Mobius: Total Chaos

Orders lock in about... 14 hours if I'm not mistaken. Most recent update is always listed on the front page.
 
As a note: Classic Sonic is saddened he wasn't mentioned anywhere. He had at LEAST hoped to ruin Sonic's good reputation in Reikland. He may be shorter, fatter, and not run as fast, but he's a convincing double! He may be cute and evil, but he's still evil! PI-I3412 t3h Cla$$ic $01V1€!

This calls for a comic ;)

iotmedia.jpg
 
It was going so well until the arrow knee joke.... But mostly :lol:
 
Orders locked/automated.

It could be worse. He could assume they were black energy and try to eat them. :S
 
==Morgal vs. Abhorrents==

The Abhorrents have amassed 3 airforces.

Morgal loses 2 planes but manages to take out the Abhorrent air wings. 15 bombers move in for the kill!

The Abhorrents are vaporised by the attack. All Morgal armies can resume focus on expansion.

==Lanayru vs. Abhorrents==

The Abhorrents build an air wing; Lanayru orders an airstrike.

2 air wings go in for the actual strike - 1 hits. The province is retaken.

==Lanayru vs. Robotnik Empire==

5 Lanayru navies open fire. The Empire, meanwhile, builds an extra army.

One army is destroyed by the ERC's naval bombardment.

Lanayru orders all troops to assault.

Lanayru sweeps the Empire's sole army away in the first blow.

==ERC vs. Abhorrents==

The Abhorrents build an air wing.

23 ERC airwings move in - 2 are lost.

After that, the Abhorrents are defeated.

==01 vs. Abhorrents==

As part of its operation, 01 orders a massive strike. The gigantic air force swarm closes in against the 7 Abhorrent air fighters.

2-8
4-6
1-1

01 loses 15 air wings but defeats the Abhorrent air force.

With that, the remaining air force attacks, seeking to purge the region of Abhorrent life.

40 air wings vaporise the Abhorrents.

The forces push north and vaporise more Abhorrent armies.

==Border Skirmish - Crusaders vs. 01==

As 01 focuses primarily on the northern frontier, it's also expanding further south. In particular, what's up for grabs are two units of Blue Chaos Energy.

3 Crusader armies defeated. 2 retreat - 1 destroyed.

==Crusaders vs. Abhorrents==

2 Crusader armies move against the Abhorrents, who now number 4 armies.

1 wins, 1 defeated. The defeated army is captured and mutated.

4 more are built to fight - 1 is victorious. 3 are defeated. 2 are mutated. 1 retreats.

GM's note: Jerusalem raised 50 armies this turn. They were at 76; they now stand at 75, with 14 exhausted.

==Crusaders vs. Abhorrents II==

6 Crusader Armies go against the Western Abhorrents.

2 victorious, 4 defeated - 2 mutated. 1 retreats, 1 destroyed.

Jerusalem now has 72 armies, with 17 exhausted.

==Up Next: Crusader invasion of UBS==
 
==Crusader-UBS War==

sZm72.png


Tired of skirmishing, the Crusaders have declared war on the UBS.

But first, they have to contend with the UBS navy - 20 ships strong to the Crusaders' 25.

10-15. The Crusader invasion is foiled and several reinforcements will be stranded on the northern shore.

---

The airforce attempts to bombard, but encounters the United Barbaric Air Force.

25 vs. 17. 15 UBAF are destroyed, as are 10 CAF.

The Crusaders thus are unable to use some of their reinforcements.

---

27 Crusader armies remain to be placed.

15-12

In total, 12 Crusader armies and 15 UBS armies up for grabs.

5 UBS armies destroyed, 5 captured, 5 retreat.
4 Crusade armies destroyed, 5 captured, 3 retreat.

15 provinces captured.

==UBS counterattack==

All 10 UBS ships bombard the coastline, now that the Crusader fleet's incapacitated. This kills 4 armies.

With that, the counteroffensive begins.

10 armies vs. 4.

4-3. 1 Crusader retreat, 2 captured, 1 destroyed. 1 UBS captured, 2 retreat.

