MLDR004 NOW and Again

I am sure it will take more than 10 turns to both land and destroy them. We will be doing extremely well to even have taken out the Iroquois and Persians by then.
 
But possible for this team :)
 
Very true, especially now that those powerful AC are finally coming out at the rate of 1 per 5 turns. We should get 5-6 before metallurgy hits. We can wipe out at least two Civs with that... :D
 
(0) Inherited Turn
We're doing quite well for troops, but we need some boats. There's an Iroquois iron source up North between Allegheny and Niagara Falls that I would dearly love to pillage. The best thing for the purpose would be an army of musketmen. Let's see if I can get a Military Great Leader or two.
We need settlers badly. Krems is sitting on an absurd +10 food/turn and already has some shields accumulated towards its settler. So I rush it.
With Incense in the North, and most of our cities in the South, we need a couple of harbors. A high priority, as some of our southern cities are bordeline rioters. Note that the link will be severed when we declare on Persia, but we should get to enjoy the benefits while we are attacking the Iroquois.
Lots of troops are fortified in Persian territory. I unfortify them and let them continue their Northward trek.
Since the team consensus seems to be to get Bach's, I switch to Music Theory (due in 13 @ 80%), leaving 101 gold/turn for rushes.
Tyendenaga needs to be razed at some point. Right now there is no harbor there, and the trade route is cut off by Persia.
Rush the pikeman at Innsbruck, so that it can start a harbor next turn.

IBT:
Kufstein - Barracks => Harbor.
Inssbruck - Pikeman => Harbor.
Krems - Settler => Settler.
Neusiedal - Temple => Pikeman.
There is an Iroquois galley wandering around our Southern shore. I'll keep my eye on it.

(1) 560AD
Not a lot happens. I think my turns will consist predominantly of troop repositioning, to set up the attack for Meldor.
Rush an aquaduct at Salzburg to free it up for shipbuilding.

IBT:
I see a Persian settler pair headed towards the open land next to Kufstein.
Ugarit Pikeman => Pikeman.
Salzburg Aquaduct => Galley.

(2) 570AD
There are Immortals in the way, so there is no possibility of blocking off the Persian settler pair.
Lots of troops reach Kufstein.
We won't be able to complete the road to Kufstein, as there is an Immortal at an inappropriate place. So two more sections of road to be built.
Switch citizens in Saltzburg to resume growth.

IBT:
It looks like the Persians are going to settle on the ruins.

(3) 580AD
Dyes got connected during the last interturn, but it looks like they don't kick in until the next turn. I'll check next turn, as I should be able to reduce luxuries to 0%.
More troops reach Kufstein. Upgrades are not possible until the road network is completed.
Move an archer off our iron onto the adjacent mountain, to prevent a landing on the high ground.

IBT:
Villach - Pikeman => Knight.
Landeck - Pikeman => Pikeman.

(4) 590AD
More troops move into Kufstein. The Persians have inadvertantly helped our road network, and the current section of road should suffice to complete the trade route.

IBT:
Vienna - Knight => Knight (plus an Ancient Cavalry).
Graz - Knight => Knight.
Linz - Knight => Knight.
Klagenfurt - Knight => Knight.

(5) 600AD
This is strange. I connected the dyes and I still cannot reduce luxuries. In fact I have to increase them, as Vienna grows to 11 and is about to riot. I put luxuries to 20% for a turn or two while the road network is completed.
Figured out the reason - Ugarit is built on top of dyes.

(6) 610AD
Upgrade 6 catapults to trebuchet.
Our trade network completes, and incense comes online. Luxuries are reduced to 10%.
I let the harbor at Innsbruck complete (it's due next turn), but switch the harbor at Kufstein to a temple.
Rush three temples to push back borders.
With Music Theory and the Palace due in 8, I call up the "Pillage People" and start pillaging around Wiener Neustadt.
Upgrade 6 veteran horsemen to knights. Elites are not upgraded.

IBT:
Bischofshofen - Temple => Worker.
Ugarit - Pikeman => Temple.
Kufstein - Temple => Pikeman.
Innsbruck - Harbor => Galley.
Oka - Temple => Barracks.
Krems - Settler => Settler.

(7) 620AD
More troop movements.

IBT:
Salzburg - Galley => Pikeman
Russia begins Magellans.

(8) 630AD.
Load a pikeman and a settler onto the galley, and ship them towards Kufstein. A second settler is hiking across Persia to Kufstein, with two pikemen for company.
Pillage a second tile next to Wiener Neustadt. Music Theory is due in 6, Palace in 8.

(9) 640AD
Troop movements.

IBT:
Vienna - Knight => Knight (plus an Ancient Cavalry).
Ugarit - Temple => Pikeman.
Arabia begins Magellans.

(10) 650AD
More troops move into Kufstein.

Meldor should have some fun here...

MLDR04-650AD.jpg


Go get 'em Meldor!!
 
Mmmm....stack of death....

Oooh, Trebuchets! What's the diff b/t them and Cats? And are they working better?
 
