improved by now and can't grow much (and will hire specs on top of that, so fewer worked tiles). At least 2 workers will be sent with the settler to improve new city right away. Road to this city is obviously also a priority. Otherwise will farm the FP at AThom, I guess some extra food to work the hills later won't hurt. Mine those hills. AWat may get 2 grass cottages and a mine (though than we have more improved tiles than happy cap, so low prio to do it all now...). Yaso and Hari could get their (forested) hills mined when no other more important stuff to do.

Tech: aesthetics at 0% until first libraries out. With a chop AThom's lib is about finished when Yaso and Hari get them, that seems to be a good moment to move up the slider and quite possibly hire 2 scientists in each of these 3 cities. Have to see about AWat's lib, maybe this one can also be timed roughly at the same moment with a chop. If it gets 2 extra cottages, won't hire specs here likely but rather keep working those cottages (dropping pig temporarily possibly).

I'll check out the barb city in the SW, might be worth having. Makes raxes useful too. ;)
 
the plan looks decent to me :-). The bonuses on granary and library make us finish the infra too soon ;-).

You can always look into bringing up more workers. There is plenty of forests that can be prechopped and we can always make better road network to speed up warfare later.

Especially if we plan TGL then massive chops around capital in few turns could be very beneficial for us.

Jungle city, once we aquire IW, will need some massive worker turns too.

edit:

I wouldn't be shy of having at least 10 workers. There is so much trees around that we could (once we aquire the techs) mass some army really quick.

You could even think about chopping into future palace, but I think we should probably wait for the math from some trade.
 
Ok, you're probably right some more workers won't hurt for lumberjacking activities. Will build some after the libraries.

Will probably play this evening (in 4 hrs) if no further comments.
 
Well, Wang indeed settled where his settler was at, however, ze Germans decided to invalidate our spot.

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We could still settle 1E of the earlier envisaged spot (1E of the scout). Would have cow in the 2nd ring and gets stone and still has 4 dyes. In itself not too bad, but obviously cut off from the rest of the empire. Also, despite being creative, eventually Wang and Biz will likely get their first rings (including cow) back after our earlier border pop that likely will get some tiles.

So what now?
 

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I don't think we should settle in the jungle.

what about that spot I talked about last page? it's a bit mountain blocked, but should have some resources.
 
The pigs were gone of course, but horse itself is quite valuable, so settled the spot suryavranasm suggested anyway. Some FPs for growth too. Hopefully we can gain pigs some day.

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I notice Saladin has (protective) longbows in about 1000 BC so we can really forget about axe rushing now. :mischief: The excess of gems he has, is an indication as to the how. We can really use a happy resource, so I happily give our only deer away for the shiny stones.

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Finish set slightly overdue, but wanted to finish with aesthetics in the bag. This is the tech situation.

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We have 9 workers now and some barracks finished. Queued drama, but of course we may want to go myst-poly-lit first. Not sure about trading any of those, if we're really intent on GLib obviously better sit on aesthetics for a while. In 8 turns we get our first GS. We have 3 cities with 2 hired scientists each.
 

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Thanks nocho for playing the TS.

It seems to me like we are in a good position.

This is an got it post and sort of PPP.

I think we are in good position.
I think we need alpha badly. cities are running out of builds.

Thus I would like to invest needed amount of turns into Alpha and trade Aesthetics with Justinian.

I don't understand why so few AI's have IW to offer. We could in theory get from Bismarck/Pacal for Alpha something (myst, fishing, archery).

I would switch pigs city into building Palace.

Other cities I would switch into building research once we aquire the Alpha and I get around 6 axes for the barb city out.

As for techs. I am not sure on the right order. Somehow I would like going Lit before Drama better. What's everyone opinion on this?

As for workers, I think it's good time to start prechopping trees around current capital.

The plan is to play ~10 turns.
 
An unfortunate note from Ororo in our sgotm thread:
Guys, just wanted to let you why there has been no input from me lately. I caught some illness and really don't feel too well right now. Besides, my school has started so I really have to put myself back together...
Nocho, can you please let the guys from Mighty Suryavarman and Devil is six SG's know about my condition? Thanks.
Hopefully I'll rejoin you soon.
Ororo
 
I agree. Building research is needed and we have time for literature before drama.

Plan looks good.
 
If we trade aesthetics around, are we still going for GLib? In that case we indeed better have a lot of wood pre-chopped in our target city. Where would that be? Getting out of things to build I do also agree with the need for alpha and being able to build research.
 
Well I didn't want to shop aesth around completely. Just to Justi to get hands on Alpha and then use Alpha to buy some things from Bismarck.

In that case I think there shouldn't be big danger for TGL.

I and I think Rusten are the mind that it should be in former capital, which luckily has a lot of forests around
 
The TS is played.

First I begun with switching some things around as discussed in PPP phase.

Wasn't sure whe we don't have open borders with AI's...so i checked diplo screen and it looked like Bismarck is generally liked by everyone, so opened borders with him
Spoiler :
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to milk some good relations.

