Xanikk999
History junkie
Kael said:I pulled the Monty Python quote in malevolent designs, it was confusing to many people who didnt get the refernce.![]()
The -25% war weariness is on military discipline. Did you see it listed on military state somewhere?
I was disappointed when you pulled some of the monty python related stuff from the game. But i respect your decision.
Anyway as i said earlier i love your mod and still play it but i have some suggestions.
I think the Republic civic under government is a tad underpowered. It doesnt really do much except brand other civs with unhappiness.
And also maybe you could impliment this in your next version if you want but listen to this suggestion:
You know how the exclusive runes of kilmorph tech increases commerce in mines? Well i was thinking of something similar for all the other religions that increases "something" similar to it in thier exclusive tech.
Heres my suggestion on the other religions.

- The Octopus overlord exclusive tech could give +1 food from fishing boats and whaling boats.
- The Fellowship of the leaves exclusive tech could give +1 production or food from plantations maybe? (Lumbermills would be too overpowered)
- The Ashen viel exclusive tech could give +1 Science from some improvement if thats possible for you to mod.
- And the Orders exclusive tech could give +1 Happiness in all cities.
And i also think it would balance out the -1 food from farms with the seafaring trait if you gave seafaring civs +1 food or production from water tiles. I dont think fishing boats is enough but thats my opinion.
And i also think the magic resistent civ trait is way underpowered.
By the way Great work with the mod so far!