I'm not sure how the prebuild is timed but I checked Hot6 and there we timed the prebuild with the tech advance. The tech advance occurs before production. By accessing the city screen from the advisor (F6 -> F1) you could change the build order from palace to Bachs.

Edit: darn bad writing of mine. This intended as an fyi.
 
Forget Superevie's Christmas Avatar thread... In a moment of boredom, I got my other (and considerably better looking) half to pose for an updated picture...
 
650 AD (0)
Get embassies. Russia is the only one we can trade with so they get Ivory for 126g and TM. They get Inscense and 26g for their WM. She gets dyes for 184g. The Iroquois don't look so tough now that the fog is lifted. Rush settler in Krems. Wake up large stack and start it on the move to Centralia.
(I) Linz Knight->Knight.

660 AD (1)
SoD arrives. We will start pounding Centralia next turn.
(I) Graz Knight->Knight, Eisenstadt temple->harbor. The Arabs start Bach's and MT drops to 1 turn.

670 AD (2)
Drop a scientist for one turn in Krems as I am just going to rush settlers there anyway. Drop science to 0% with 217gpt income and still get MT in 1. MM Weiner to get palace in 2. Pound and then raze Centralia, two elite victories, no leaders. The Persians seem to be working on Mauch Chunk so our fast units head that way to not let them capture it.
(I) They Iroquois finally show themselves. We lose one knight but they lose three MDI. We get MT and start on Chemistry. Innsbruck Galley->Galley.

680 AD (3)
Bach's is due in 21. Arabs are building Bach's in Mecca, their capital and that isn't good. Investigate and theirs is due in 16 and set to grow in 5 with only unimprved grass land to out a citizen on. Pull workers off mountain. Move towards Wiener. I can starve Villach and 3 more 2 shield squares for Wiener. We need 210 shields. If we get 14 spt after corruption, that should drop Bach's to 14 turns and we beat the Arabs just by the fact that our production goes first. If we get 15 spt we beat him by one turn. That assumes that the Arabs don't mine that unimproved mountain they are using or either grassland. It will be tight. Elite horse takes out 1 hp MDI and a knight takes out the last reg pike in Mauch Chunk. We raze it and get 3 workers as there was a settler in town. Slow units move on Cattaraugus and fast move towards St. Regis. Swap some pike builds to settlers and rush them in twons under size 7.
(I) Renew the alliance with Persia for 39g. One MDI comes out to give us an elite pike. Ugarit Settler->pike, Salzburg Pike->Pike, Krems Settler->Settler, Klagenfurt Knight->Aqueduct, Landeck Pike->Temple, Neusiedl Settler->Pike.

690 AD (4)
We lose 2 Knights but raze the city of St. Regis gaining 4 workers and a cat. The slow units continue the march to their target. I am getting nervous so I trade MT and 909g to Russia for Banking. Turn on Science to get Economics in 23.
(I) Vienna Knight->Bank, Villach Knight->Harbor. The Russian's start Bach's. Renew Gems deal with Persia for Insense and 41g.

700 AD (5)
I merge in 3 workers into Wiener but the town is very unhappy. I have to get silks from Russia and still raise the lux tax to 30% to keep it happy. On a g0od note, Bach's in 14. The backup tech for Smiths is due in 24 now. Some fast units retreat with the workers and cat to heal while the rest march on Oil Springs. The slow units arrive outside Cattaraugus.
(I) Watch the Persians take out one reg pike in Oil Springs but the second holds.

710 AD (6)
The slow units bombard and the raze Cattaraugus gaining one worker and losing MDI. The fast units take out one fortified and one unfortified reg pike in Oil Springs and gain a worker without loss. The city of Bruck is built on the ruins of Mauch Chuck. Move pike to slow down advance of Persian settler. They are going to get a city up here as fast as the Iroquois are folding. I have five more settlers coming but they are trailing. The settler and pike in the galley are landed to build on the ruins of Centralia. I merge in three more workers into Wiener now that they have mined one square and shave 2 more turns off of the build. I have to left lux to 40% to keep things going.
(I) We lose an MDI to a counter. Bischofshofen Worker->worker. Linz Knight->Bank, Oka Rax, Pike.

720 AD (7)
The fast units advance on Grand River but the Persians will beat us there, the slow units advance on Salamanca. Block Persian settler again, darn.
(I) Oh well, The Persians take Grand River. Innsbruck Galley->Galley.

730 AD (8)
The city of Gmuend is founded next to the ruins of Centralia. I decided to move it over one. The fast units change direction and start towards Salamanca as well.
(I) Watch the Persians lose 3 knights to counters. Graz Knight->Knight. Bruck Temple->Rax. The Arabs start Smith's, so mush for the backup plan.

740 AD (9)
Both the fast and the slow units are now outside Salamanca. Turn off research on economics. Russia and France sign an MPP!!! WTH, that means they are way ahead of us.
(I) Ugarit and Salzburg Pike->Musket. Eisenstadt Harbor->Musket. The Russians start Smith's.

750 AD (10)
We bombard Salamanca and then our elite MDI lead the way. Four straight vectories later and we have captured the city with 2 cats, 2 workers and the Pyramids. Well, at least I got one wonser on my watch!

