loki1232
Loki
woodelf said:About Adventurers...I like the idea of the Palace generating AP (or whatever) you'll call Adventurer Points, but what about instead simply getting rid of Great People and using the Wonders for AP? Instead of Great Merchants, Prophets, Artists, ect you could then get Adventurer Archers, Melee, Mages, ect. Other than building an Academy or the religious shrine what good are Great People anyhow and do they really fit into FfH? This definitely would tie into AoW type gameplay when your Fame (from AP) would attract an Adventurer to your cause.
And if this has already been discussed by Kael and Loki (and others) on previous pages I apologize. And if it's a stupid idea I also apologize.And if it's undoable...well I don't apologize.
Adventurer type suggestions:
Mages instead of Prophets
Archers instead of ????
Axe or Swordsmen instead of ????
Horseman or archer instead of ????
Assassin instead of ????
If done there would have to be a way to actually build the religious buildings that get rushed by Prophets. Thoughts?
I think I might be misunderstanding you, but I think you have a great idea here.
The heros that we've all come to love this past week would be instead produced like great people. That's really cool. A couple of questions though: Can you scale it so the heros at the end of the game are more powerful than at the beginning?
Should it be that at the beginning of the game you get mostly adventurers, but at the end you get cooler stuff?
Maybe some types of heros would only be available to some religions, and thus those specialists only available for them too.
Heros intstead of GP is much more fantasy like.