Minor Suggestions Thread

I give them Compass from the start, but when I don't get conquerors, they still tend to get them only about a quarter of the time. France gets them about half of the time when I don't.
 
I'd like to see the Holy Romans spawn in 800 AD,with the Germans spawning anywhere between 1650 - 1850 AD.

The Germans UU and UHV is modern,and by the time you have a good force of panzers,you probably won the game.On the other hand,the Holy Romans UU is more medieval.And for thirr UHV it could be like:
Control Central Europe by 1200 AD
Control the Baltic Sea by 1500 AD
Control Italy (and maybe France) by 1700 / Have 7 extra european colonies by 1800.

And for a UP it could be
Power of the Empire
Civs are more likley to become your vassal
or....
Power of the Pope
Civs are likely to convert to your religion.
 
I'd like to see the Holy Romans spawn in 800 AD,with the Germans spawning anywhere between 1650 - 1850 AD.

The Germans UU and UHV is modern,and by the time you have a good force of panzers,you probably won the game.On the other hand,the Holy Romans UU is more medieval.And for thirr UHV it could be like:
Control Central Europe by 1200 AD
Control the Baltic Sea by 1500 AD
Control Italy (and maybe France) by 1700 / Have 7 extra european colonies by 1800.

And for a UP it could be
Power of the Empire
Civs are more likley to become your vassal
or....
Power of the Pope
Civs are likely to convert to your religion.
That wouldn't really be a minor change though, right?
 
Well Mongolia is like the only thing that makes China care for something else than Korea (Japan constantly tries to conquer it, and when it's owned by Japan then China tries to do the same).
Ethiopia at least fills out some space in Africa so that it doesn't feel terribly empty.
I agree with the Maya though.
 
I'd like to see Rome get higher stability in Somalia to represent the (albeit shortlived) Italian Colonies. Also I'd like to see a Modern Italy possible without crashing every 10 turns

edit: Also settler maps for the Somalian coast
 
Yes, after all, the ability to settle the Somali coast as Rome would be a game-changing factor. I somewhat agree with the removal of the Mayans, as natives and/or barbarians would accomplish the same, but Ethiopians and Mongols should definitely stay. While the Mongols don't often have a tenth of the effect they did in real life, they are still necessary for the flow of the game in East and Central Asia. Ethiopia ends up building quite an east African empire in half my games, and is even fairly advanced half of those times. Other times it builds 3 cities and just stays there. Still the verdict is that they should stay.
 
In most of my games Ethiopia is conquered by Egypt super-early on in the game.

I agree with the Italy thing(mostly because I want to be able for Italy to be in the game, not just as Rome in the Industrial/Modern ages near collapsing).

And the Mongols mostly attack China with all they have, lose, and then get conquered/or vassal to a super-power(Russia, if it decides to expand into Siberia, or China).
 
The masters really shouldn't give loads of free techs to their voluntary vassals.
 
Hello,

This mod is insanely great. I am a huge Fan but as a European, I am having some historical concerns :)

The first is about France. The cultural influence of France in Europe since the renaissance is undoubtly one of its main aspects but the other until the 19th century would be that it is one of the most populated and powerful area in Europe (some nicknamed it the China of Europe) with a ruthless army. Diplomacy in Europe from the renaissance and after has often been about alliances to contain France's expansion. At the start of Napoleon's expansion, this manpower advantage is very significant and a key to the further conquests. Cultural oriented special power could be more accurate, or something about the manpower (basic troups easier to recruit?). I am not convinced historically that the diplomatic power is very logical even if it makes playing France interesting, surrounded by European powers.

The second is about Germany. I agree with the idea of a Holy Roman German Empire. Germay doesn't really exists as such during the renaissance and the objectives come pretty late in the game. And, why should germany conquier Greece?

Another thing is the date of start of these two civilizations. you can't really talk about France or Germany before the split of Charlemagne's Empire. Or you should go back a little earlier for France and the foundation of the Frank's Realm after the collapse of the western Roman Empire. Before and during the reign of Charlemagne, France and germany are almost the same country. By the way, what would history have been if the Empire of Charlemagne didn't split in three? He restored the Western Roman Empire but forgot about the germanic rule that splits the country among his sons. :p

The forum is very big, are there threads about these topics?
 
Cultural oriented special power could be more accurate, or something about the manpower (basic troups easier to recruit?). I am not convinced historically that the diplomatic power is very logical even if it makes playing France interesting, surrounded by European powers.

The French historical goal to have Paris be the most cultural city in year XXX is where the cultural aspect you mention is implemented in RFC.

The gameplay problem with giving France a cultural unique power would be that it would make an already strong civ even stronger, due to the way culture affects contolled land area in CivIV.

The second is about Germany. I agree with the idea of a Holy Roman German Empire. Germay doesn't really exists as such during the renaissance and the objectives come pretty late in the game. And, why should germany conquier Greece?

Check your WWII history books for the answer to this question.

In RFC, Germany represents both the HRE and the unified Germany which was based on Prussian expansion from the late 1700s onwards. For gameplay reasons and the lack of territory to represent both, they have been combined.

The RFC Europe mod has a better representation of the HRE if that is something that you would like to see in action.

Another thing is the date of start of these two civilizations. you can't really talk about France or Germany before the split of Charlemagne's Empire. Or you should go back a little earlier for France and the foundation of the Frank's Realm after the collapse of the western Roman Empire. Before and during the reign of Charlemagne, France and germany are almost the same country.

See above. RFC Europe better represents the Franks better than RFC does.
 
Ok i have boosted the keshik to 12 power and to 3 in movements and i reduce their cost and...the mongols still not invade china!
I don't know if this is scripted but even with a big military power, the AI mongols don't invade china, is somebody knows how to change that?
 
Ok i have boosted the keshik to 12 power and to 3 in movements and i reduce their cost and...the mongols still not invade china!
I don't know if this is scripted but even with a big military power, the AI mongols don't invade china, is somebody knows how to change that?

Change afew xml value in leaderheadinfos

Especially things that make Genghis war, negative attitudes (eg hate close borders), more demands...etc...should take about 10 minutes if you know what you're doing...
 
I was playing the Dutch today, and when I conquered Berlin, it remained Berlin, even though we call it Berlijn. Another weird thing is that their name for the city 3S of Amsterdam is called 's Gravenhage (The Hague), which is completly elsewhere. A better name for this location would be Luxemburg (Luxembourg).
 
I'm always annoyed when I see the Netherlands founding a city in Jutland (what they shouldn't do in the first place) and name it Groningen. That city is at least one tile southwest ...
 
's Gravenhage is the first city on the Dutch "extra" city list (no name assigned to tile), which is quite dumb seeing as how the city (be it Luxembourg, Metz, Nancy, Aachen or whatever) should definitely be named for the Dutch, preferably with a the Dutch name.
 
Changing the power value in the XML might help. The AI is very timid in the use of its units. Undoing some AI changes that came about after the 3.13 patch would also make it more aggressive.

I don't know how to do that, the only thing i know is how to change combat value, cost and movement in XML.

Is somebody knows how to change the number of starts units of some civilizations (mongolian for example :xmas: )?
 
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