I leave the question of tech to the next player. I was afraid that this might happen. Witht he gpt bug the AI races up the tech tree. We will most likely have to steal our way up the tree. We should probably wait until we have Bach's and then make an effort to reduce lux to 0%. Thereafter we can start making safe steal of tech until we are back in the race. We should probably start a prebuild for ToE if we are going to have a chance to get it.

We should have 7 turns left on Bach's. I am hoping that the Arabs were in there GA and drop out so that all my sweating was for nothing. I started moving Knights towards the Galleys instead of up the road. There are 4 settlers ready to be put in place. I would consider just capturing the last Iroquois cities and then load the boats up to take the islands. The temple in Salamanca needs to be rushed ASAP. I switched in the end to building defensive units as we should start now getting prepared to fight Persia. They have a lot of knights we can catch up in the top area, but we should be ready to lose a city or two.

When the patch comes out, it might be worth thinking about putting our FP either in Salamanca or in some Persian location.

http://www.civfanatics.net/uploads6/MLDR04-750AD.zip

Official hitlist:
Hittite - gone and long forgotten.
Iroquois - Gassed and on the ropes.
Persia - In denial
France
Russia
Arabs
Scandinavia

Arizona_Steve, The Eager
Meldor
Northern Pike (Up)
Belisar (On deck)
ChrTh (Almost there, 9 more days to )
Coffee (Almost ready to rock and roll )
 
Originally posted by Arizona_Steve
Forget Superevie's Christmas Avatar thread... In a moment of boredom, I got my other (and considerably better looking) half to pose for an updated picture...
It has been humorous to watch the reactions of the majority of the posters here, tripping over themselves...Worth a :lol: or :lol: :lol:
 
I hope itwas no misunderstanding when I set Krems to +10 food, I thought we could partially-rush the settler every 4 turns, sorry if I didn't explain my intention clear enough.

Originally posted by Arizona_Steve
Forget Superevie's Christmas Avatar thread... In a moment of boredom, I got my other (and considerably better looking) half to pose for an updated picture...

:D
 
Got it. Very nimble footwork regarding the prebuild, Meldor. :goodjob:

Where is this Christmas-avatar thread, anyway? It doesn't seem to be in Off-Topic.
 
750 (0): I switch Graz to a palace prebuild.

IT: ____, the Persians take Tonawanda with four knight attacks.


760 (1): We take Niagara Falls, garrisoned by two pikemen, for no loss, and capture five workers.

IT: The Russians poach the city site south of Grand River, one turn before we would have reached it.

Salamanca temple (rushed) --> worker.

Kufstein galley (rushed) --> harbour.


770 (2): We take Allegheny from its garrison of two pikemen, losing an ancient cav in the process.

I found Weiz in the gap south of Salamanca.

IT: Bischofshofen worker --> walls, Innsbruck pikeman --> marketplace, Neusiedl pikeman --> trebuchet.


780 (3): Preparations for the invasion of the Iroquois islands. Until we get Astronomy, the only safe galley route is via the two-tile mountainous island, so this operation will be slow to get started.

IT: The French sneak-attack us for the sake of making one swordsman assault, which fails.

Salamanca worker (rushed, to get the native population down to one) --> walls.

Gmuend galley (rushed) --> walls, Krems settler --> settler.


790 (4): We destroy an Iroquois swordsman landed near Allegheny, for no loss.

IT: All at once the Persians make peace with the Iroquois and demand dyes from us. Given the way our units are intermingled with theirs, we can't afford to absorb a first strike, so we yield.

Villach harbour --> aqueduct.


800 (5): Zzzz....

IT: Klagenfurt aqueduct --> harbour.


810 (6): Six units take ship for the Iroquois islands.

I found Feldkirch NW of Salamanca.

IT: Wiener Neustadt completes Bach, and since we already have the Statue (militaristic) and the Pyramids (industrious):
 
The Russians and the Arabs switch to Adam Smith. I'm able to cut the lux rate to 0%.

Vienna bank -->knight.


820 (7): We land six units two tiles from Gayagaahe.

IT: Bischofshofen walls --> trebuchet, Linz bank --> knight, Oka pikeman --> trebuchet, Klagenfurt harbour --> marketplace, Neusiedl trebuchet --> aqueduct.


830 (8): Our mini-SoD approaches Gayagaahe.

IT: A French galley appears out of the blue and sinks one of our galleys--an empty one, fortunately.

Various towns complete their walls.

Krems settler --> settler, Landeck temple --> courthouse.


840 (9): We take Gayagaahe from its garrison of a pikeman and a spearman without loss, and our second victory produces the Great Leader Mack.

A fascinating choice now faces--hold on, not under the new rules. I immediately use Mack to form Mack's Army, into which I load two knights.

Finally a change in the tech position, as the Persians have Astronomy. I get it from them for Banking and 278 gold.

IT: Ugarit musketman --> marketplace, Kufstein harbour (rushed) --> trebuchet.

More walls complete.


850 (10): Mack's Army takes Gandasetaigon from its garrison of a single spearman, and I switch Vienna to the Heroic Epic.

Three elite victories produced one Great Leader this round.
 
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