Wasn't sure with Saladdin, he is generally very good with others, but a bit not good off with MM, but MM has WE in Justi, so I think it's ok to OB saladdin
Spoiler :
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And just after 1T of alpha Justi is willing to trade alpha with us
Spoiler :
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Tech screen after the Alpha trade
Spoiler :
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I went to check bismarck for writing tech ofc. But he was very close to finishing writing himself, didn't want to give any of fishing/archery for it.

I then switched into myst->poly->lit line.
I would try to get IW from alpha, but Bismarck doesn't want to trade grrr.

I had to stagnate future capital through „avoid growth“
Spoiler :
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so once we acquire some hapiness don't forget to switch it off.

T87 confu is found by Pacal
Spoiler :
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looks like the religions will nicely split

Mansa offers for few turns Math already, but he is not willing to trade for aesth, he is teching Aesth
Spoiler :
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Bismarck comes with demand at T89 for Alpha, I decide we are not ready for BC war :-(
Spoiler :
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And Saladdin captures the barb city :-( totally unexpected, but we had there only 2 axes anyway
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The GS popped and I stop.
Ugh...so much bad happened.

I stopped all axes moves since it seems a bit pointless now to move them down.

Tech screen
Spoiler :
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The early alpha did bring us nothing up to now. Wasn't willing to give away WFYABTA on some marginal techs.

The sign „1t ch“ means that the chop is finished in 1T at the tile

i am deeply disappointed. have to let the things come through before commenting what to do now.
 
Too bad about no nice trades available. That may change next set though.

And why avoid growth? At +3 fpt now, with 1 unhappy citizen you still have +1 fpt at current micro, so basically that's throwing away whippable hammers. Or am I missing something? Nothing too major though.
 
Too bad about no nice trades available. That may change next set though.

And why avoid growth? At +3 fpt now, with 1 unhappy citizen you still have +1 fpt at current micro, so basically that's throwing away whippable hammers. Or am I missing something? Nothing too major though.

to be honest wasn't sure with the micro at future cap... I even thought about going for some OF, but we don't seem to need another settler/worker.

Since we pay even for unhappy citizens (civic costs) i didn't want to grow in size. We have almost full food bucket so once the Palace is very close we can just allow the growth.

But as I said, wasn't THAT sure with the decision.
We need to lift happy cap asap imo...couple of cities is stagnating without working good food tiles.
 
Wow...Sal with Feud already

GS - We can bulb math or create an Academy in Ankor Wat. I lean to the Academy although chops would be nice. I could just put a turn into Maths and trade mansa for it. However, it might be better to pick up Masonry and other techs from Mansa now to get Marble online.

I think we should get another settler out. I could grow the old cap and whip a settler to time with Lit coming in. We have 2 spot we can settle up north. The somewhat weak clams site and something around the marble - maybe 1W of marble. I think we should settle both at some point.

I'd like to get PH too to set up a Monarchy trade.

Actually, looking at it closer, I can pump out Masonry in 1 turn. Put a turn into Maths and get it from Mansa. Trade Alpha to Pacal for PH, Fishing, Archery. The get Lit and TGL will come in very fast. Next GS for Philo bulb. I guess we want Drama next and possible a push to Music for the GA.

Religions are a mixed bag here so I would probably avoid it. Bud or Jud are options though and then cause some mischief.

Goal my TS is get TGL up, settle 1 or 2 cities, get in Lit and Drama and start music. Next GS will come following TS I expect.
 
okay...went ahead and played:

1) Traded a bunch of tech. Got Lit>Drama>and Started Music
2) Settled 2 cities - there not great but hey why not
3) I just traded Lit to Just for Med and a bunch of gold. Music is ours
4) Built TGL in Yasi and Parth in Ankor Thom - all very quickly
5) Switch to HR and OR (yeah we are not in a religion but I usually do this double switch anyway in case we decide to go religion)
6) We can bulb Philo in 4 turns

Biz is a total miser with techs, which sucks since he is the only one pleased with us. We need to start thinking about which direction we want to go regarding allies and factions. We need more friends.

Wang request I end trading with Pacal. I agreed as Pacal is a Pariah this game and I figured it would put Wang in immediate fist mode. Sucks to lose a good trade partner though. AT least I got some techs off Pacal earlier.

After Music we should try to find our way to Currency asap.

Sal's border pushed in on Hari as I expected - we lost some tiles and a PH, which I was in the process of chopping. I did get up a quick theatre but we are unlikely to get those tile back for a while unless we build Culture after music.

Mansa is in fist mode - likely Justinian

Note that I traded Horse to Mansa a while back to get furs to stave off unhappiness. I figured we weren't going to use horse in 10 turns at least and I did not want to switch to HR/anarchy before TGL and Parth arrived.

Ankor Thom can get a great person fairly quickly and probably sooner than the Yasi with TGL even, but I did not run the risk of popping a Great Artist. We can try for another fairly quick GP there after we pop our GS for Philo in Yasi

I guess we can build Ankor Wat in Ankor Wat...ha..we have a couple of chops there.

Tech:

Spoiler :


Land

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