Mistakes I will Never Make Again

fe3333au

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Apr 1, 2004
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Fern Tree, Tassie
I had a frustrating occurance which although humourous I will never make again ...

Playing a pbem in the late Industrial Age ... my civ controlled North and South America ... lots of pollution ... so I had heaps of worker and slave units on automatic pollution patrol ... :)

War is declared and I am attacked in Canada ... my opponent takes a city and bombs the rail and road improvements ... :eek: ... good tactic to slow my counter attack ...

My automatic workers 'see' the tile bombard damage as 'pollution' ... like lemmings they rush blindly in a cleaning frenzy ... :aargh:

My oppentent gets gifted 20+ workers :sad:

:lol: :clap: :clap: :lol:

What about you guyz :D
 
Signing multiple MPPs... Wait, no scathing remarks - this was a long time ago.
 
Not paying attention when setting the victory conditions at the start and then watching while the AI comes in and kills my king (I had accidentally chosen regicide as a victory condition). Sigh....
:shakehead
 
Here's my top 3:
  1. using a leader to rush a harbor instead of building an army (the icons are one next another)
  2. leaving my capital undefended while in ROP with the germans (territory all railroaded... imagine what happened)
  3. invading Babylon while the babylonians had a little more than half of french culture, while France was already over the 100k mark (you have already figured out what happened a few turns later, right?)
 
During an invasion, I abandoned one of my fort cities since I didn't really need it anymore. Unfortunately, I had my entire stack of bombers in the city and 2000 shields went *poof* just like that. :mad:
 
@Grogs: ouch!! I did similar with a city containing a bunch of (empty) transports...
I also have a habit of losing large stacks of workers and artillery, but I know that I'll do that again. In my current game I even discovered that I had lost a stack of artillery only when I recaptured them.
 
Losing an artillery stack, but instead of recapturing them, I destroyed that civ in the next turn. I lost most of my artillery. :(
 
thetrooper said:
Signing multiple MPPs... Wait, no scathing remarks - this was a long time ago.


How about signing MPPs with the 2 strongest civs.

I almost got out of it too - 4 turns left when one entered the others territory (they were on diff continents)

The ensuing turns were not very pretty...
 
fe3333au said:
My automatic workers 'see' the tile bombard damage as 'pollution' ... like lemmings they rush blindly in a cleaning frenzy ... :aargh:

My oppentent gets gifted 20+ workers :sad:
this one is awesome :wow:
 
I neglected to inform you that the oponent just happened to be the human player as well ... the ensueing e-mails between us are not printable in such a family orientated forum ... golly gosh and double damn ...
 
My top three:

1) Used a military Great Leader to rush a Barracks.
2) Lost my entire workforce (about 80 workers) when I declared war with all my workers sitting on an undefended hill on the edge of my border.
3) Flip the bird to every civ in the game at the same time because I didn't want to cave in to their petty demands (I got dogpiled).
 
I've done almost all of these except the MPP and the arty loss (in fact a civ has allready destroyed my artys 'cause it knew not the tech).
The thing I hate the most is that when I go to war I must stop all the automatized workers. Its booooooooooring!
 
My first time playing the Scandanavians, I moved 5 galley's worth of berserks into a newly captured city. Made peace. Two turns later, the city flips. Noooooooo! You're not a very good Viking if you can't even rape, pillage and raze properly.
 
fe3333au said:
I guess next time you hold the annual workers picnic it won't be within the sights of your exotic neigbours

It was a long way from the main front of the impending battle but I had forgotten about the little town on the far side of my empire. I fired my advisors for bad intel and went out for revenge (I razed everything they had).
 
when the "press spacebar for next turn" is flashing and I want to go and do some diplomacy and I click just left of the "D" and it goes to the next turn, has this happened to anyone else?
 
sabo said:
when the "press spacebar for next turn" is flashing and I want to go and do some diplomacy and I click just left of the "D" and it goes to the next turn, has this happened to anyone else?

Ugh yes. Sometimes I even try to hit shift-D and it still goes on to the next turn ????
That's when I started activating a fortified unit just to ensure that didn't happen again.
 
Actually a stupid thing is that shift-D sends any worker cleaning polution. Try to do diplo with a volcano erruption in your lands, THAT's where I sometimes spend worker turns. It has become a reflex, activate a military unit when I want to negociate.
 
sabo said:
when the "press spacebar for next turn" is flashing and I want to go and do some diplomacy and I click just left of the "D" and it goes to the next turn, has this happened to anyone else?
That's why I use F4. The problem is on Large&huge maps...
 
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