Outcome: The Crusaders have ended up with some small gains, but overall, not much has changed. The UBS remains the foremost of the powers, even if its dark energy was nullified by Crusader Gray energy.

==Rebel Invasion of Crusaders==

7 provinces have fallen without a fight. The rebels were ignored and as such have easily taken these lands.

Normally such rebels wouldn't be a threat, but considering they're de facto allies with the UBS now, that means they will likely receive funding and undermine the interior of the Crusader's empire.

==Coming next: Combine War - The Pointless, the Bloody, and the Opportunists==

As a note, the War WILL end next turn if it doesn't end this one.
 
Screw RNG.

How was the area with no armies in it at all defended?
Annnnd what color are rebels?
 
Looks like someone is still attached to his admiral.
 
Crusader heirarchy have judged that the Admiral of its navies will still proudly serve the soldiers of Christ.

As a proud test subject for studying black chaos energy.
 
How was the area with no armies in it at all defended?
Annnnd what color are rebels?

They're pink.

As for the armies - he didn't specify where armies would be, so I randomly distributed them.

This folks, is why keeping your flank at least moderately secure is a good idea. ;)

...especially once I beef the Abhorrents next turn. Teehee.
 
So they just sprang up outa no-where?


WHY MUST YOU REBEL NOW
 
I skimmed

I thought someone just stole from me... FUUUUUU[plus they weren't on the map]
 
I, for one, am grateful of our new Enerjak overlord.
 
Caesar received updated reports every moment in the Master Military Bunker in an undisclosed location outside the city. The reports looked promising, if not expensive. Sixy-one Stormriders went down in flames and eighty-nine more are damaged trying to take down just seventy of the Black Arm's pathetic fighter jets. Caesar noted that, next time, even more resources will need to be redirected to research labs in the Eastern Region.
***

The Abhorrent watched the skies. To survive, one always watched the skies. Even when you're dug in into what you consider the best bunker on the planet, you watched the skies because the machines did not play around. Since the war flared up and grabbed the attention of the Central Programs back in Zero-One, the Abhorrents have been catching hell every waking moment. The massive Stormrider raids tore up troop movements, masses, and every soft-skinned target on roads and bridges. Bridges actually do not exist anymore, as far as this Abhorrent was concerned.

He, along with the others, thought that was the opening move for a ground invasion. If so, the machines would've been sorry. Did they honestly think that the Stormriders, with their omnidirectional undergun, was enough to deal a massive blow to the ground forces aligned to defeat the machine? True, the plasma cannon hurt but those bridges took a lot of fire to go down.

And then the Devastator Warships arrived. For the Abhorrents who never seen one, seeing 200 all at once inspired fear. The machines have the production capability to build those? How are those things powered? They moved slow, true, but what of it? The machines were much larger than the largest bombers the Abhorrents had had in their air fields and they floated lazily through the sky. The fact they moved relatively slow should've meant time to prepare for the incoming bombs falling from the bomb bays none of the soldiers could see but knew were there. Except they weren't there.

All at once, 800 Heavy Plasma Disc Launchers, four on each Devastator, fired. Hot plasma, when it made contact with a tree, or a tank, or the earth, or a person, it expanded rapidly. The target melted or burned alive or was seriously disfigured. Rumors started coming down the grape vine, while the Abhorrents were retreating on the southern front, that an entire city was being leveled on the northern front. The Abhorrent wasn't sure if he could believe that those ships could level an entire city but AA fire didn't seem that effective. Occasionally, a SAM missile took one down and that would be the last one that particular SAM site took down before dozens of plasma discs landed among the site.

The Machine advance began soon after the orderly retreat became a full blown rout. Zero-One made use of weak, but numerous anti-infantry flying buzzers. Luckily, each one taking down in a "pack" made the entire pack weaker and dumber in some ways but they didn't come alone but usually built in as a defense mechanism for their vehicles. The Abhorrent, inside a fortified bunker line that zig-zagged around the Abhorrents stronghold city, fired his assault rifle on a horse sized monstrosity that fired lasers. The soft-skinned machine went down with combined fired from his squad and then exploded as if it was packed with grenades.

