Just my two cents... But arguably a harbor crane could be said to increase a city's efficiency/productivity (+10% production of finished goods) or the speed that finished goods are sent to foreign market (+1 movement ships).
How about: loading or unloading cost one move unless there is a crane in town. That would make them interesting to use for trading ports. We could argue that horses wouldn't use the crane, but I would vote for simplifying the code to ignore such logic.
I'm playing the "Official Version" with the 2.0a patch. My ISP doesn't like Git :/
Tried the bat file? It actually accesses git using https to avoid such a problem.
Now that you mention it, I have noticed the workers building roads/paths on the roughest terrain possible. But it was not all that different from the way things work in vanilla. However, in vanilla, the first route is often altered/modified after the "click release". I think that there is a broken link in the AI to some "clean up" routine in the path AI.
I always thought it had something to do with how the AI plans where the road should be while ignoring the terrain. Something like: I have to go 3 left and 2 down. Calculates a path for that while ignoring terrain. Can the unit walk on all tiles? If yes then build.
I never really looked into the problem though.
Now that you mention it, there have been a whole lot of Animals/Bandits on the screen at the time of the crashes. I mean a crazy lot. When I open the save-file in WorldBuilder to see what might have caused the crash, the amount of Animals and Bandits is kinda of crazy. I don't know what you have the bad guys linked to for generation, but if FaireWeather has created a map with a central plateau with a large area of open tundra, I've seen 5 - 8 polar bears in a very small area.
I think I fixed that bug in the git version
GIT said:
Date: Fri Jun 28
Fix: AI will no longer order units to attack cities unless the unit is allowed to move into the city tile
I never had the issue myself and nobody provided me with a savegame (even though I asked), but it turned out that RaR had a similar problem and I fixed it in RaRE. Looks like a vanilla AI bug, which is triggered due to added restrictions to units. This mean we could debate if it's a bug or that we want more from the vanilla code than it's designed for.
what about multiplayer? try to use, but no see host game in lobby, any advance?
I plan on using it in a network. I just need to fix it first as multiplayer issues was never considered when coding this mod. This mean it's likely not a one night job to do, but I will reach it eventually (hopefully). I would like bug reports like "when I do this it desyncs right away". That will give me a clue to were something went wrong. Most if not all desyncs are caused by local handling of user input, which should have been transmitted over the network. This is why finding the offending user interface is the key to fixing such bugs.
Also, how deep do you want me to go in re-writing the XML? For instance, a couple of the city names for the Anglo-Saxons are actually Welsh. Do you want to stick with modern English names? or would prefer to see historically accurate names (e.g., Lundene is Anglo-Saxon for London, Eoforwic = York, Haestingas = Hastings, Cantwareburh = Canterbury, etc)
Personally I would prefer using the modern names. We know whose and where they are. Using old ones can create interesting problems like having Eoforwic present and then the vikings build a town called Jorvik. All of a sudden two names for York appears at the same time. Maybe not really an issue as the game doesn't have an issue with it and honestly most players will never notice that Eoforwic and Jorvik is the same place.
One interesting note about Jorvik is that half of the word is the same as in viking. Most people split it vi-king (we are kings or whatever meaning you could put into that), but instead they are vik-ing. "ing" mean "people of" and "vik" mean bay. Viking mean "people living in bays". Norwegian people only lived at the bays while the rest of Norway was populated by a totally different people and presumably they had no problem with this division. Denmark was also mostly islands and bays at the time. The ice age compressed Denmark and like a compressed sponge the land raises when the pressure is gone (even today) also it was hotter back then than today and the sea level was higher. Those two combined meant you could go almost everywhere in Denmark by boat. In other words calling the Danes "the people living in bays" would also be fitting. Not sure about Sweden, but I wouldn't be surprised if they had a division of the land like in Norway.
Not sure who came up with the name viking. Vik is Norse. -ing is used in English city names, though Danelaw left more than 3000 Norse placenames, which are still used today. The vikings referred to themselves as "men of the north". Those people still do, but time changed the name to Norwegians. The people living further down referred to themselves as Danes. Not sure about the vikings of the east.
I don't know the word Jor and because of that I have no idea which kind of bay York was meant to be.
I was thinking of adding Powys and/or Gwynedd and the Danelaw with Canute as the LH (which were were extant during the time of Alfred the Great and a source of great discomfort for the Anglo-Saxons). You've got the continent covered pretty thoroughly, but British Isles seem a little weird without Picts and Welshmen to cause a problem
Personally I have an issue with the name Canute. The vikings called him Knútr. Scandinavia calls him Knud. The Germans called him Knut. The English call him Cnut, though for some reason Canute is used more often. I don't really have a problem with the different spelling, but Canute is a seriously different word and I don't know the origin of that word. I have to admit it took me quite a while before I realized who Canute actually is. At first I was "a new viking king I never heard of. Wow, I though I kind of know those guys". Turned out I knew him under a different name

