loki1232
Loki
I was just thinking about the carnival pens. What if the asylum gave +1 research for each pen? Do you really think that the OO wouldn't do experiments on the caged animals?
Maarak said:I like the way you think loki.
...but if we were to give the OO an additional benefit to the carnival pens we'd have to balance that out among the other religions.
Maarak said:This is just a random thought. but what if there was some sort of construct(golem) hero?
Not just a monster unit like the mithril golem, but a golem that can gain xp and promote? like the warforged from the recent ebberon campaign setting.
could be easily be tied to the golem tech
Maarak said:This is just a random thought. but what if there was some sort of construct(golem) hero?
Not just a monster unit like the mithril golem, but a golem that can gain xp and promote? like the warforged from the recent ebberon campaign setting.
could be easily be tied to the golem tech
hussar said:I have been singing the praises of this mod to my friends all weekend and still think that CIVIV is incomplete without the fall from heaven but I'm getting some bugs off it. I still haven't been able to finish a game, I keep getting crashes, particularly when disease enters the game. I had a healer move over a diseased unit to heal and there was no task bar for the units. scondly when i clicked around the units enough it stated that there was over 2 billion turn till the unit was healed, finally the game crashed with a
"memory allocation failure - exiting program, reason: bad allocation"
believe me it wont deter me, is there anyone that has read all 156 pages of post that can tell me if this is a recurrent problem or is my piece of gosa machine?
Ranbir said:Argh, so bizarre. This is the only mod that I can't MP with.
As soon as I press launch game, it comes up with civilization4.e.exe has created an error. >>
Mavy said:What about some new rare ressources, like some special wood or metal of some kind.
What i was thinking about is, if you're lucky to get hold of one of these ressources, you'll be able to build slightly differnt versions of some of the currnet untis, for example you can build a katapult with 2 movement, with a special wood ressource, or you can build a special golem with strong anti-magic capabilities with a special metal.
This way there would be a higher variation of troops and it would allow a bit more strategys.
Some examples of units i had in mind:
Myros Wood:
Myro Catapult:
Strenght: 2
Movement: 2
Cost: 90
Myro War Chariot:
Strenght: 5
Movement: 4
Cost: 120
Arcanit Ore:
Arcanit Golem:
Strenght: 11
Movement: 1
Cost: 400
+40% against Spellcasters
+40% against Healers
Free Promotions: Magic Resistance
Mavy said:What about some new rare ressources, like some special wood or metal of some kind.
What i was thinking about is, if you're lucky to get hold of one of these ressources, you'll be able to build slightly differnt versions of some of the currnet untis, for example you can build a katapult with 2 movement, with a special wood ressource, or you can build a special golem with strong anti-magic capabilities with a special metal.
This way there would be a higher variation of troops and it would allow a bit more strategys.
Some examples of units i had in mind:
Myros Wood:
Myro Catapult:
Strenght: 2
Movement: 2
Cost: 90
Myro War Chariot:
Strenght: 5
Movement: 4
Cost: 120
Arcanit Ore:
Arcanit Golem:
Strenght: 11
Movement: 1
Cost: 400
+40% against Spellcasters
+40% against Healers
Free Promotions: Magic Resistance
Kael said:There is a bug in cure disease. It is fixed in 1.0.
loki1232 said:Luckily the Ai never cures disease, so you can keep the game from crashing.![]()
kevjm said:Are the different equipment types planned to give different positive AND negative affects? Say, a full suit of iron armour on a horseman will slow him down and reduce withdrawal? Whilst leather armour would give less protection but not affect movement?