Mining, Writing, GL, Phil, NC?

On the flipside, now it's worth capturing the Great Library. You get the library + a few beakers out of it :)
 
On the flipside, now it's worth capturing the Great Library. You get the library + a few beakers out of it :)

this is my only real plan for Deity as the GL will still go fast. It was always kinda 'menh' when a neighbour got the Great Library. Now you at least get a shot at a library (if it doesn't burn) and the extra science.

As per the OP - This is just one strategic start. it'll work well on lower difficulties, but you aren't stuck with it.
 
I can do it maybe 75% of the time on Emperor. You can shave off 5 or so turns by taking Aristocracy (usually times well for me as I just start GL). If you build 2 scouts initially, there is a good chance you will have cash to buy your first worker right when you need him (saving another 10-15 turns). Then chop everything, of course. Doing this means that you can never hard tech Phil in time, so don't be greedy and just take Phil with the GL.
 
This strat is doable on Immortal if GL is build aggresively (hard build one worker and get the other free from liberty and chop, chop, chop, chop, chop, chop). At least that worked in my current game. I was even greedily delaying GL to free tech Theology (however that may have been a bit risky - not sure here).

On Diety i have a hard time imagining it (the AI seems to love GL).

Btw. how bad is it if they beat you on wonder. You get a chunk of gold in return, but anyone know the percentage ?

This is a good time to point out that the more civs are in the game the less likely you are to get the wonder of your choice. Playing a tiny or duel map with 1-3 AIs greatly boosts your chances of doing these wonder centric strategies on Deity.
 
I had no problem executing this strat in my first game on Immortal (and later got the HG plus much more). All that tells me is that I benefited from the AO's erratic approach to Wonders in the new patch. It's going to take a lot more testing before we can decide whether a strat works most or all of the time on a certain level.
 
I see the Porcelain tower mentioned as a must have in many opinions. But that is only if you need to rely on RAs, right? Like Immortal/Deity or something.

I do well on lower difficulties without or very few RAs, so the Porcelain Tower is nice to have but not a must when you are building your own science. Or am I missing something there?
 
On lower difficulty levels you can keep up with science just fine without RAs. On Immortal and especially Diety however you need them or face being out-teched.
 
I have played 7 games in deity and the GL is gone by turn 35. Unless, you can get a GE before then your not going to get it. :mad:

Better of going for the NC
Mining, Pottery,writing,phil...
 
On lower difficulty levels you can keep up with science just fine without RAs. On Immortal and especially Diety however you need them or face being out-teched.


To be honest, I play immortal as my comfort level and pre-patch I was also not very RA heavy (I tend to forget to offer them and wait for the AI to come to me) and managed just fine. True, I did actively tech block, so maybe that's why I didn't need so many.

Sure, I do use RAs, but nowhere near the extent I could and I am still doing fine; so I was just wondering. Honestly, I think I will do fine without the Porcelain Tower, but if I can get it, then I will ofc.

Cheers.
 
Backup plan is to have enough cash (combined with consolation prize for losing the GL race) to rush buy library, then go on and hard tech Philosophy for the NC. It's not great but it's not a game losing event when it fails. Can't say for Deity but this works fine for Emp or Immortal difficulty.
 
been playing washington on emperor post patch and building GL then NC hasn't been that difficult. current game, built GL without chopping, marble or stone, founded second city while doing this, buy library in second city and build NC...maybe i'm lucky with the AI's...i thought it would be more difficult with the changes in patch... <shrug>
 
I've played two Epic-length games on Immortal difficulty so far into the ~Renaissance, and both times I was able to build the Great Library--both times I opened with Writing instead of Mining. One of those games I didn't even bee-line for GL. I'm sure this won't be 100% success, and on Deity I'm sure the success drops lower, but it's very doable.
 
Turn 40 looks to be the ideal GL finish for a human with efficient strategy, with something closer to turn 50 for a low forest/production site. From the limited info available here I'd say that it's ok to rush for it on immortal or lower, but it's a complete waste on deity. GL + NC looks good, but it's no longer the only viable starting strategy. I actually jumped out to a full-fledged 8 city empire before building the NC last night, and I enormously outpaced the science output of my previous game with an 8 city empire + 3 puppets.
 
Hrmmm...just built a turn 49 GL on Deity and hit Math with it to immediately start building HG. Guess I got really, really lucky?
 
3/3 now getting GL, the latest game coming on Deity. But this game is on Marathon (1 forest chopped to save 6 turns), my understanding is that longer lengths make it a little easier. I built it on turn 102.
 
Hrmmm...just built a turn 49 GL on Deity and hit Math with it to immediately start building HG. Guess I got really, really lucky?

Very. The last game I played, the GL went on 31 and the Hanging Gardens went on 50.

Turning the ruins off seems to slow the AI down, presumably because it can't hut luck techs.
 
Of course that also depends on settings. Smaller maps, having marble in your capital and/or fewer civs significant increase your odds of getting each wonder, and a map without egypt helps as well.
 
It's a 17 civ map, with Egypt. So yeah, I have NO idea how I built the GL on turn 49 :D

Closest I came was turn 37, all standard settings. But the AI completed it on turn 35. :)

It usually finishes it around 31-32 on Deity, from a handful of samples - that "35" was the slowest, and also my "luckiest" start.

I'm starting to think it doesn't matter, though. On a reasonable sized map the AI snowballs so quickly that even if you cheat (and I have hooked up the tuner and cheated) that Deity seems unwinnable regardless. I even went back to my "this is a win" Large Marthon game where I got the GL, HS, Tower trifecta and played a bit further - the AI snowballs to the point where the civs on the other side of the world are just out-massing anything I could even theoretically have done. <shrug>
 
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