and we pretty much knew that either Paulus or Methos was the second Octopus overlord.
Also I do not understand why Nictel did not tried to contact me, when his life a n the line, since he knew about my Knowledge.
TheForestAuro said:lololol
I can't believe they lynched you
I am flabbergasted
TheForestAuro said:Slave
Damn. Those. Merchants.
They are such fools. Your ordeal has been harsh, unforgiving, and filled with disaster. Caught by pirates and sold into slavery, your true heritage is that of powerful aquatic priests that worship the Octopus Overlords – something that you have remained dutiful to even in your imprisonment.
You see this boat ride as a perfect opportunity to take your revenge and amass a powerful force all at once. But your revenge was cut short when two of the ship's denizens arrived – you had only slain the captain before they forced you to flee from the scene of the crime. Now, with the ship on high alert, you can only slip your bonds long enough to eliminate one person a night.
You will Drown this whole ship. Revenge will be yours.
Team: Octopus Overlords Priest
Ethnicity: Lanun
Base Strength: 3
Ability: My Side of the Story – You have been tortured by their insanity for so long that it has become normal for your murmuring to make those around you uneasy. Although you are capable of pretending to be sane, your true madness grows with each day. Should the bodyguard fall, you are more than capable of assaulting the mental defenses of another to turn them to your goal – but only once.
Item: Captain's Key – This key unlocks the chains binding the rowboat. None shall have it.
Personal Goal: Take over the ship with drowns by morning eight. (see team PM)
Victory Condition: Total Enslavement.
Well I was sure that you were innocent already, but my vote would not change th result. also by this time I had not enough time anymore for this game. But a bit of prodding to go public with my knowledge might have been enough, to show pinman that Paulus was the one to chase.
TheForestAuro said:Sailor
You're a sailor. You used to be the boat's janitor, for what it was worth, but one night of lucky drunken poker with the poor crewman and you'd found someone to do that job for you. You've always been lucky like that.
You're not really too worried about the killer on the lose. Just as long as you stay lucky you shouldn't have to worry about it.
Team: Ship Crew
Ethnicity: Lanun
Base Strength: 1
Ability: Lucky SOB – You're just a lucky sort of guy. Your vote breaks all ties, and you win all ties.
Item: Sextant - +1 Progress
Personal Goal: Win a tie.
Victory Condition: Get to the Shore Alive or Escape the Boat.
What really surprised me is how silent you were with that information. As you might've guessed, BananaLee told me immediately of your findings and my reaction was along the lines of "oh crap that's going to expose me".
It was only because I assumed that you already told someone besides BananaLee (I was thinking of another on the Merchant team, or perhaps Bratmon/Pinman) that you survived that night - and because killing you might have risked exposing us both in that case, since the other contact would then know that BananaLee was working against you. BananaLee thought that there was a good chance you didn't tell anybody, but I thought you'd have told somebody else for certain. Therefore I went ahead and killed Chandrasekhar that night because we knew him to be high strength, and I was hoping to get BananaLee to the captaincy.
well another fine proof, that keeping things in closed circles is not a wise strategy for the innocents.
I had pretty convincing info that Nictel was innocent (strength 1) and Paulus a prime suspect (Strength 3). but the only person who talked to me, was BLee, who told me had checked Paulus negative for night ativity. So one PM from your group that Blee might be dodgy would have solved the whole game.
Heck, I didn't even know you could kill until you decided toThey didnt even know I could kill I believe,
Ambassador PM--(Me, bratmon/pinman, and Sepuku)TheForestAuro said:Diplomat
You needed to get across the sea quickly, but now you've really done it. The damned secretary of yours picked the one boat with a murderer on it, and now your entire mission to the court is in danger. Your faith in you guard notwithstanding, it is imperative that you find a way off this boat – and fast!
Lucky for you, you brought one of the best guards the diplomatic corps could muster. As long as he lives, you know your live isn't in danger.
Team: Ambassadors
Ethnicity: Ljosalfar
Base Strength: 1
Ability: Smooth Talker – You are a sly, persuasive fellow – much more so than your average elf. Your vote counts double for all purposes.
Item: Bag of Money – It helps to have these sorts of things on diplomatic trips.
Personal Goal: Escape the Ship without the Secretary. She can deal with this mess by herself.
Victory Condition: Make it to the Shore Alive or Escape the Boat.
Welcome to M-NotW IV: I'm on a Boat
Your ambassador, CCRunner, has been instructed by the Ljosalfar diplomatic corps to carry out an important mission at your destination. It is imperative that he reaches the shore, and it would not at all surprise you if the Diplomat was the true target of the assassains.
You must find a way off this boat before it is too late.
Good luck!
TheForestAuro said:Quartermaster
As the Quartermaster, you're in charge of ensuring provisions and supplies, a difficult task with the altruistic Thoral at the helm. He added on the entire diplomatic staff at the last moment and then set sail before you could get more supplies. You've been trying to ration off the food as best you can, but at last count there were only 160 full day's provisions left. Each person eats one a day.
Guiltily you hope that the killer will take a few more lives before getting caught. You just hope he's not on board.
Team: Ship Crew
Ethnicity: Lanun
Base Strength: 2
Ability: Put Your Foot Down As the Quartermaster, you are more than within your rights to ensure that the boat makes it to shore with the supplies available to you. With the permission of the new captain, whoever they may be, you may choose not to feed one individual every night that the supply total is under 100. PM me their name during the afternoon and the effect will take place at the evening post.
Item: Provision's Room Key You have the key to the provision's room. Anyone trying to escape by rowboat would at least need access to this or they would starve. And you're not letting a single piece of food out of your sight.
Personal Goal: Be elected the new captain and ensure the trip ends with enough supplies
Victory Condition: Get to the Shore Alive