Missionaries fail

FenrysWulf

Evil Norse Wolf
Joined
Nov 17, 2001
Messages
373
Location
Naperville, IL
I was sending missionaries to my own cities to spread the three different religions I had, and I found that sometimes certain religions refuse to take in some cities. Why is this? Are some cities immune to certain religions? And it wasn't just once. I tried again with the same faith in the same city and it failed again.
 
FenrysWulf said:
I was sending missionaries to my own cities to spread the three different religions I had, and I found that sometimes certain religions refuse to take in some cities. Why is this? Are some cities immune to certain religions? And it wasn't just once. I tried again with the same faith in the same city and it failed again.

I know that "Theocracy" civic is supposed to be immune to adopting religions other then the state religion, but I'm not sure if it effects missionaries or just natural spread of religion.

Had the same problem sometimes, even with my own cities, but usually after the second or third They accept the new religion.
 
In theocracy you can't use missionaries :)
I've noticed that the missionary fails most on the holy cities: sometimes you have to repeat three attempts.
Maybe when a religion is well "installed" (sorry for my worst english...) in a city with one or more religious building it makes your job harder. Just my two cents.
 
If you go for a cultural victory and you've got a lot of different religions, you'll come to hate that 'Your missionary has failed to spread Islam in Rome' message. The first religion is guaranteed to take root. The 2nd has a small chance to fail, and each one after that has an ever-greater chance of failing. For the 7th religion, I honestly think the failure chance is >50%, although sometimes it seems like 100%. I've had at least 7 failures in a row on one city.
 
I think it's harder to spread a new religion in a larger city that already has a single religion than a larger city with none. Start with the smaller cities and it might spread to the larger cities with time if you don't like wasting your missionaries. If the rival civ has the 'Theocracy' civic enabled, the option to spread the religion with your missionary isn't available anyway.
There maybe is somekind of formula based on the size of the city, the number of religions practiced there and perhaps your cultural power that decides the success rate of the mission. Building the shrine(s) will proberly help too. Just my theory anyway. I haven't played Civ much so could be proved wrong.
 
Zanmato said:
I think it's harder to spread a new religion in a larger city that already has a single religion than a larger city with none. Start with the smaller cities and it might spread to the larger cities with time if you don't like wasting your missionaries. If the rival civ has the 'Theocracy' civic enabled, the option to spread the religion with your missionary isn't available anyway.
There maybe is somekind of formula based on the size of the city, the number of religions practiced there and perhaps your cultural power that decides the success rate of the mission. Building the shrine(s) will proberly help too. Just my theory anyway. I haven't played Civ much so could be proved wrong.

Did you ever have a missionary fail in a city with no religion???? :confused:
Never encountered such a thing, but I had my missionaries fail 4 times in a large foreign city with 2 religions (then I switched to other cities of the same empire and always was successful, despite the other cities having also 2 religions and one even being a holy city).
Therefore I agree that the chance to fail might have something to do with either city size or the religious building of other faiths already being built there.
 
No, I've never had a mission fail in a city with no religion practiced there. I should have explained it alittle better :)
I guess the number of buildings will have an effect too but it is certainly harder to spread in a larger city. Perhaps because there is more likely to be those kind of buildings present in that city. Always helpful to send missionaries into those border cities to help them flip too.
 
BirraImperial said:
If the city you are trying to convert has already 3 religions, the missionary will also fail.

I've had a missionary work the first time with more than 3 religions in the city.
 
Maybe your missionaries are annoying? You know, standing on the corner, bothering folks with questions, uninspired pamphlets. :P
 
It seems to me like the odds of the missionary failing go up based on how many religions are already present in the city. But it is not true that missionaries will always fail if the city already has a certain number of religions. I've had one city with 6 religions, and another one with all 7 (had lots of unsuccessful missionaries before I got all 7 there, though).
 
eewallace said:
It seems to me like the odds of the missionary failing go up based on how many religions are already present in the city. But it is not true that missionaries will always fail if the city already has a certain number of religions. I've had one city with 6 religions, and another one with all 7 (had lots of unsuccessful missionaries before I got all 7 there, though).

wow, i have never seen a city with more than 3 religions! Probably the success rate drops a lot after the first 3, I don't know
 
I too have had cities with all 7 religions represented. It took a few tries but I got all 7 there for max benefit of free religion civ.
 
One thing I observed is, that my missionaries seem to fail less often, if the target civ has the free religion civic enabled.
So maybe the religious civics (and state religion) could play a role, too (not only theocracy), in calculating the chances for a missionary.
 
BirraImperial said:
If the city you are trying to convert has already 3 religions, the missionary will also fail.

My current game, I founded four religions, have all four shrines, and every one of my cities has all four religions.

It seems to get more difficult based on how much religion is already there. Getting the final religion in cities with 3 already was a chore for sure, but they didn't automatically fail.
 
The chances get lower the more religions there already are in the city...

completely reasonable and realistic actually =/.
 
I built a missionary sent him out and basicaly all it says ,besides movement, is gift. What does gift do ? and how come there is no icon to click on " Spread Religion"??
 
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