ChrTh misses me, I thought you US-guys had C&C and no time for these old games 
1430: Since we will need a couple of turns to finish off Monty I sell Hanni
AT for Combustion and 310 gpt. He has MassProd too, so Electronics for MassProd and
his last 26 gpt as well as his last 348 cash.
Both the Arabs and the Aztecs have nothing to offer for AT.
I set research to max (Mot.Trans.)
Orhan builds an army and I load our victorious Sipahi and two vets.
I kill 2 Iro cavs west of Centralia and move forces into position for the war against Monty.
I replace Ganges with New Ganges, lofcation is a bit better.
Upgrade the last cannons, we have 56 art, still not enough but something to work with.
With some MM and some workers I can get Istanbul and Busra to one art. every turn
IT: The Iro counterattack near Centralia (2 guerillas) leads to one Sipahi retreat, the second
guer. dies.
Kafa finishes bank, starts on military.
1435: Mostly troop positioning to finish off the Iros next turn and attacking Monty at the same turn.
I realize that we probably need more inf. on the other continent.
I merge a few of our own workers on the main continent. We pay already troop support
and we have enough slaves. All important tiles are improved, the last mountains mined, just
some pollution to clear every now and then.
I set 3 costal sites to ship-production. Hanni will be running around with BBs soon so
we need something to protect our vessels. I don't upgrade our transports since we
are just shiping the production of one turn at a time.
We have the boat space, so I ship our musket army.
IT: The Aztez waste their cavs at Centralia, 2 die to Iro rifles and 2 retreat,
will give us chances for easy kills. They also attack with inf, lose one and kill one defender.
The Arabs renew their Wine deal with us.
1440: Tarentum finishes factory, starts market.
I bombard Centralia and finish of the 3 redlined defenders and the Iros are history.
We take and raze the island city, the island is no ours, send forces back.
Taking Kahnawake (after bombarding) costs us 1 Sipahi to a redlined inf.
Bombard and kill an Aztec stack of 3 inf and 2 cavs that was heading to Centralia
without cassualties.
The turn isn't finished to allow some troop repositioning for Coffee.
Notes:
Military:
Home Continent:
Our mobile reserve is currently in Antium (8 Sipahi). The additional Sipahi (injured, arrived from
the island this turn) are in Mugla.
The artillery production this turn is also in Mugla, awaiting shiping.
New Continent:
I have 5 combat settlers in St. Regis and the slaves in Hiawatha's End.
Tonawada is the city wit the barracks, two Sipahi are healing there this turn.
Artillery, armies, infantry and Sipahi are concentrated on the new Aztec front, good luck Coffee.
Production:
I changed all libs in corrupt cities to art. to use the shields since we
are going for conquest. I also stoped worker production to avoid gpt costs from support.
It may be worth searching the last 20 workers that cost gpt and merge them for drafting.
I drafted a lot of inf. to replace our MPs (shiped the vets oversea) and add flip-guards NW.
Be aware, I really don't trust our "friend" Hanni. Tanks available in 9 turns, deity research in
Monarchy iss terrible.
There is one important point: You can not have to much artillery, so keep
producing the heavy gunns to take out all those infantry.
SAVE

1430: Since we will need a couple of turns to finish off Monty I sell Hanni
AT for Combustion and 310 gpt. He has MassProd too, so Electronics for MassProd and
his last 26 gpt as well as his last 348 cash.
Both the Arabs and the Aztecs have nothing to offer for AT.
I set research to max (Mot.Trans.)
Orhan builds an army and I load our victorious Sipahi and two vets.
I kill 2 Iro cavs west of Centralia and move forces into position for the war against Monty.
I replace Ganges with New Ganges, lofcation is a bit better.
Upgrade the last cannons, we have 56 art, still not enough but something to work with.
With some MM and some workers I can get Istanbul and Busra to one art. every turn

IT: The Iro counterattack near Centralia (2 guerillas) leads to one Sipahi retreat, the second
guer. dies.
Kafa finishes bank, starts on military.
1435: Mostly troop positioning to finish off the Iros next turn and attacking Monty at the same turn.
I realize that we probably need more inf. on the other continent.
I merge a few of our own workers on the main continent. We pay already troop support
and we have enough slaves. All important tiles are improved, the last mountains mined, just
some pollution to clear every now and then.
I set 3 costal sites to ship-production. Hanni will be running around with BBs soon so
we need something to protect our vessels. I don't upgrade our transports since we
are just shiping the production of one turn at a time.
We have the boat space, so I ship our musket army.
IT: The Aztez waste their cavs at Centralia, 2 die to Iro rifles and 2 retreat,
will give us chances for easy kills. They also attack with inf, lose one and kill one defender.
The Arabs renew their Wine deal with us.
1440: Tarentum finishes factory, starts market.
I bombard Centralia and finish of the 3 redlined defenders and the Iros are history.
We take and raze the island city, the island is no ours, send forces back.
Taking Kahnawake (after bombarding) costs us 1 Sipahi to a redlined inf.
Bombard and kill an Aztec stack of 3 inf and 2 cavs that was heading to Centralia
without cassualties.
The turn isn't finished to allow some troop repositioning for Coffee.
Notes:
Military:
Home Continent:
Our mobile reserve is currently in Antium (8 Sipahi). The additional Sipahi (injured, arrived from
the island this turn) are in Mugla.
The artillery production this turn is also in Mugla, awaiting shiping.
New Continent:
I have 5 combat settlers in St. Regis and the slaves in Hiawatha's End.
Tonawada is the city wit the barracks, two Sipahi are healing there this turn.
Artillery, armies, infantry and Sipahi are concentrated on the new Aztec front, good luck Coffee.
Production:
I changed all libs in corrupt cities to art. to use the shields since we
are going for conquest. I also stoped worker production to avoid gpt costs from support.
It may be worth searching the last 20 workers that cost gpt and merge them for drafting.
I drafted a lot of inf. to replace our MPs (shiped the vets oversea) and add flip-guards NW.
Be aware, I really don't trust our "friend" Hanni. Tanks available in 9 turns, deity research in
Monarchy iss terrible.
There is one important point: You can not have to much artillery, so keep
producing the heavy gunns to take out all those infantry.
SAVE