An anti-tank rifle fired nearby, destroying one of the three Gun Walkers that was approaching the Abhorrent's position. The push on this part of the line was light, despite being a flank. He didn't like what that could mean but fought on anyways. "How are we holding?"

The radioman yelled, "I don't know! Communications are getting shot to hell!"

"Well, keep try-"

A bright, wide, blue laser passed by, inches from the radioman's head, into the treeline behind the trenches. An explosion uprooted several trees as the laser struck a tank. "Where did that come from?" The Abhorrent yelled. That laser cannon was news.

Another blue light fired and tracing it was easy. A large, hovering tank pack surrounded by a dozen, smaller seekers were getting dangerously close. The Seekers and Tank both hovered over the battlefield, ignoring the shell holes and bomb craters. As the tank pushed on, it would occasionally stop, point it's turret down, and vaccuum up something before charging it's cannon and firing again.

The radioman shouted, "We need to get out of here. I think the line is crumbling. I'm getting only snippets but it sounds like the, umm, Disintergrators are in the trenches and the Seekers are lobbying plasma discs into the trenches at close range. The buzzers attached to them are ripping up our men."

The Abhorrent swore, grabbed his rifle, and started to fall back. He looked over his shoulder. Man-sized, mechanical, floating squids were speedily entering the battlefield. Seekers taken out with anti-tank fire, Gun Walkers, and the the new Devourer tank came back to life. Not only that, but he saw as his side's own tanks started to fire on allied positions.
***

The Disintegrator moved with it's squad. The squad of four-legged machines built around a plasma cutter used for industrial mining galloped across the battlefield. Hundreds of the, charging enemy positions. Charging the fleeing enemy. Abstractly, as Caesar watched this particular scene, he was reminded of the human cavalry charges of old. As the Disintegrators got into range of panicked, fleeing mutants, their plasma cutters cut clean through skin, muscle, and bone and performed gruesome battlefield amputations that were instantly cauterized. Some packs of mutants hunkered down and made last stands, taking out half-dozens of Disintegrators at a time as they tried to maneveur through the forest. One position had several machine gun nests and an anti-tank rifle. There wasn't anything heavy nearby to take care of it so the Swarm AI did the next best thing, charged.

The Disintegrator charged ended the second one of horse-like machines jumped over a mutant into the midst a crossfire of anti-tank and machinegun fire which tore the machine into pieces, activating the self-destruct sequence. Flaming pieces of mutants strewn the holdout and tore a hole in the small front that Disintegrators filled gratefully. The same event was being repeated constantly across the collapsing front. Disintegrators are easy to rebuild. Humans and mutants are not.
 
==Combine War==

The Combine's offensive has stalled, but it feels it can do it now.

When airforces go to bombard, they are intercepted.

23 vs. 20.

11-12.

Unable to assist, the air forces of both are locked in a Cold War.

---

Navally, no attacks are made by either side.

---

In Central Areggema, a war rages. 5 armies attack 6 to soften them up.

2-3. 2 Greek armies captured. 1 Combine retreat, 1 captured, 1 killed.

7 vs. 4 now. 4-3. 4 Greeks captured. 2 Combine armies destroyed, 1 captured.

2 vs. 2 now.

1-1. Combine retreat.

8 armies attack the Robotnik Empire.

2-4. All 4 are captured and processed into Badniks for later use. At least, the Combine earns 20 TC.

37 armies attack the Greeks' 32.

21-16. 7 Greeks retreat, 14 captured.
4 Combine retreat, 8 destroyed, 4 captured.

--

The Greeks launch a limited attack on the Combine. 5-5 on both sides. 24 ships remain ready to attack on Greece's side, and the Combine maintains 11.

5-5 again. The Combine is left with 6 ships, while 14 Greek ships remain ready to attack.

4-6. The Combine is left with 2 ships, while Greece retains 4 capable of attacking. The 4 ships use bombardment - none hit.

--

With that, the weakened Combine heartland is targeted by all 11 Greek armies.

3-4. 1 Greek retreat, 3 captured. 2 Combine destroyed, 1 captured. The Combine loses 4 provinces.
 
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