Kael
Deity
Rando said:Hi Kael,
I apologize if this has been asked/answered before (I try to keep up with the discussions, bu there are so many new posts, I miss whole pages in just a day!) Question: will unique units by race be included in 080? I know you have unique units planned (and already have unique units by religion) but was curious if the race uu's would appear in 080 (thinking of some of the great undead, dwarf, elf skins posted recently). Just curious. Thanks!![]()
0.80 will include 2 heroes for each religion. These are unique powerful units that you have to have the state religion for. 8 of them have the "Hero" promotion, meaning they gain 1xp every turn, up to 100 xp. Making them get powerful very fast. The other 2 are spellcasters and they have unique spell abilites. One is a conjurer with the the Twincast promotion, meaning he summons double the normal amount of creatures. The other is a mage with a unique spell and his fireballs go 2 spaces further than a normal mage.
Races aren't strictly by religion. Although Kilmorph did create the dwarves, and most worship her, Maros is a dwarf and one of the Order heroes. Maros was expected to follow in his father's footsteps and be the champion of Kilmorph but turned his back on that religion and joined the Order after his father was killed.
When the civilizations come out more world history will be revealed and why exactly these people are at war. The war is ideological, not racial.
I guess, as I said a few posts ago, Im not a big fan of completeness. I don't want all the elves on this side of the conflict, or all the dwarves on that side. Complexity, detail, a world with real characters is the goal. But I know its a lofty goal.
