[MOD] GreenMod (replant forest and other changes)

Discussion in 'Civ4 - Modpacks' started by Master Lexx, Nov 28, 2005.

  1. Donderwolkje01

    Donderwolkje01 Chieftain

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    hey hello

    just downloaded your mod, am playing it and i love it, it has some really nice touches, i especially like the extra units, the extra wonders, the extra resources.

    but as to give some relevant negative feedback,
    i couldn't really figure out what inquistors do (not from reading the txt or the civilopedia), same with demolition troop (only in-game i didn't find any explanation, i found it in the txt).
    Another thing i don't really is the 3 square minimum between cities. seems too far away.
    Also no-one in my game seems to have stone? co-incidence or did you leave it out?
    and my final question (maybe a bit stupid), does the AI know how to use all these special rules or should this only be used to play against other humans, i mean will the AI use land to water action for example?

    well anyway, did i say i love your mod?
     
  2. Master Lexx

    Master Lexx Warlord

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    Stone is unchanged. The AI will not use terraform and I dont want to programm a new AI for it. Thanks for your post :)
     
  3. Roamty

    Roamty BTS

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    2nd Unique Unit Plus Mod by Master Lexx can you get it to work with Sevopedia ver 1.93 or Unit Upgrades Pedia Mod 1.1. I try adding Sevopedia ver 1.93 or the Unit Upgrades Pedia Mod 1.1 to your mod but when playing, Unit Upgrades does not work. In GreenMod 2.0 Unit Upgrades did work so can you fix to work in your next Version.
     
  4. Master Lexx

    Master Lexx Warlord

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    ??? Unit upgrades are unchanged, its still possible and it works. Maybe you made a very common error with 2nd UU Plus, there I did not only add 18, I also changed the standard tank. Anyways, don`t write here, write me a detailled pm.
     
  5. omulec

    omulec Chieftain

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    Hello guys.

    I really enjoy this mod as far as I can... with just one small problem. I don't see any command icons/buttons for my units, the field is completly empty. Same with information any other information displayed around the screen.

    You can see that here:


    Any idea what is wrong? I would appreciate any hint.
     
  6. Master Lexx

    Master Lexx Warlord

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    Try to delete the Cvscreen or maininterface.py........ sombody else already had have this problem. Look in the thread, do you have a radeon?
     
  7. ACEofHeart

    ACEofHeart Warlord

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    Is it possible to still get an earlier version of the Mod thats compatable with Civ4 version 1.09... ??
    A lot of Radeon video users went bad with ver.1.52...and had to go back to the 1.09 update.. :(
     
  8. JIM G

    JIM G Chieftain

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    This is an excellent mod.
    My only quibble is the sea to land terraform:
    1. It comes too late in the game, being as you need so long to work it, I'm getting little benefit from it. Historically it was the windmill that allowed the reclaimation of land from sea, not railways.
    2. I like to cut off a bit of the sea to form a freshwater lake for irregation - but since it only works next to the city itself thats often not possible - any chance for it to work anywhere in the 'fat cross' ?
     
  9. Master Lexx

    Master Lexx Warlord

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    On my webspace you can find many older versions of my greenmod. You have the link, it isnt hard to find.

    Maybe you guys have any ideas on what to do now? What should I implement? I will add the 3 wonder movies and decrease the random promotion. And I will make the terraform more usefull, a second version that takes longer and doesnt need a city.

    But anything else? I have improved everything I thought that there was need for.......
     
  10. GeoModder

    GeoModder Deity

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    I have yet to truly test version 2.1, but the 3 space requirement between cities really is annoying, especially at the smaller maps I need to play (slower computer) and for settling barren area's of the map where cities will never grow to use more then 10 plots anyway.

    The game I finished on 2.03 (cultural victory) went slow techwise. I was way ahead of anyone else but barely reached industrialism in the late seventies/early eighties.

    O yes, I would decrease the vulnerability of ships to the biplane. I don't feel that those early machineguns used mounted on early flying craft would do much harm on ships, and handheld bombing wasn't exactly precise in the early flying era.
     
  11. earthgate

    earthgate Chieftain

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  12. ACEofHeart

    ACEofHeart Warlord

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    I have looked and I can't find it..:sad:

    Could you please post a link to Green Mod ver 1.06...

    thanks
     
  13. ACEofHeart

    ACEofHeart Warlord

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    oooops..:D I meant a link for the mod version 1.6

    Last version compatable with Civ 1.09....

    Thanks
     
  14. Master Lexx

    Master Lexx Warlord

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    I am so sorry ACEofHeart, at the time I made the last post it must have been to late in the night for me. Yes GreenMod 1.6 was the last Civ4 1.09 compatible version.

    And earthgate, thanks for the scenario, I will play it and set GreenMod 2.10 as permanent download next time. Thanks, this is really nice.
     
  15. GeoModder

    GeoModder Deity

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  16. ACEofHeart

    ACEofHeart Warlord

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    Is it just me or did Lexx still not post a Link ??? :mischief:
     
  17. Caradoc

    Caradoc Emperor

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    I have a few wishes:

    1. Larger map size, eg. FX-bigger
    2. Lumbermill available sooner
    3. Bonuses for different religions
    4. Support for your added resources with granary, market, etc
    5. More civs and leaders
    6. Taming animals
    7. New units: Observation Balloon, Spear Thrower, Ranger, Medic
     
  18. Master Lexx

    Master Lexx Warlord

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    You know the official Link: http://civ.myrror.net/GreenMod21.rar
    Take away the "GreenMod21.rar", et voila you have http://civ.myrror.net/
    Now open open your eyes and see the folder "oldversions"
    Open it and download GreenMod16.rar, that everything.

    Yes the directory listing is ugly, but if I have more time I will change it.
     
  19. wicked1

    wicked1 Chieftain

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    Feb 19, 2006
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    Well, since your asking...

    1. Some new Civs. The Canada Civ seems pretty cool. I'd like to see Isreal and Maya too!
    2. More generic units like these:
    http://forums.civfanatics.com/showthread.php?t=160802 (F-15)
    http://forums.civfanatics.com/showthread.php?t=161009 (P-51)
    http://forums.civfanatics.com/showthread.php?t=161074 (satalite)
    http://forums.civfanatics.com/showthread.php?t=140601 (lost unit)
    http://forums.civfanatics.com/showthread.php?t=157031 (exotic animal)
    3. Include some cool mod packs like:
    http://forums.civfanatics.com/showthread.php?t=146687 (exotic advisor)
    http://forums.civfanatics.com/showthread.php?t=156186 (great doctor)
    http://forums.civfanatics.com/showthread.php?t=147340 (air patrol fix)
    http://forums.civfanatics.com/showthread.php?t=142086 (promotions)

    Thants all for now:) Your Green Mod rocks!:goodjob:
     
  20. malga

    malga Chieftain

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    Dec 20, 2005
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    I find this mod very interesting, and with a lot of new stuff and ideas.
    As I'm trying to make my mod with some your ideas, I have some questions for you (please help me!!!!!!):

    1) How can I open "Greenmod_atlas.dds","buttontemplate.psd" Files?
    Whitch Program or Programs do I need to opon them?

    2) I'm trying to add some of your (wonderful) units in my mod, but I can't find some Files.. I presume that ".dds" Files for Mobile Artillery and Mobile Sam are IN "Greenmod_atlas.dds" File, because I can't find them anywhere.

    3) Could you tell me which files do I have to modify to make Workers replant forest?


    Please answer me!!!!!!!!!
     

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