Cnut and Alfred shares the name "the great". The main difference is that Cnut was called that by his people while he lived while Alfred was named that by the Victorians, who noticed England never had a king referred to as "the great".
The vikings had a tradition to name after grandparents and giving lastname after the father (common practice until the 19th century and is still used in Iceland and possible other places like the Faeroes Islands), which naturally lead to the risk of multiple people being named the same. This wasn't a problem to the vikings as they practiced "nicknaming" people to tell them apart. Cnut's read viking name would be Knútr Sveinnson (his father was Sweyn Forkbeard). The great is naturally a translation and the Norse name is Knútr inn ríki (looked it up on wikipedia). I'm not a norse expert, but it looks to me that it would be more like "Cnut with the kingdom" or something like that, referring to his expansion of the kingdom. Maybe I read it wrong though so I contacted one who can actually read Norse (yep I have such a contact. It's outside the gaming community though). The reply here is that my interpretation is not uncommon. However there is also a possible translation that it tells something about his mind, like Cnut the great thinker or Cnut the kind. Somehow my insights in the viking mindset makes this translation the most likely. We will never know for sure though.
Cnut's great^3 grandfather was named Cnut and Denmark had a total of 6 kings with that name within 300 years. The idea with adding numbers to kings of the same name came later. Actually I think it was used elsewhere at the time, but used later in Scandinavia after the viking age ended and foreign traditions started to move in.
Also worth noting, I am certain that in general some of the bugs I am encountering relate to my system being so antiquated. I'm still on a 32-bit XP system, so Civ4Col has always been a little buggy on it. Civ4BTS runs without any problems, but that's another beast with a different hide.
I have a 32 bit laptop and it fails to start M:C even though I played TAC in a network with it with no problems. I haven't looked into why main menu fails, but I do that. I would love it to work with M:C and will likely do a closer examination even on the problems you encounter. Don't stop reporting problems even though you are on a 32 bit system. Do mention that you are on a 32 bit system each time though as it is helpful to track down the issue.
Odd phrases like "the more, the merrier" only exist in English today because of the Scandinavians.
And who knows, if things had gone a little different Harald Hardrada at the Battle of Stamford Bridge, William of Normandy might have met Harald Hardrada rather than Harold Godwinson at Hastings, and we'd be be writing to one another on this forum in something looking more like Icelandic than modern English
Oh dear. My Icelandic is a bit rusten

If I attempt to write anything in Icelandic, then you wouldn't be able to understand it
With that scenario the world would be a better place. Think about it. For starters while we talk about viking kings we do know that women were more equal to men than in countries which converted to Christianity. I really like the Greek text talking about people in the north, whom they traded with (different era, but the conflict of mindset is the same). They were outranged because they dared to drink wine. Every Greek knows that you are supposed to mix wine with water 1:1 before drinking it. Also in a conflict they can decide to have a 3rd party as a mediator. That on its own is ok, but they sometimes pick a female mediator. That is really outrageous.
Hey I just realized something really interesting while writing this. Look at this map of Reformation
Vikings turned protestants while other people didn't. Germany was populated by Danes as they moved south around 300 BC (This explains the DNA issue with telling Danes and Saxons apart in the BBC documentary Blood of the vikings, though whoever made that documentary was not aware of this). Germany is a country of mixed people, but they did stay outside of the Roman empire. England converted, reverted (Bloody Mary) and then converted half, creating a unique mix. It's also just half viking

Scotland remained catholic in the highlands and became Calvinistic in the lowlands. An interesting part here is that the Roman scribe Tacitus in 1st century AD in the lowlands (Aberdeen area I believe) was a tribe, which was the same tribe as Wendelfolk (not sure of spelling) in the far north western part of Denmark. They had to be the same tribe as they shared culture and language. This is interesting on so many levels and in many contexts. In this context I dare to say that the lowlands were no strangers to the way of thinking of the vikings. The eastern dots almost precisely match where the eastern vikings settled. Sure there are some dots in Poland and such which this theory can't explain, but for the most parts this matches. I find this discovery quite interesting. While I have seen people talk about later development of catholic vs protestant countries (like the Euro debt crisis hits catholic countries only

) I have not seen a "guideline" line this to explain why some countries converted and some didn't.
Heh, I just used that phrase except the spellchecker changed it to merry-er
Pfff. American spell checker


I prefer using UK English. However when writing in the browser the spell checker for each text field goes to "autodetect language" and any English is detected as US English. That's bloody annoying and I don't feel like going into the menu and change it every time and I end up writing US English because it's easier. I'm sure NSA influenced the autodetection to ensure US spelling to make their software work more efficient when reading the posted text

It's actually a guy who didn't bother to tell the different Englishes apart and decided to use US as default because most people likely would prefer that one (which is likely true). It just looks silly that I can write a UK text where all text is accepted by the spell checker. Next time I open the very same text, it is autodetected as US English and full of red lines.
Hah! This not the post you were expecting, is it? Be sure to flame me if I did wrong to post this. I thrive on stress!
With you I would have been disappointed if you didn't do something like this sooner or later

Very funny read.
Yeah. Got to love Mastrude. You never know when he will be funny like that, though this time it really did take me by surprise. Most likely the most entertaining spam I received. It even beats the email selling pills, which would make me resistant to radiation. I was playing fallout at the time and just had to forwards that mail to another player.
Presumably (unless it was a complete hoax) it would be iodine tablets, which reduces the likelihood to add radioactive iodine to the body, but does nothing about any other type of radiation. Faulty reactors tend to leak iodine isotopes, which is why such pills are stockpiled and (at least in the rules) handed out to the population if a nearby nuclear plant shows problems.
However it never told why it would work or more than that it was against radiation and it sounded kind of like you could go into red radiation zones without protection if you take such a pill first. It was really funny and it really promised way more than science can deliver.
Oh dear. This post became a bit longer than planned. That's your fault for writing so many useful posts to reply to

You wrote a whole page of posts while I looked away
